ModernUO/Scripts/Spells/Spellweaving/WordOfDeath.cs

91 lines
No EOL
2.5 KiB
C#

using System;
using Server.Targeting;
namespace Server.Spells.Spellweaving
{
public class WordOfDeathSpell : ArcanistSpell
{
private static SpellInfo m_Info = new SpellInfo("Word of Death", "Nyraxle", -1);
public WordOfDeathSpell(Mobile caster, Item scroll) : base(caster, scroll, m_Info)
{
}
public override TimeSpan CastDelayBase => TimeSpan.FromSeconds(3.5);
public override double RequiredSkill => 80.0;
public override int RequiredMana => 50;
public override void OnCast()
{
Caster.Target = new InternalTarget(this);
}
public void Target(Mobile m)
{
if (!Caster.CanSee(m))
{
Caster.SendLocalizedMessage(500237); // Target can not be seen.
}
else if (CheckHSequence(m))
{
Point3D loc = m.Location;
loc.Z += 50;
m.PlaySound(0x211);
m.FixedParticles(0x3779, 1, 30, 0x26EC, 0x3, 0x3, EffectLayer.Waist);
Effects.SendMovingParticles(new Entity(Serial.Zero, loc, m.Map), new Entity(Serial.Zero, m.Location, m.Map),
0xF5F, 1, 0, true, false, 0x21, 0x3F, 0x251D, 0, 0, EffectLayer.Head, 0);
double percentage = 0.05 * FocusLevel;
int damage;
if (!m.Player && m.Hits / (double)m.HitsMax < percentage)
{
damage = 300;
}
else
{
int minDamage = (int)Caster.Skills.Spellweaving.Value / 5;
int maxDamage = (int)Caster.Skills.Spellweaving.Value / 3;
damage = Utility.RandomMinMax(minDamage, maxDamage);
int damageBonus = AosAttributes.GetValue(Caster, AosAttribute.SpellDamage);
if (m.Player && damageBonus > 15)
damageBonus = 15;
damage *= damageBonus + 100;
damage /= 100;
}
int[] types = new int[4];
types[Utility.Random(types.Length)] = 100;
SpellHelper.Damage(this, m, damage, 0, types[0], types[1], types[2],
types[3]); //Chaos damage. Random elemental damage
}
FinishSequence();
}
public class InternalTarget : Target
{
private WordOfDeathSpell m_Owner;
public InternalTarget(WordOfDeathSpell owner) : base(10, false, TargetFlags.Harmful)
{
m_Owner = owner;
}
protected override void OnTarget(Mobile m, object o)
{
if (o is Mobile) m_Owner.Target((Mobile)o);
}
protected override void OnTargetFinish(Mobile m)
{
m_Owner.FinishSequence();
}
}
}
}