ModernUO/Scripts/Spells/Chivalry/DispelEvil.cs

112 lines
No EOL
3.3 KiB
C#

using System;
using System.Collections.Generic;
using Server.Items;
using Server.Mobiles;
using Server.Spells.Necromancy;
namespace Server.Spells.Chivalry
{
public class DispelEvilSpell : PaladinSpell
{
private static SpellInfo m_Info = new SpellInfo(
"Dispel Evil", "Dispiro Malas",
-1,
9002
);
public DispelEvilSpell(Mobile caster, Item scroll) : base(caster, scroll, m_Info)
{
}
public override TimeSpan CastDelayBase => TimeSpan.FromSeconds(0.25);
public override double RequiredSkill => 35.0;
public override int RequiredMana => 10;
public override int RequiredTithing => 10;
public override int MantraNumber => 1060721; // Dispiro Malas
public override bool BlocksMovement => false;
public override bool DelayedDamage => false;
public override void SendCastEffect()
{
Caster.FixedEffect(0x37C4, 10, 7, 4, 3); // At player
}
public override void OnCast()
{
if (CheckSequence())
{
List<Mobile> targets = new List<Mobile>();
foreach (Mobile m in Caster.GetMobilesInRange(8))
if (Caster != m && SpellHelper.ValidIndirectTarget(Caster, m) && Caster.CanBeHarmful(m, false))
targets.Add(m);
Caster.PlaySound(0xF5);
Caster.PlaySound(0x299);
Caster.FixedParticles(0x37C4, 1, 25, 9922, 14, 3, EffectLayer.Head);
int dispelSkill = ComputePowerValue(2);
double chiv = Caster.Skills.Chivalry.Value;
for (int i = 0; i < targets.Count; ++i)
{
Mobile m = targets[i];
BaseCreature bc = m as BaseCreature;
if (bc != null)
{
bool dispellable = bc.Summoned && !bc.IsAnimatedDead;
if (dispellable)
{
double dispelChance = (50.0 + 100 * (chiv - bc.DispelDifficulty) / (bc.DispelFocus * 2)) / 100;
dispelChance *= dispelSkill / 100.0;
if (dispelChance > Utility.RandomDouble())
{
Effects.SendLocationParticles(
EffectItem.Create(m.Location, m.Map, EffectItem.DefaultDuration), 0x3728, 8, 20, 5042);
Effects.PlaySound(m, m.Map, 0x201);
m.Delete();
continue;
}
}
bool evil = !bc.Controlled && bc.Karma < 0;
if (evil)
{
// TODO: Is this right?
double fleeChance = (100 - Math.Sqrt(m.Fame / 2)) * chiv * dispelSkill;
fleeChance /= 1000000;
if (fleeChance > Utility.RandomDouble()) bc.BeginFlee(TimeSpan.FromSeconds(30.0));
}
}
TransformContext context = TransformationSpellHelper.GetContext(m);
if (context?.Spell is NecromancerSpell) //Trees are not evil! TODO: OSI confirm?
{
// transformed ..
double drainChance = 0.5 * (Caster.Skills.Chivalry.Value / Math.Max(m.Skills.Necromancy.Value, 1));
if (drainChance > Utility.RandomDouble())
{
int drain = 5 * dispelSkill / 100;
m.Stam -= drain;
m.Mana -= drain;
}
}
}
}
FinishSequence();
}
}
}