161 lines
No EOL
4 KiB
C#
161 lines
No EOL
4 KiB
C#
using Server.Engines.MLQuests;
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using Server.Items;
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using Server.Mobiles;
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namespace Server.Spells.Spellweaving
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{
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public abstract class ArcanistSpell : Spell
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{
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private int m_CastTimeFocusLevel;
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public ArcanistSpell(Mobile caster, Item scroll, SpellInfo info)
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: base(caster, scroll, info)
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{
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}
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public abstract double RequiredSkill{ get; }
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public abstract int RequiredMana{ get; }
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public override SkillName CastSkill => SkillName.Spellweaving;
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public override SkillName DamageSkill => SkillName.Spellweaving;
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public override bool ClearHandsOnCast => false;
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public virtual int FocusLevel => m_CastTimeFocusLevel;
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public static int GetFocusLevel(Mobile from)
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{
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ArcaneFocus focus = FindArcaneFocus(from);
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if (focus == null || focus.Deleted)
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return 0;
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return focus.StrengthBonus;
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}
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public static ArcaneFocus FindArcaneFocus(Mobile from)
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{
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if (from?.Backpack == null)
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return null;
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if (from.Holding is ArcaneFocus focus)
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return focus;
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return from.Backpack.FindItemByType<ArcaneFocus>();
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}
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public static bool CheckExpansion(Mobile from)
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{
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if (!(from is PlayerMobile))
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return true;
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if (from.NetState == null)
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return false;
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return from.NetState.SupportsExpansion(Expansion.ML);
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}
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public override bool CheckCast()
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{
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if (!base.CheckCast())
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return false;
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Mobile caster = Caster;
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if (!CheckExpansion(caster))
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{
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caster.SendLocalizedMessage(
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1072176); // You must upgrade to the Mondain's Legacy Expansion Pack before using that ability
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return false;
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}
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if (caster is PlayerMobile)
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{
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MLQuestContext context = MLQuestSystem.GetContext((PlayerMobile)caster);
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if (context == null || !context.Spellweaving)
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{
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caster.SendLocalizedMessage(
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1073220); // You must have completed the epic arcanist quest to use this ability.
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return false;
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}
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}
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int mana = ScaleMana(RequiredMana);
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if (caster.Mana < mana)
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{
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caster.SendLocalizedMessage(1060174,
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mana.ToString()); // You must have at least ~1_MANA_REQUIREMENT~ Mana to use this ability.
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return false;
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}
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if (caster.Skills[CastSkill].Value < RequiredSkill)
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{
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caster.SendLocalizedMessage(1063013,
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$"{RequiredSkill.ToString("F1")}\t{"#1044114"}"); // You need at least ~1_SKILL_REQUIREMENT~ ~2_SKILL_NAME~ skill to use that ability.
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return false;
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}
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return true;
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}
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public override void GetCastSkills(out double min, out double max)
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{
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min = RequiredSkill - 12.5; //per 5 on Friday, 2/16/07
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max = RequiredSkill + 37.5;
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}
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public override int GetMana()
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{
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return RequiredMana;
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}
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public override void DoFizzle()
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{
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Caster.PlaySound(0x1D6);
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Caster.NextSpellTime = Core.TickCount;
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}
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public override void DoHurtFizzle()
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{
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Caster.PlaySound(0x1D6);
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}
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public override void OnDisturb(DisturbType type, bool message)
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{
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base.OnDisturb(type, message);
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if (message)
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Caster.PlaySound(0x1D6);
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}
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public override void OnBeginCast()
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{
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base.OnBeginCast();
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SendCastEffect();
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m_CastTimeFocusLevel = GetFocusLevel(Caster);
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}
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public virtual void SendCastEffect()
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{
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Caster.FixedEffect(0x37C4, 10, (int)(GetCastDelay().TotalSeconds * 28), 4, 3);
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}
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public virtual bool CheckResisted(Mobile m)
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{
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double percent =
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(50 + 2 * (GetResistSkill(m) - GetDamageSkill(Caster))) /
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100; //TODO: According to the guide this is it.. but.. is it correct per OSI?
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if (percent <= 0)
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return false;
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if (percent >= 1.0)
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return true;
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return percent >= Utility.RandomDouble();
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}
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}
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} |