A carve-out names a real network, and which ones a shard should exempt depends
on where its players actually are. Publishing one in ModernUO makes that policy
call for everybody and puts a specific provider's address space in the repo, so
the script now builds them on request instead:
.\Export-IpBlocklist.ps1 -AddCarveout starlink -Asn 14593
That drops the embedded prefix blob and the table listing it. What is left is the
mechanism: fetch an ASN's current announcements, collapse them, write
ip-allowlist-<name>.txt.
Carve-outs are discovered rather than configured. Every ip-allowlist*.txt beside
the output is subtracted, by the generator and by the shard, so a file an admin
adds needs no config edit and no code change -- blocklist.json's allowlistFiles
now accepts wildcards and defaults to one pattern. FileAllowlist expands per poll
rather than at startup, so a carve-out added later is picked up without a
restart, and skips anything that is not really .txt so the generator's .tmp
sibling can never be read mid-swap.
Each carve-out file carries an asn= marker in its header, which is how
-RefreshCarveouts finds what to rebuild without this script keeping a list of
anyone's networks. A hand-written allowlist has no marker and is never rewritten.
-AddCarveout validates -Asn before any download rather than after 60MB of feeds.
Only ip-allowlist.txt is still created unprompted; deleting a carve-out now drops
it for good instead of having it written back.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
313 lines
10 KiB
C#
313 lines
10 KiB
C#
/*************************************************************************
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* ModernUO *
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* Copyright 2019-2026 - ModernUO Development Team *
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* Email: hi@modernuo.com *
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* File: FileAllowlist.cs *
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* *
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* This program is free software: you can redistribute it and/or modify *
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* it under the terms of the GNU General Public License as published by *
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* the Free Software Foundation, either version 3 of the License, or *
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* (at your option) any later version. *
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* *
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* You should have received a copy of the GNU General Public License *
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* along with this program. If not, see <http://www.gnu.org/licenses/>. *
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*************************************************************************/
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Net;
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using System.Threading;
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using System.Threading.Tasks;
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using Server.Logging;
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namespace Server.Network.Bans;
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/// <summary>
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/// The operator's own "leave this address alone" list, read from the same files
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/// <c>tools/Export-IpBlocklist.ps1</c> subtracts at generation time.
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/// </summary>
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/// <remarks>
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/// The generator already subtracts these from the blocklist, but that only covers being BLOCKED.
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/// Behavioural detections never consult the blocklist, so without reading the files here a carve-out is
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/// quietly routed around: one scanner behind a shared CGNAT address is enough to get the whole address
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/// contributed and firewalled. Reading them also means an entry applies on the next reload rather than the
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/// next regeneration. Unconditional, unlike <see cref="LoginAllowlist"/>, but still no shield against a
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/// manual ban — see <see cref="BanExemptions"/>.
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/// </remarks>
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public static class FileAllowlist
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{
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private static readonly ILogger logger = LogFactory.GetLogger(typeof(FileAllowlist));
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// Written by the reload poll (off-loop), read by the accept path (game loop): a single volatile
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// reference swap is the whole synchronization story — readers see the old or the new snapshot, whole.
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private static volatile BlocklistSnapshot _snapshot = BlocklistSnapshot.Empty;
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private static string[] _patterns = [];
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private static TimeSpan _interval = TimeSpan.FromSeconds(60);
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private static long _lastStamp;
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private static CancellationTokenSource _cts;
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public static int Count => _snapshot.Count;
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/// <summary>True when an operator listed this address. Safe before <see cref="Initialize"/>.</summary>
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public static bool Contains(IPAddress address) => address != null && _snapshot.Contains(address);
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public static void Initialize()
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{
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// BlocklistFilter.Register ran during the Configure sweep, so the settings are populated.
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var settings = BlocklistConfiguration.Settings;
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if (settings == null)
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{
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return;
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}
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_patterns = ResolvePaths(settings.AllowlistFiles);
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_interval = settings.ReloadInterval <= TimeSpan.Zero ? TimeSpan.FromSeconds(60) : settings.ReloadInterval;
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if (_patterns.Length == 0)
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{
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logger.Information("File allowlist disabled (\"allowlistFiles\" empty in blocklist.json)");
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return;
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}
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Reload();
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_cts = CancellationTokenSource.CreateLinkedTokenSource(Core.ClosingTokenSource.Token);
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_ = Task.Run(() => PollLoop(_cts.Token), _cts.Token);
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}
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public static void Stop()
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{
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_cts?.Cancel();
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_cts?.Dispose();
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_cts = null;
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}
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private static string[] ResolvePaths(string[] configured)
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{
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if (configured == null)
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{
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return [];
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}
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var resolved = new string[configured.Length];
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var count = 0;
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for (var i = 0; i < configured.Length; i++)
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{
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var path = configured[i];
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if (string.IsNullOrWhiteSpace(path))
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{
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continue;
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}
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// Relative resolves against BaseDirectory, never the working directory, which differs when the
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// shard is launched from elsewhere. Absolute is as-is, so shards can share a list.
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resolved[count++] = Path.IsPathRooted(path) ? path : Path.Join(Core.BaseDirectory, path);
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}
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Array.Resize(ref resolved, count);
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return resolved;
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}
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/// <summary>
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/// Expands the configured patterns to actual files. Done per poll rather than once, so a carve-out an
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/// admin adds is picked up without a restart.
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/// </summary>
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private static string[] ExpandPaths()
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{
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var files = new List<string>();
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for (var i = 0; i < _patterns.Length; i++)
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{
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var pattern = _patterns[i];
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var name = Path.GetFileName(pattern);
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if (name.IndexOf('*') < 0 && name.IndexOf('?') < 0)
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{
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if (File.Exists(pattern))
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{
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files.Add(pattern);
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}
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continue;
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}
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try
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{
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var dir = Path.GetDirectoryName(pattern);
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if (string.IsNullOrEmpty(dir) || !Directory.Exists(dir))
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{
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continue;
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}
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var matches = Directory.GetFiles(dir, name);
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Array.Sort(matches, StringComparer.Ordinal);
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for (var j = 0; j < matches.Length; j++)
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{
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// Windows wildcard matching still honours legacy short names, so ".txt" can pull in the
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// generator's ".txt.tmp" mid-swap. Check the real extension.
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if (matches[j].EndsWith(".txt", StringComparison.OrdinalIgnoreCase))
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{
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files.Add(matches[j]);
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}
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}
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}
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catch
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{
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// Unreadable directory; the next poll retries.
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}
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}
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return files.ToArray();
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}
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private static async ValueTask PollLoop(CancellationToken token)
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{
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while (!token.IsCancellationRequested)
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{
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try
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{
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await Task.Delay(_interval, token);
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}
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catch (OperationCanceledException)
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{
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return;
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}
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try
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{
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if (Stamp() != _lastStamp)
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{
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// A save owns the disk and nothing here is urgent.
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// See the threading policy in CLAUDE.md (rules #3 and #10).
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while (World.Saving || World.WorldState == WorldState.PendingSave)
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{
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await Task.Delay(TimeSpan.FromSeconds(1), token);
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}
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Reload();
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}
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}
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catch (OperationCanceledException)
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{
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return;
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}
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catch (Exception e)
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{
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logger.Warning(e, "File allowlist reload check failed; keeping last snapshot ({Count})", Count);
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}
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}
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}
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/// <summary>
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/// Change fingerprint across every configured file. A missing file contributes nothing, so creating or
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/// deleting one also registers as a change.
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/// </summary>
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private static long Stamp()
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{
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var stamp = 0L;
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var paths = ExpandPaths();
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for (var i = 0; i < paths.Length; i++)
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{
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try
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{
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var info = new FileInfo(paths[i]);
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if (info.Exists)
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{
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stamp = stamp * 31 + info.LastWriteTimeUtc.Ticks + info.Length;
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}
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}
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catch
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{
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// Mid-swap by the generator; the next poll picks it up.
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}
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}
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return stamp;
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}
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private static void Reload()
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{
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// Fingerprint BEFORE parsing, so it describes the version being read. Capturing after could skip a
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// version; a stale fingerprint only costs an extra reload.
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var stamp = Stamp();
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var combined = ReadAll(out var files);
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// Reuses the blocklist parser and interval index: an address set is direction-agnostic.
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var next = combined.Length == 0
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? BlocklistSnapshot.Empty
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: BlocklistSnapshot.Build(combined, out _, out _);
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_snapshot = next; // single volatile swap; readers see old or new whole
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_lastStamp = stamp;
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logger.Information(
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"File allowlist loaded {Count} range(s) from {Files} file(s)",
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next.Count,
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files
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);
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}
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/// <summary>
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/// Concatenates every configured file into one buffer. The parser is line-based, so a newline join is
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/// enough, and membership stays a single lookup.
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/// </summary>
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private static byte[] ReadAll(out int files)
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{
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files = 0;
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var paths = ExpandPaths();
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var chunks = new byte[paths.Length][];
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var total = 0;
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for (var i = 0; i < paths.Length; i++)
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{
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try
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{
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if (!File.Exists(paths[i]))
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{
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continue;
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}
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var bytes = File.ReadAllBytes(paths[i]);
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chunks[i] = bytes;
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total += bytes.Length + 1; // + newline separator
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files++;
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}
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catch (Exception e)
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{
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// Fail open per file: losing one entry beats refusing to load the rest.
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logger.Warning(e, "Could not read allowlist \"{Path}\"", paths[i]);
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}
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}
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if (total == 0)
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{
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return [];
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}
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var combined = new byte[total];
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var offset = 0;
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for (var i = 0; i < chunks.Length; i++)
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{
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var chunk = chunks[i];
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if (chunk == null)
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{
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continue;
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}
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Buffer.BlockCopy(chunk, 0, combined, offset, chunk.Length);
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offset += chunk.Length;
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combined[offset++] = (byte)'\n';
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}
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return combined;
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}
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internal static void LoadForTesting(BlocklistSnapshot snapshot) => _snapshot = snapshot ?? BlocklistSnapshot.Empty;
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}
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