ModernUO/Scripts/Spells/Necromancy/Exorcism.cs

202 lines
No EOL
5.2 KiB
C#

using System;
using System.Collections.Generic;
using Server.Engines.CannedEvil;
using Server.Engines.PartySystem;
using Server.Factions;
using Server.Guilds;
using Server.Items;
using Server.Regions;
namespace Server.Spells.Necromancy
{
public class ExorcismSpell : NecromancerSpell
{
private static SpellInfo m_Info = new SpellInfo(
"Exorcism", "Ort Corp Grav",
203,
9031,
Reagent.NoxCrystal,
Reagent.GraveDust
);
private static readonly int Range = Core.ML ? 48 : 18;
private static readonly Point3D[] m_BritanniaLocs =
{
new Point3D(1470, 843, 0),
new Point3D(1857, 865, -1),
new Point3D(4220, 563, 36),
new Point3D(1732, 3528, 0),
new Point3D(1300, 644, 8),
new Point3D(3355, 302, 9),
new Point3D(1606, 2490, 5),
new Point3D(2500, 3931, 3),
new Point3D(4264, 3707, 0)
};
private static readonly Point3D[] m_IllshLocs =
{
new Point3D(1222, 474, -17),
new Point3D(718, 1360, -60),
new Point3D(297, 1014, -19),
new Point3D(986, 1006, -36),
new Point3D(1180, 1288, -30),
new Point3D(1538, 1341, -3),
new Point3D(528, 223, -38)
};
private static readonly Point3D[] m_MalasLocs =
{
new Point3D(976, 517, -30)
};
private static readonly Point3D[] m_TokunoLocs =
{
new Point3D(710, 1162, 25),
new Point3D(1034, 515, 18),
new Point3D(295, 712, 55)
};
public ExorcismSpell(Mobile caster, Item scroll) : base(caster, scroll, m_Info)
{
}
public override TimeSpan CastDelayBase => TimeSpan.FromSeconds(2.0);
public override double RequiredSkill => 80.0;
public override int RequiredMana => 40;
public override bool DelayedDamage => false;
public override bool CheckCast()
{
if (Caster.Skills.SpiritSpeak.Value < 100.0)
{
Caster.SendLocalizedMessage(1072112); // You must have GM Spirit Speak to use this spell
return false;
}
return base.CheckCast();
}
public override int ComputeKarmaAward()
{
return 0; //no karma lost from this spell!
}
public override void OnCast()
{
ChampionSpawnRegion r = Caster.Region.GetRegion(typeof(ChampionSpawnRegion)) as ChampionSpawnRegion;
if (r == null || !Caster.InRange(r.ChampionSpawn, Range))
{
Caster.SendLocalizedMessage(1072111); // You are not in a valid exorcism region.
}
else if (CheckSequence())
{
Map map = Caster.Map;
if (map != null)
{
List<Mobile> targets = new List<Mobile>();
foreach (Mobile m in r.ChampionSpawn.GetMobilesInRange(Range))
if (IsValidTarget(m))
targets.Add(m);
for (int i = 0; i < targets.Count; ++i)
{
Mobile m = targets[i];
//Suprisingly, no sparkle type effects
m.Location = GetNearestShrine(m);
}
}
}
FinishSequence();
}
private bool IsValidTarget(Mobile m)
{
if (!m.Player || m.Alive)
return false;
Corpse c = m.Corpse as Corpse;
Map map = m.Map;
if (c != null && !c.Deleted && map != null && c.Map == map)
{
if (SpellHelper.IsAnyT2A(map, c.Location) && SpellHelper.IsAnyT2A(map, m.Location))
return false; //Same Map, both in T2A, ie, same 'sub server'.
if (m.Region.IsPartOf(typeof(DungeonRegion)) == Region.Find(c.Location, map).IsPartOf(typeof(DungeonRegion)))
return false; //Same Map, both in Dungeon region OR They're both NOT in a dungeon region.
//Just an approximation cause RunUO doens't divide up the world the same way OSI does ;p
}
Party p = Party.Get(m);
if (p != null && p.Contains(Caster))
return false;
if (m.Guild != null && Caster.Guild != null)
{
Guild mGuild = m.Guild as Guild;
Guild cGuild = Caster.Guild as Guild;
if (mGuild.IsAlly(cGuild))
return false;
if (mGuild == cGuild)
return false;
}
Faction f = Faction.Find(m);
if (Faction.Facet == m.Map && f != null && f == Faction.Find(Caster))
return false;
return true;
}
private static Point3D GetNearestShrine(Mobile m)
{
Map map = m.Map;
Point3D[] locList;
if (map == Map.Felucca || map == Map.Trammel)
locList = m_BritanniaLocs;
else if (map == Map.Ilshenar)
locList = m_IllshLocs;
else if (map == Map.Tokuno)
locList = m_TokunoLocs;
else if (map == Map.Malas)
locList = m_MalasLocs;
else
locList = new Point3D[0];
Point3D closest = Point3D.Zero;
double minDist = double.MaxValue;
for (int i = 0; i < locList.Length; i++)
{
Point3D p = locList[i];
double dist = m.GetDistanceToSqrt(p);
if (minDist > dist)
{
closest = p;
minDist = dist;
}
}
return closest;
}
}
}