ModernUO/Scripts/Items/Weapons/Swords/BaseSword.cs

53 lines
No EOL
1.3 KiB
C#

using Server.Targets;
namespace Server.Items
{
public abstract class BaseSword : BaseMeleeWeapon
{
public BaseSword(int itemID) : base(itemID)
{
}
public BaseSword(Serial serial) : base(serial)
{
}
public override SkillName DefSkill => SkillName.Swords;
public override WeaponType DefType => WeaponType.Slashing;
public override WeaponAnimation DefAnimation => WeaponAnimation.Slash1H;
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
public override void OnDoubleClick(Mobile from)
{
from.SendLocalizedMessage(1010018); // What do you want to use this item on?
from.Target = new BladedItemTarget(this);
}
public override void OnHit(Mobile attacker, Mobile defender, double damageBonus = 1)
{
base.OnHit(attacker, defender, damageBonus);
if (!Core.AOS && Poison != null && PoisonCharges > 0)
{
--PoisonCharges;
if (Utility.RandomDouble() >= 0.5) // 50% chance to poison
defender.ApplyPoison(attacker, Poison);
}
}
}
}