ModernUO/Scripts/Items/Weapons/ML Weapons/AssassinSpike.cs

50 lines
No EOL
1.4 KiB
C#

namespace Server.Items
{
[Flippable(0x2D21, 0x2D2D)]
public class AssassinSpike : BaseKnife
{
[Constructible]
public AssassinSpike() : base(0x2D21)
{
Weight = 4.0;
}
public AssassinSpike(Serial serial) : base(serial)
{
}
public override WeaponAbility PrimaryAbility => WeaponAbility.InfectiousStrike;
public override WeaponAbility SecondaryAbility => WeaponAbility.ShadowStrike;
public override int AosStrengthReq => 15;
public override int AosMinDamage => 10;
public override int AosMaxDamage => 12;
public override int AosSpeed => 50;
public override float MlSpeed => 2.00f;
public override int OldStrengthReq => 15;
public override int OldMinDamage => 10;
public override int OldMaxDamage => 12;
public override int OldSpeed => 50;
public override int DefMissSound => 0x239;
public override SkillName DefSkill => SkillName.Fencing;
public override int InitMinHits => 30; // TODO
public override int InitMaxHits => 60; // TODO
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.WriteEncodedInt(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadEncodedInt();
}
}
}