ModernUO/Projects/UOContent/Engines/Spawners/Commands/ExportSpawnersCommand.cs
Kamron Batman a55e271a69
fix: Cleans up file system paths and archiving (#815)
* Makes EnsureDirectory properly work for relative and absolute paths
* Adds a `PathUtility.GetFullPath` which returns full paths for relative paths to `Core.BaseDirectory`. If the path is absolute, it will return as-is.
* Moves EnsureDirectory to `PathUtility`. So `ScriptsHandler.EnsureDirectory` and `AssemblyHandler.EnsureDirectory` are now `PathUtility.EnsureDirectory`
* Fixes crash guard so that it copies accounts properly.
* Changes world save and auto archive to use a random folder name inside of the temp folder.
2021-10-05 08:54:44 -07:00

93 lines
3.5 KiB
C#

/*************************************************************************
* ModernUO *
* Copyright 2019-2021 - ModernUO Development Team *
* Email: hi@modernuo.com *
* File: ExportSpawnersCommand.cs *
* *
* This program is free software: you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation, either version 3 of the License, or *
* (at your option) any later version. *
* *
* You should have received a copy of the GNU General Public License *
* along with this program. If not, see <http://www.gnu.org/licenses/>. *
*************************************************************************/
using System.Collections.Generic;
using System.IO;
using Server.Commands.Generic;
using Server.Json;
using Server.Network;
namespace Server.Engines.Spawners
{
public class ExportSpawnersCommand : BaseCommand
{
public static void Initialize()
{
TargetCommands.Register(new ExportSpawnersCommand());
}
public ExportSpawnersCommand()
{
AccessLevel = AccessLevel.GameMaster;
Supports = CommandSupport.AllItems & ~CommandSupport.Contained;
Commands = new[] { "ExportSpawners" };
ObjectTypes = ObjectTypes.Items;
Usage = "ExportSpawners";
Description = "Exports the given the spawners to the a file";
ListOptimized = true;
}
public override void ExecuteList(CommandEventArgs e, List<object> list)
{
var path = e.Arguments.Length == 0 ? null : e.Arguments[0].Trim();
if (string.IsNullOrEmpty(path))
{
path = Path.Combine(Core.BaseDirectory, $"Data/Spawns/{Utility.GetTimeStamp()}.json");
}
else
{
var directory = Path.GetDirectoryName(Path.GetFullPath(path!))!;
if (!Path.IsPathRooted(path))
{
path = Path.Combine(Core.BaseDirectory, path);
PathUtility.EnsureDirectory(directory);
}
else if (!Directory.Exists(directory))
{
LogFailure("Directory doesn't exist.");
return;
}
}
NetState.FlushAll();
var options = JsonConfig.GetOptions(new TextDefinitionConverterFactory());
var spawnRecords = new List<DynamicJson>(list.Count);
for (var i = 0; i < list.Count; i++)
{
if (list[i] is BaseSpawner spawner)
{
var dynamicJson = DynamicJson.Create(spawner.GetType());
spawner.ToJson(dynamicJson, options);
spawnRecords.Add(dynamicJson);
}
}
if (spawnRecords.Count == 0)
{
LogFailure("No matching spawners found.");
return;
}
e.Mobile.SendMessage("Exporting spawners...");
JsonConfig.Serialize(path, spawnRecords, options);
e.Mobile.SendMessage($"Spawners exported to {path}");
}
}
}