ModernUO/Scripts/Spells/Fifth/BladeSpirits.cs

106 lines
No EOL
2.7 KiB
C#

using System;
using Server.Mobiles;
using Server.Targeting;
namespace Server.Spells.Fifth
{
public class BladeSpiritsSpell : MagerySpell
{
private static SpellInfo m_Info = new SpellInfo(
"Blade Spirits", "In Jux Hur Ylem",
266,
9040,
false,
Reagent.BlackPearl,
Reagent.MandrakeRoot,
Reagent.Nightshade
);
public BladeSpiritsSpell(Mobile caster, Item scroll) : base(caster, scroll, m_Info)
{
}
public override SpellCircle Circle => SpellCircle.Fifth;
public override TimeSpan GetCastDelay()
{
if (Core.AOS)
return TimeSpan.FromTicks(base.GetCastDelay().Ticks * (Core.SE ? 3 : 5));
return base.GetCastDelay() + TimeSpan.FromSeconds(6.0);
}
public override bool CheckCast()
{
if (!base.CheckCast())
return false;
if (Caster.Followers + (Core.SE ? 2 : 1) > Caster.FollowersMax)
{
Caster.SendLocalizedMessage(1049645); // You have too many followers to summon that creature.
return false;
}
return true;
}
public override void OnCast()
{
Caster.Target = new InternalTarget(this);
}
public void Target(IPoint3D p)
{
Map map = Caster.Map;
SpellHelper.GetSurfaceTop(ref p);
if (map == null || !map.CanSpawnMobile(p.X, p.Y, p.Z))
{
Caster.SendLocalizedMessage(501942); // That location is blocked.
}
else if (SpellHelper.CheckTown(p, Caster) && CheckSequence())
{
TimeSpan duration;
if (Core.AOS)
duration = TimeSpan.FromSeconds(120);
else
duration = TimeSpan.FromSeconds(Utility.Random(80, 40));
BaseCreature.Summon(new BladeSpirits(), false, Caster, new Point3D(p), 0x212, duration);
}
FinishSequence();
}
private class InternalTarget : Target
{
private BladeSpiritsSpell m_Owner;
public InternalTarget(BladeSpiritsSpell owner) : base(Core.ML ? 10 : 12, true, TargetFlags.None)
{
m_Owner = owner;
}
protected override void OnTarget(Mobile from, object o)
{
if (o is IPoint3D)
m_Owner.Target((IPoint3D)o);
}
protected override void OnTargetOutOfLOS(Mobile from, object o)
{
from.SendLocalizedMessage(501943); // Target cannot be seen. Try again.
from.Target = new InternalTarget(m_Owner);
from.Target.BeginTimeout(from, TimeoutTime - DateTime.UtcNow);
m_Owner = null;
}
protected override void OnTargetFinish(Mobile from)
{
m_Owner?.FinishSequence();
}
}
}
}