Logging of staff crafting items, Fixes for the OSI client changes The potion stacking stuff BaseWeapon fix, so that damage increase things don't multiply themselves. admin gump fixes for Firewall Various display tweaks for weight SoS no longer spawn in Tokuno Hiryu hues happified to OSI standards staff now see alliance chat correctly Play barkeeper text increased per OSI Various other OSI skill requirement changes Various unimplemented features of the SE moves EventSink for when the client version is received from client. Client validation moved out of the core. Client version validation now has options to ignore/kick/warn/annoy. Automagically tries to detect current client. Reverted the delayeddamagecontext back to OSI standards. Can no longer use bags of sending in jail. MagerySpell implemented. Now only Magery spells have a circle, and various other properties of 'em. TransformationSpellHelper now implemented. Things moved around for this. Spells now need a Timespan for the cast delay, instead of arbitrarily based on Circle. Circle doesn't make sense for non-Magery spells! Alot of the spellweaving spells added to OSI standards.
50 lines
No EOL
2.1 KiB
C#
50 lines
No EOL
2.1 KiB
C#
using System;
|
|
using Server;
|
|
|
|
namespace Server.Misc
|
|
{
|
|
public class MapDefinitions
|
|
{
|
|
public static void Configure()
|
|
{
|
|
/* Here we configure all maps. Some notes:
|
|
*
|
|
* 1) The first 32 maps are reserved for core use.
|
|
* 2) Map 0x7F is reserved for core use.
|
|
* 3) Map 0xFF is reserved for core use.
|
|
* 4) Changing or removing any predefined maps may cause server instability.
|
|
*/
|
|
|
|
RegisterMap( 0, 0, 0, 7168, 4096, 4, "Felucca", MapRules.FeluccaRules );
|
|
RegisterMap( 1, 1, 1, 7168, 4096, 0, "Trammel", MapRules.TrammelRules );
|
|
RegisterMap( 2, 2, 2, 2304, 1600, 1, "Ilshenar", MapRules.TrammelRules );
|
|
RegisterMap( 3, 3, 3, 2560, 2048, 1, "Malas", MapRules.TrammelRules );
|
|
RegisterMap( 4, 4, 4, 1448, 1448, 1, "Tokuno", MapRules.TrammelRules );
|
|
|
|
RegisterMap( 0x7F, 0x7F, 0x7F, Map.SectorSize, Map.SectorSize, 1, "Internal", MapRules.Internal );
|
|
|
|
/* Example of registering a custom map:
|
|
* RegisterMap( 32, 0, 0, 6144, 4096, 3, "Iceland", MapRules.FeluccaRules );
|
|
*
|
|
* Defined:
|
|
* RegisterMap( <index>, <mapID>, <fileIndex>, <width>, <height>, <season>, <name>, <rules> );
|
|
* - <index> : An unreserved unique index for this map
|
|
* - <mapID> : An identification number used in client communications. For any visible maps, this value must be from 0-3
|
|
* - <fileIndex> : A file identification number. For any visible maps, this value must be 0, 2, 3, or 4
|
|
* - <width>, <height> : Size of the map (in tiles)
|
|
* - <name> : Reference name for the map, used in props gump, get/set commands, region loading, etc
|
|
* - <rules> : Rules and restrictions associated with the map. See documentation for details
|
|
*/
|
|
|
|
TileMatrixPatch.Enabled = false; //OSI client patch 6.0.0.0
|
|
}
|
|
|
|
public static void RegisterMap( int mapIndex, int mapID, int fileIndex, int width, int height, int season, string name, MapRules rules )
|
|
{
|
|
Map newMap = new Map( mapID, mapIndex, fileIndex, width, height, season, name, rules );
|
|
|
|
Map.Maps[mapIndex] = newMap;
|
|
Map.AllMaps.Add( newMap );
|
|
}
|
|
}
|
|
} |