109 lines
No EOL
3 KiB
C#
109 lines
No EOL
3 KiB
C#
using Server.Items;
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using Server.Multis;
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using Server.Network;
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using Server.Targeting;
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namespace Server.Spells.Third
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{
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public class UnlockSpell : MagerySpell
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{
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private static SpellInfo m_Info = new SpellInfo(
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"Unlock Spell", "Ex Por",
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215,
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9001,
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Reagent.Bloodmoss,
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Reagent.SulfurousAsh
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);
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public UnlockSpell(Mobile caster, Item scroll) : base(caster, scroll, m_Info)
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{
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}
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public override SpellCircle Circle => SpellCircle.Third;
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public override void OnCast()
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{
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Caster.Target = new InternalTarget(this);
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}
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private class InternalTarget : Target
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{
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private UnlockSpell m_Owner;
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public InternalTarget(UnlockSpell owner) : base(Core.ML ? 10 : 12, false, TargetFlags.None)
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{
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m_Owner = owner;
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}
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protected override void OnTarget(Mobile from, object o)
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{
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IPoint3D loc = o as IPoint3D;
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if (loc == null)
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return;
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if (m_Owner.CheckSequence())
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{
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SpellHelper.Turn(from, o);
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Effects.SendLocationParticles(EffectItem.Create(new Point3D(loc), from.Map, EffectItem.DefaultDuration),
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0x376A, 9, 32, 5024);
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Effects.PlaySound(loc, from.Map, 0x1FF);
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if (o is Mobile)
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{
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from.LocalOverheadMessage(MessageType.Regular, 0x3B2, 503101); // That did not need to be unlocked.
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}
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else if (!(o is LockableContainer))
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{
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from.SendLocalizedMessage(501666); // You can't unlock that!
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}
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else
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{
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LockableContainer cont = (LockableContainer)o;
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if (BaseHouse.CheckSecured(cont))
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{
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from.SendLocalizedMessage(503098); // You cannot cast this on a secure item.
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}
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else if (!cont.Locked)
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{
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from.LocalOverheadMessage(MessageType.Regular, 0x3B2,
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503101); // That did not need to be unlocked.
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}
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else if (cont.LockLevel == 0)
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{
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from.SendLocalizedMessage(501666); // You can't unlock that!
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}
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else
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{
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int level = (int)(from.Skills[SkillName.Magery].Value * 0.8) - 4;
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if (level >= cont.RequiredSkill &&
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!(cont is TreasureMapChest && ((TreasureMapChest)cont).Level > 2))
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{
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cont.Locked = false;
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if (cont.LockLevel == -255)
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cont.LockLevel = cont.RequiredSkill - 10;
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}
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else
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{
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from.LocalOverheadMessage(MessageType.Regular, 0x3B2,
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503099); // My spell does not seem to have an effect on that lock.
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}
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}
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}
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}
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m_Owner.FinishSequence();
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}
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protected override void OnTargetFinish(Mobile from)
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{
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m_Owner.FinishSequence();
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}
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}
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}
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} |