### Summary Container enumeration is in dire need of optimization. Thanks to @stefanomerotta for initiating this work with PR #1443. This PR handles a small part of what Stefan started. Also included are some bug fixes. ### Method Signatures ```cs // Use with foreach without moving/deleting items FindItemsByTypeEnumerator<T> FindItemsByType<T>(bool recurse = true, Predicate<T> predicate = null) // Use with foreach when moving/deleting items QueuedItemsEnumerator<T> EnumerateItemsByType<T>(bool recurse = true, Predicate<T> predicate = null) // Use when iterating multiple times or queuing PooledRefQueue<T> QueueItemsByType<T>(bool recurse = true, Predicate<T> predicate = null) // Use when iterating multiples times or manipulating elements without traversing PooledRefList<T> ListItemsByType<T>(bool recurse = true, Predicate<T> predicate = null) ``` * `FindItemsByType<T>` has changed from returning `List<T>` to `FindItemsByTypeEnumerator<T>` - This method is not safe to use in situations where an item may get consumed, deleted, or moved. * `EnumerateItemsByType<T>` was added as a safe way to iterate and manipulate items. * **Note**: EnumerateItemsByType will _completely traverse the container_ before iteration starts because it uses `QueueItemsByType` under the hood. * `QueueItemsByType<T>` and `ListItemsByType<T>` was added to return a queue or list of items to iterate multiple times and manipulate the items. This isn't the most efficient since it uses a predicate and can result in 2 or 3 total iterations unnecessarily. ### Bug Fixes - [X] Fishing had an error in the random check that may have caused slight bias.
470 lines
14 KiB
C#
470 lines
14 KiB
C#
using System;
|
|
using Server.Factions.AI;
|
|
using Server.Items;
|
|
using Server.Mobiles;
|
|
|
|
namespace Server.Factions
|
|
{
|
|
public abstract class BaseFactionGuard : BaseCreature
|
|
{
|
|
private const int ListenRange = 12;
|
|
|
|
private static readonly Type[] m_StrongPotions =
|
|
{
|
|
typeof(GreaterHealPotion), typeof(GreaterHealPotion), typeof(GreaterHealPotion),
|
|
typeof(GreaterCurePotion), typeof(GreaterCurePotion), typeof(GreaterCurePotion),
|
|
typeof(GreaterStrengthPotion), typeof(GreaterStrengthPotion),
|
|
typeof(GreaterAgilityPotion), typeof(GreaterAgilityPotion),
|
|
typeof(TotalRefreshPotion), typeof(TotalRefreshPotion),
|
|
typeof(GreaterExplosionPotion)
|
|
};
|
|
|
|
private static readonly Type[] m_WeakPotions =
|
|
{
|
|
typeof(HealPotion), typeof(HealPotion), typeof(HealPotion),
|
|
typeof(CurePotion), typeof(CurePotion), typeof(CurePotion),
|
|
typeof(StrengthPotion), typeof(StrengthPotion),
|
|
typeof(AgilityPotion), typeof(AgilityPotion),
|
|
typeof(RefreshPotion), typeof(RefreshPotion),
|
|
typeof(ExplosionPotion)
|
|
};
|
|
|
|
private Faction m_Faction;
|
|
|
|
private DateTime m_OrdersEnd;
|
|
private Town m_Town;
|
|
|
|
public BaseFactionGuard(string title) : base(AIType.AI_Melee)
|
|
{
|
|
Orders = new Orders(this);
|
|
Title = title;
|
|
|
|
RangeHome = 6;
|
|
}
|
|
|
|
public BaseFactionGuard(Serial serial) : base(serial)
|
|
{
|
|
}
|
|
|
|
public override bool BardImmune => true;
|
|
|
|
[CommandProperty(AccessLevel.GameMaster, AccessLevel.Administrator)]
|
|
public Faction Faction
|
|
{
|
|
get => m_Faction;
|
|
set
|
|
{
|
|
Unregister();
|
|
m_Faction = value;
|
|
Register();
|
|
}
|
|
}
|
|
|
|
public Orders Orders { get; private set; }
|
|
|
|
[CommandProperty(AccessLevel.GameMaster, AccessLevel.Administrator)]
|
|
public Town Town
|
|
{
|
|
get => m_Town;
|
|
set
|
|
{
|
|
Unregister();
|
|
m_Town = value;
|
|
Register();
|
|
}
|
|
}
|
|
|
|
public abstract GuardAI GuardAI { get; }
|
|
|
|
protected override BaseAI ForcedAI => new FactionGuardAI(this);
|
|
|
|
public override TimeSpan ReacquireDelay => TimeSpan.FromSeconds(2.0);
|
|
|
|
public override bool ClickTitle => false;
|
|
|
|
public void Register()
|
|
{
|
|
if (m_Town != null && m_Faction != null)
|
|
{
|
|
m_Town.RegisterGuard(this);
|
|
}
|
|
}
|
|
|
|
public void Unregister()
|
|
{
|
|
m_Town?.UnregisterGuard(this);
|
|
}
|
|
|
|
public override bool IsEnemy(Mobile m)
|
|
{
|
|
var ourFaction = m_Faction;
|
|
var theirFaction = Faction.Find(m);
|
|
|
|
if (theirFaction == null && m is BaseFactionGuard guard)
|
|
{
|
|
theirFaction = guard.Faction;
|
|
}
|
|
|
|
if (ourFaction != null && theirFaction != null && ourFaction != theirFaction)
|
|
{
|
|
var reactionType = Orders.GetReaction(theirFaction).Type;
|
|
|
|
if (reactionType == ReactionType.Attack)
|
|
{
|
|
return true;
|
|
}
|
|
|
|
var list = m.Aggressed;
|
|
|
|
for (var i = 0; i < list.Count; ++i)
|
|
{
|
|
var ai = list[i];
|
|
|
|
if (ai.Defender is BaseFactionGuard bf && bf.Faction == ourFaction)
|
|
{
|
|
return true;
|
|
}
|
|
}
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
public override void OnMovement(Mobile m, Point3D oldLocation)
|
|
{
|
|
if (m.Player && m.Alive && InRange(m, 10) && !InRange(oldLocation, 10) && InLOS(m) &&
|
|
Orders.GetReaction(Faction.Find(m)).Type == ReactionType.Warn)
|
|
{
|
|
Direction = GetDirectionTo(m);
|
|
|
|
var warning = Utility.Random(6) switch
|
|
{
|
|
0 => $"I warn you, {m.Name}, you would do well to leave this area before someone shows you the world of gray.",
|
|
1 => $"It would be wise to leave this area, {m.Name}, lest your head become my commanders' trophy.",
|
|
2 => $"You are bold, {m.Name}, for one of the meager {Faction.Find(m)?.Definition.FriendlyName ?? "civilians"}. Leave now, lest you be taught the taste of dirt.",
|
|
3 => $"Your presence here is an insult, {m.Name}. Be gone now, knave.",
|
|
4 => $"Dost thou wish to be hung by your toes, {m.Name}? Nay? Then come no closer.",
|
|
_ => $"Hey, {m.Name}. Yeah, you. Get out of here before I beat you with a stick." // 5
|
|
};
|
|
|
|
Say(warning);
|
|
}
|
|
}
|
|
|
|
public override bool HandlesOnSpeech(Mobile from) => InRange(from, ListenRange) || base.HandlesOnSpeech(from);
|
|
|
|
private void ChangeReaction(Faction faction, ReactionType type)
|
|
{
|
|
if (faction == null)
|
|
{
|
|
switch (type)
|
|
{
|
|
case ReactionType.Ignore:
|
|
{
|
|
Say(1005179);
|
|
break; // Civilians will now be ignored.
|
|
}
|
|
case ReactionType.Warn:
|
|
{
|
|
Say(1005180);
|
|
break; // Civilians will now be warned of their impending deaths.
|
|
}
|
|
case ReactionType.Attack:
|
|
{
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
var def = type switch
|
|
{
|
|
ReactionType.Ignore => faction.Definition.GuardIgnore,
|
|
ReactionType.Warn => faction.Definition.GuardWarn,
|
|
_ => faction.Definition.GuardAttack // ReactionType.Attack
|
|
};
|
|
|
|
if (def?.Number > 0)
|
|
{
|
|
Say(def.Number);
|
|
}
|
|
else if (def?.String != null)
|
|
{
|
|
Say(def.String);
|
|
}
|
|
}
|
|
|
|
Orders.SetReaction(faction, type);
|
|
}
|
|
|
|
private bool WasNamed(string speech)
|
|
{
|
|
var name = Name;
|
|
|
|
return name != null && speech.InsensitiveStartsWith(name);
|
|
}
|
|
|
|
public override void OnSpeech(SpeechEventArgs e)
|
|
{
|
|
base.OnSpeech(e);
|
|
|
|
var from = e.Mobile;
|
|
|
|
if (!e.Handled && InRange(from, ListenRange) && from.Alive)
|
|
{
|
|
if (e.HasKeyword(0xE6) && (e.Speech.InsensitiveEquals("orders") || WasNamed(e.Speech))) // *orders*
|
|
{
|
|
if (m_Town?.IsSheriff(from) != true)
|
|
{
|
|
Say(1042189); // I don't work for you!
|
|
}
|
|
else if (Town.FromRegion(Region) == m_Town)
|
|
{
|
|
Say(1042180); // Your orders, sire?
|
|
m_OrdersEnd = Core.Now + TimeSpan.FromSeconds(10.0);
|
|
}
|
|
}
|
|
else if (Core.Now < m_OrdersEnd)
|
|
{
|
|
if (m_Town?.IsSheriff(from) != true || Town.FromRegion(Region) != m_Town)
|
|
{
|
|
return;
|
|
}
|
|
|
|
m_OrdersEnd = Core.Now + TimeSpan.FromSeconds(10.0);
|
|
|
|
var understood = true;
|
|
ReactionType newType = 0;
|
|
|
|
if (e.Speech.InsensitiveContains("attack"))
|
|
{
|
|
newType = ReactionType.Attack;
|
|
}
|
|
else if (e.Speech.InsensitiveContains("warn"))
|
|
{
|
|
newType = ReactionType.Warn;
|
|
}
|
|
else if (e.Speech.InsensitiveContains("ignore"))
|
|
{
|
|
newType = ReactionType.Ignore;
|
|
}
|
|
else
|
|
{
|
|
understood = false;
|
|
}
|
|
|
|
if (understood)
|
|
{
|
|
understood = false;
|
|
|
|
if (e.Speech.InsensitiveContains("civil"))
|
|
{
|
|
ChangeReaction(null, newType);
|
|
understood = true;
|
|
}
|
|
|
|
var factions = Faction.Factions;
|
|
|
|
for (var i = 0; i < factions.Count; ++i)
|
|
{
|
|
var faction = factions[i];
|
|
|
|
if (faction != m_Faction && e.Speech.InsensitiveContains(faction.Definition.Keyword))
|
|
{
|
|
ChangeReaction(faction, newType);
|
|
understood = true;
|
|
}
|
|
}
|
|
}
|
|
else if (e.Speech.InsensitiveContains("patrol"))
|
|
{
|
|
Home = Location;
|
|
RangeHome = 6;
|
|
Combatant = null;
|
|
Orders.Movement = MovementType.Patrol;
|
|
Say(1005146); // This spot looks like it needs protection! I shall guard it with my life.
|
|
understood = true;
|
|
}
|
|
else if (e.Speech.InsensitiveContains("follow"))
|
|
{
|
|
Home = Location;
|
|
RangeHome = 6;
|
|
Combatant = null;
|
|
Orders.Follow = from;
|
|
Orders.Movement = MovementType.Follow;
|
|
Say(1005144); // Yes, Sire.
|
|
understood = true;
|
|
}
|
|
|
|
if (!understood)
|
|
{
|
|
Say(1042183); // I'm sorry, I don't understand your orders...
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
public override void GetProperties(IPropertyList list)
|
|
{
|
|
base.GetProperties(list);
|
|
|
|
if (m_Faction != null && Map == Faction.Facet)
|
|
{
|
|
list.Add(1060846, $"{m_Faction.Definition.PropName}"); // Guard: ~1_val~
|
|
}
|
|
}
|
|
|
|
public override void OnSingleClick(Mobile from)
|
|
{
|
|
if (m_Faction != null && Map == Faction.Facet)
|
|
{
|
|
var text = $"(Guard, {m_Faction.Definition.FriendlyName})";
|
|
|
|
var hue = Faction.Find(from) == m_Faction ? 98 : 38;
|
|
|
|
PrivateOverheadMessage(MessageType.Label, hue, true, text, from.NetState);
|
|
}
|
|
|
|
base.OnSingleClick(from);
|
|
}
|
|
|
|
public virtual void GenerateRandomHair()
|
|
{
|
|
Utility.AssignRandomHair(this);
|
|
Utility.AssignRandomFacialHair(this, HairHue);
|
|
}
|
|
|
|
public void PackStrongPotions(int min, int max)
|
|
{
|
|
PackStrongPotions(Utility.RandomMinMax(min, max));
|
|
}
|
|
|
|
public void PackStrongPotions(int count)
|
|
{
|
|
for (var i = 0; i < count; ++i)
|
|
{
|
|
PackStrongPotion();
|
|
}
|
|
}
|
|
|
|
public void PackStrongPotion()
|
|
{
|
|
PackItem(Loot.Construct(m_StrongPotions));
|
|
}
|
|
|
|
public void PackWeakPotions(int min, int max)
|
|
{
|
|
PackWeakPotions(Utility.RandomMinMax(min, max));
|
|
}
|
|
|
|
public void PackWeakPotions(int count)
|
|
{
|
|
for (var i = 0; i < count; ++i)
|
|
{
|
|
PackWeakPotion();
|
|
}
|
|
}
|
|
|
|
public void PackWeakPotion()
|
|
{
|
|
PackItem(Loot.Construct(m_WeakPotions));
|
|
}
|
|
|
|
public Item Immovable(Item item)
|
|
{
|
|
item.Movable = false;
|
|
return item;
|
|
}
|
|
|
|
public Item Newbied(Item item)
|
|
{
|
|
item.LootType = LootType.Newbied;
|
|
return item;
|
|
}
|
|
|
|
public Item Rehued(Item item, int hue)
|
|
{
|
|
item.Hue = hue;
|
|
return item;
|
|
}
|
|
|
|
public Item Layered(Item item, Layer layer)
|
|
{
|
|
item.Layer = layer;
|
|
return item;
|
|
}
|
|
|
|
public Item Resourced(BaseWeapon weapon, CraftResource resource)
|
|
{
|
|
weapon.Resource = resource;
|
|
return weapon;
|
|
}
|
|
|
|
public Item Resourced(BaseArmor armor, CraftResource resource)
|
|
{
|
|
armor.Resource = resource;
|
|
return armor;
|
|
}
|
|
|
|
public override void OnAfterDelete()
|
|
{
|
|
base.OnAfterDelete();
|
|
Unregister();
|
|
}
|
|
|
|
public override void OnDeath(Container c)
|
|
{
|
|
base.OnDeath(c);
|
|
|
|
c.Delete();
|
|
}
|
|
|
|
public virtual void GenerateBody(bool isFemale, bool randomHair)
|
|
{
|
|
Hue = Race.Human.RandomSkinHue();
|
|
|
|
if (isFemale)
|
|
{
|
|
Female = true;
|
|
Body = 401;
|
|
Name = NameList.RandomName("female");
|
|
}
|
|
else
|
|
{
|
|
Female = false;
|
|
Body = 400;
|
|
Name = NameList.RandomName("male");
|
|
}
|
|
|
|
if (randomHair)
|
|
{
|
|
GenerateRandomHair();
|
|
}
|
|
}
|
|
|
|
public override void Serialize(IGenericWriter writer)
|
|
{
|
|
base.Serialize(writer);
|
|
|
|
writer.Write(0); // version
|
|
|
|
Faction.WriteReference(writer, m_Faction);
|
|
Town.WriteReference(writer, m_Town);
|
|
|
|
Orders.Serialize(writer);
|
|
}
|
|
|
|
public override void Deserialize(IGenericReader reader)
|
|
{
|
|
base.Deserialize(reader);
|
|
|
|
var version = reader.ReadInt();
|
|
|
|
m_Faction = Faction.ReadReference(reader);
|
|
m_Town = Town.ReadReference(reader);
|
|
Orders = new Orders(this, reader);
|
|
|
|
Timer.StartTimer(Register);
|
|
}
|
|
}
|
|
}
|