39 lines
No EOL
1 KiB
C#
39 lines
No EOL
1 KiB
C#
namespace Server.Mobiles
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{
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public class SeaHorse : BaseMount
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{
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[Constructible]
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public SeaHorse() : this("a sea horse")
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{
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}
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[Constructible]
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public SeaHorse(string name) : base(name, 0x90, 0x3EB3, AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4)
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{
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InitStats(Utility.Random(50, 30), Utility.Random(50, 30), 10);
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Skills[SkillName.MagicResist].Base = 25.0 + Utility.RandomDouble() * 5.0;
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Skills[SkillName.Wrestling].Base = 35.0 + Utility.RandomDouble() * 10.0;
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Skills[SkillName.Tactics].Base = 30.0 + Utility.RandomDouble() * 15.0;
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}
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public SeaHorse(Serial serial) : base(serial)
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{
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}
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public override string CorpseName => "a sea horse corpse";
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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} |