179 lines
No EOL
4.8 KiB
C#
179 lines
No EOL
4.8 KiB
C#
using System;
|
|
using System.Collections;
|
|
|
|
namespace Server.Spells.Bushido
|
|
{
|
|
public class HonorableExecution : SamuraiMove
|
|
{
|
|
private static Hashtable m_Table = new Hashtable();
|
|
|
|
public override int BaseMana => 0;
|
|
public override double RequiredSkill => 25.0;
|
|
|
|
public override TextDefinition AbilityMessage =>
|
|
new TextDefinition(1063122); // You better kill your enemy with your next hit or you'll be rather sorry...
|
|
|
|
public override double GetDamageScalar(Mobile attacker, Mobile defender)
|
|
{
|
|
double bushido = attacker.Skills[SkillName.Bushido].Value;
|
|
|
|
// TODO: 20 -> Perfection
|
|
return 1.0 + bushido * 20 / 10000;
|
|
}
|
|
|
|
public override void OnHit(Mobile attacker, Mobile defender, int damage)
|
|
{
|
|
if (!Validate(attacker) || !CheckMana(attacker, true))
|
|
return;
|
|
|
|
ClearCurrentMove(attacker);
|
|
|
|
HonorableExecutionInfo info = m_Table[attacker] as HonorableExecutionInfo;
|
|
|
|
if (info != null)
|
|
{
|
|
info.Clear();
|
|
|
|
info.m_Timer?.Stop();
|
|
}
|
|
|
|
if (!defender.Alive)
|
|
{
|
|
attacker.FixedParticles(0x373A, 1, 17, 0x7E2, EffectLayer.Waist);
|
|
|
|
double bushido = attacker.Skills[SkillName.Bushido].Value;
|
|
|
|
attacker.Hits += 20 + (int)(bushido * bushido / 480.0);
|
|
|
|
int swingBonus = Math.Max(1, (int)(bushido * bushido / 720.0));
|
|
|
|
info = new HonorableExecutionInfo(attacker, swingBonus);
|
|
info.m_Timer = Timer.DelayCall(TimeSpan.FromSeconds(20.0), new TimerStateCallback(EndEffect), info);
|
|
|
|
m_Table[attacker] = info;
|
|
}
|
|
else
|
|
{
|
|
ArrayList mods = new ArrayList();
|
|
|
|
mods.Add(new ResistanceMod(ResistanceType.Physical, -40));
|
|
mods.Add(new ResistanceMod(ResistanceType.Fire, -40));
|
|
mods.Add(new ResistanceMod(ResistanceType.Cold, -40));
|
|
mods.Add(new ResistanceMod(ResistanceType.Poison, -40));
|
|
mods.Add(new ResistanceMod(ResistanceType.Energy, -40));
|
|
|
|
double resSpells = attacker.Skills[SkillName.MagicResist].Value;
|
|
|
|
if (resSpells > 0.0)
|
|
mods.Add(new DefaultSkillMod(SkillName.MagicResist, true, -resSpells));
|
|
|
|
info = new HonorableExecutionInfo(attacker, mods);
|
|
info.m_Timer = Timer.DelayCall(TimeSpan.FromSeconds(7.0), new TimerStateCallback(EndEffect), info);
|
|
|
|
m_Table[attacker] = info;
|
|
}
|
|
|
|
CheckGain(attacker);
|
|
}
|
|
|
|
public static int GetSwingBonus(Mobile target)
|
|
{
|
|
HonorableExecutionInfo info = m_Table[target] as HonorableExecutionInfo;
|
|
|
|
if (info == null)
|
|
return 0;
|
|
|
|
return info.m_SwingBonus;
|
|
}
|
|
|
|
public static bool IsUnderPenalty(Mobile target)
|
|
{
|
|
HonorableExecutionInfo info = m_Table[target] as HonorableExecutionInfo;
|
|
|
|
if (info == null)
|
|
return false;
|
|
|
|
return info.m_Penalty;
|
|
}
|
|
|
|
public static void RemovePenalty(Mobile target)
|
|
{
|
|
HonorableExecutionInfo info = m_Table[target] as HonorableExecutionInfo;
|
|
|
|
if (info == null || !info.m_Penalty)
|
|
return;
|
|
|
|
info.Clear();
|
|
|
|
info.m_Timer?.Stop();
|
|
|
|
m_Table.Remove(target);
|
|
}
|
|
|
|
public void EndEffect(object state)
|
|
{
|
|
HonorableExecutionInfo info = (HonorableExecutionInfo)state;
|
|
|
|
RemovePenalty(info.m_Mobile);
|
|
}
|
|
|
|
private class HonorableExecutionInfo
|
|
{
|
|
public Mobile m_Mobile;
|
|
public ArrayList m_Mods;
|
|
public bool m_Penalty;
|
|
public int m_SwingBonus;
|
|
public Timer m_Timer;
|
|
|
|
public HonorableExecutionInfo(Mobile from, int swingBonus) : this(from, swingBonus, null, false)
|
|
{
|
|
}
|
|
|
|
public HonorableExecutionInfo(Mobile from, ArrayList mods) : this(from, 0, mods, true)
|
|
{
|
|
}
|
|
|
|
public HonorableExecutionInfo(Mobile from, int swingBonus, ArrayList mods, bool penalty)
|
|
{
|
|
m_Mobile = from;
|
|
m_SwingBonus = swingBonus;
|
|
m_Mods = mods;
|
|
m_Penalty = penalty;
|
|
|
|
Apply();
|
|
}
|
|
|
|
public void Apply()
|
|
{
|
|
if (m_Mods == null)
|
|
return;
|
|
|
|
for (int i = 0; i < m_Mods.Count; ++i)
|
|
{
|
|
object mod = m_Mods[i];
|
|
|
|
if (mod is ResistanceMod)
|
|
m_Mobile.AddResistanceMod((ResistanceMod)mod);
|
|
else if (mod is SkillMod)
|
|
m_Mobile.AddSkillMod((SkillMod)mod);
|
|
}
|
|
}
|
|
|
|
public void Clear()
|
|
{
|
|
if (m_Mods == null)
|
|
return;
|
|
|
|
for (int i = 0; i < m_Mods.Count; ++i)
|
|
{
|
|
object mod = m_Mods[i];
|
|
|
|
if (mod is ResistanceMod)
|
|
m_Mobile.RemoveResistanceMod((ResistanceMod)mod);
|
|
else if (mod is SkillMod)
|
|
m_Mobile.RemoveSkillMod((SkillMod)mod);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
} |