ModernUO/Scripts/Spells/Bushido/Confidence.cs

152 lines
No EOL
3.2 KiB
C#

using System;
using System.Collections;
namespace Server.Spells.Bushido
{
public class Confidence : SamuraiSpell
{
private static SpellInfo m_Info = new SpellInfo(
"Confidence", null,
-1,
9002
);
private static Hashtable m_Table = new Hashtable();
private static Hashtable m_RegenTable = new Hashtable();
public Confidence(Mobile caster, Item scroll) : base(caster, scroll, m_Info)
{
}
public override TimeSpan CastDelayBase => TimeSpan.FromSeconds(0.25);
public override double RequiredSkill => 25.0;
public override int RequiredMana => 10;
public override void OnBeginCast()
{
base.OnBeginCast();
Caster.FixedEffect(0x37C4, 10, 7, 4, 3);
}
public override void OnCast()
{
if (CheckSequence())
{
Caster.SendLocalizedMessage(1063115); // You exude confidence.
Caster.FixedParticles(0x375A, 1, 17, 0x7DA, 0x960, 0x3, EffectLayer.Waist);
Caster.PlaySound(0x51A);
OnCastSuccessful(Caster);
BeginConfidence(Caster);
BeginRegenerating(Caster);
}
FinishSequence();
}
public static bool IsConfident(Mobile m)
{
return m_Table.Contains(m);
}
public static void BeginConfidence(Mobile m)
{
Timer t = (Timer)m_Table[m];
t?.Stop();
t = new InternalTimer(m);
m_Table[m] = t;
t.Start();
}
public static void EndConfidence(Mobile m)
{
Timer t = (Timer)m_Table[m];
t?.Stop();
m_Table.Remove(m);
OnEffectEnd(m, typeof(Confidence));
}
public static bool IsRegenerating(Mobile m)
{
return m_RegenTable.Contains(m);
}
public static void BeginRegenerating(Mobile m)
{
Timer t = (Timer)m_RegenTable[m];
t?.Stop();
t = new RegenTimer(m);
m_RegenTable[m] = t;
t.Start();
}
public static void StopRegenerating(Mobile m)
{
Timer t = (Timer)m_RegenTable[m];
t?.Stop();
m_RegenTable.Remove(m);
}
private class InternalTimer : Timer
{
private Mobile m_Mobile;
public InternalTimer(Mobile m) : base(TimeSpan.FromSeconds(15.0))
{
m_Mobile = m;
Priority = TimerPriority.TwoFiftyMS;
}
protected override void OnTick()
{
EndConfidence(m_Mobile);
m_Mobile.SendLocalizedMessage(1063116); // Your confidence wanes.
}
}
private class RegenTimer : Timer
{
private int m_Hits;
private Mobile m_Mobile;
private int m_Ticks;
public RegenTimer(Mobile m) : base(TimeSpan.FromSeconds(1.0), TimeSpan.FromSeconds(1.0))
{
m_Mobile = m;
m_Hits = 15 + m.Skills.Bushido.Fixed * m.Skills.Bushido.Fixed / 57600;
Priority = TimerPriority.TwoFiftyMS;
}
protected override void OnTick()
{
++m_Ticks;
if (m_Ticks >= 5)
{
m_Mobile.Hits += m_Hits - m_Hits * 4 / 5;
StopRegenerating(m_Mobile);
}
m_Mobile.Hits += m_Hits / 5;
}
}
}
}