## Summary Migrates 14 ConPVP lobby/tournament gumps from legacy `Gump` to modern `DynamicGump`/`StaticGump<T>`. Layouts move into `BuildLayout(ref DynamicGumpBuilder)`, constructors become private, and validation moves into static `DisplayTo` entry points (empty-gump rule). **Per-gump base type decisions:** - `BeginGump` → `StaticGump<BeginGump>`: layout is fully fixed (no dynamic content). All other gumps below are `DynamicGump` because they bake dynamic player names, guild abbreviations, ruleset titles, arena names, tournament participant names, ladder rankings, or per-instance rule modifications. Per the cliloc/dynamic-text rule, dynamic content forces `DynamicGump`. - `ReadyGump`, `ReadyUpGump` → `DynamicGump` (per-instance participant rosters). - `AcceptDuelGump`, `AcceptTeamGump`, `ConfirmSignupGump` → `DynamicGump` (challenger/registrar/team names, dynamic rule modifications). - `PickRulesetGump`, `RulesetGump` → `DynamicGump` (ruleset titles and option labels per instance). - `ParticipantGump`, `DuelContextGump` → `DynamicGump` (player rosters/team labels). - `LadderGump` → `DynamicGump` (ladder entries: ranks, levels, guild abbrs, names, wins/losses). - `ArenaGump` → `DynamicGump` (arena names with active player names). - `PreferencesGump` → `DynamicGump` (arena name list). - `TournamentBracketGump` (~1k LOC) → `DynamicGump`. The whole gump is one type-switched view that re-renders on every button press across `Index`, `Rules_Info`, `Participant_List`, `Participant_Info`, `Round_List`, `Round_Info`, `Match_Info`, `Player_Info`. All branches bake per-instance content. **Refresh-via-this conversions (the big perf wins):** - `LadderGump`: page +/- now mutates `_page` and calls `from.SendGump(this)` instead of allocating a new `LadderGump`. - `PickRulesetGump`: ruleset apply / flavor toggle now refreshes via `this`. - `ParticipantGump`: increase/decrease team size, remove player, target failure all refresh via `this`. - `DuelContextGump`: failed-start and add-participant refresh via `this`. - `ConfirmSignupGump`: every signup-validation rejection branch in `OnResponse` and every `AddPlayer_OnTarget` rejection branch refreshes via `this` (was allocating a new gump per branch). - `TournamentBracketGump`: every navigation button (back/forward, type change, page change, drill-down) mutates `_type`/`_object`/`_list`/`_page` and refreshes via `this`. Previously each click allocated a new 1k LOC gump. All gumps are `Singleton`, use private constructors with static `DisplayTo` entry points that null-check `NetState` before allocation. External callers in `DuelContext`, `TournamentBracketItem`, `TournamentController`, `TournamentSignupItem`, and the cross-references between `AcceptDuelGump`/`ParticipantGump`/`AcceptTeamGump`/`ConfirmSignupGump` are all updated to use `DisplayTo`. Legacy `m_X` fields renamed to `_x` per coding standards.
650 lines
22 KiB
C#
650 lines
22 KiB
C#
using System;
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using System.Collections;
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using System.Collections.Generic;
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using Server.Factions;
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using Server.Gumps;
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using Server.Mobiles;
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using Server.Network;
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using Server.Targeting;
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using Server.Text;
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namespace Server.Engines.ConPVP;
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public class ConfirmSignupGump : DynamicGump
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{
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private const int BlackColor32 = 0x000008;
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private const int LabelColor32 = 0xFFFFFF;
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private readonly List<Mobile> _players;
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private readonly Mobile _registrar;
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private readonly Tournament _tournament;
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public override bool Singleton => true;
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private ConfirmSignupGump(Mobile registrar, Tournament tourney, List<Mobile> players) : base(50, 50)
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{
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_registrar = registrar;
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_tournament = tourney;
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_players = players;
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}
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public static void DisplayTo(Mobile from, Mobile registrar, Tournament tourney, List<Mobile> players)
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{
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if (from?.NetState == null || tourney == null || players == null)
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{
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return;
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}
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var gumps = from.GetGumps();
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gumps.Close<AcceptTeamGump>();
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gumps.Close<AcceptDuelGump>();
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gumps.Close<DuelContextGump>();
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from.SendGump(new ConfirmSignupGump(registrar, tourney, players));
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}
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protected override void BuildLayout(ref DynamicGumpBuilder builder)
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{
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builder.SetNoClose();
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var ruleset = _tournament.Ruleset;
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var basedef = ruleset.Base;
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var height = 185 + 60 + 12;
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var changes = 0;
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BitArray defs;
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if (ruleset.Flavors.Count > 0)
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{
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defs = new BitArray(basedef.Options);
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for (var i = 0; i < ruleset.Flavors.Count; ++i)
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{
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defs.Or(ruleset.Flavors[i].Options);
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}
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height += ruleset.Flavors.Count * 18;
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}
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else
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{
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defs = basedef.Options;
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}
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var opts = ruleset.Options;
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for (var i = 0; i < opts.Length; ++i)
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{
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if (defs[i] != opts[i])
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{
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++changes;
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}
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}
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height += changes * 22;
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height += 10 + 22 + 25 + 25;
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if (_tournament.PlayersPerParticipant > 1)
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{
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height += 36 + _tournament.PlayersPerParticipant * 20;
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}
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builder.AddPage();
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builder.AddBackground(1, 1, 398, height, 3600);
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builder.AddImageTiled(16, 15, 369, height - 29, 3604);
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builder.AddAlphaRegion(16, 15, 369, height - 29);
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builder.AddImage(215, -43, 0xEE40);
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using var sb = new ValueStringBuilder(stackalloc char[64]);
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if (_tournament.TourneyType == TourneyType.FreeForAll)
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{
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sb.Append("FFA");
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}
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else if (_tournament.TourneyType == TourneyType.RandomTeam)
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{
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sb.Append($"{_tournament.ParticipantsPerMatch}-Team");
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}
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else if (_tournament.TourneyType == TourneyType.Faction)
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{
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sb.Append($"{_tournament.ParticipantsPerMatch}-Team Faction");
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}
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else if (_tournament.TourneyType == TourneyType.RedVsBlue)
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{
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sb.Append("Red v Blue");
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}
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else
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{
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for (var i = 0; i < _tournament.ParticipantsPerMatch; ++i)
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{
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if (sb.Length > 0)
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{
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sb.Append('v');
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}
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sb.Append(_tournament.PlayersPerParticipant);
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}
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}
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if (_tournament.EventController != null)
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{
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sb.Append($" {_tournament.EventController.Title}");
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}
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sb.Append(" Tournament Signup");
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AddBorderedText(ref builder, 22, 22, 294, 20, sb.AsSpan().Center(), LabelColor32, BlackColor32);
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AddBorderedText(
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ref builder,
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22,
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50,
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294,
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40,
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"You have requested to join the tournament. Do you accept the rules?",
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0xB0C868,
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BlackColor32
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);
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builder.AddImageTiled(32, 88, 264, 1, 9107);
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builder.AddImageTiled(42, 90, 264, 1, 9157);
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var y = 100;
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var groupText = _tournament.GroupType switch
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{
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GroupingType.HighVsLow => "High vs Low",
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GroupingType.Nearest => "Closest opponent",
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GroupingType.Random => "Random",
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_ => null
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};
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AddBorderedText(ref builder, 35, y, 190, 20, $"Grouping: {groupText}", LabelColor32, BlackColor32);
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y += 20;
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var tieText = _tournament.TieType switch
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{
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TieType.Random => "Random",
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TieType.Highest => "Highest advances",
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TieType.Lowest => "Lowest advances",
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TieType.FullAdvancement => _tournament.ParticipantsPerMatch == 2 ? "Both advance" : "Everyone advances",
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TieType.FullElimination => _tournament.ParticipantsPerMatch == 2 ? "Both eliminated" : "Everyone eliminated",
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_ => null
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};
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AddBorderedText(ref builder, 35, y, 190, 20, $"Tiebreaker: {tieText}", LabelColor32, BlackColor32);
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y += 20;
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string sdText;
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if (_tournament.SuddenDeath > TimeSpan.Zero)
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{
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sdText = _tournament.SuddenDeathRounds > 0 ?
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$"Sudden Death: {(int)_tournament.SuddenDeath.TotalMinutes}:{_tournament.SuddenDeath.Seconds:D2} (first {_tournament.SuddenDeathRounds} rounds)" :
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$"Sudden Death: {(int)_tournament.SuddenDeath.TotalMinutes}:{_tournament.SuddenDeath.Seconds:D2} (all rounds)";
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}
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else
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{
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sdText = "Sudden Death: Off";
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}
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AddBorderedText(ref builder, 35, y, 240, 20, sdText, LabelColor32, BlackColor32);
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y += 20;
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y += 6;
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builder.AddImageTiled(32, y - 1, 264, 1, 9107);
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builder.AddImageTiled(42, y + 1, 264, 1, 9157);
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y += 6;
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AddBorderedText(ref builder, 35, y, 190, 20, $"Ruleset: {basedef.Title}", LabelColor32, BlackColor32);
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y += 20;
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for (var i = 0; i < ruleset.Flavors.Count; ++i, y += 18)
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{
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AddBorderedText(ref builder, 35, y, 190, 20, $" + {ruleset.Flavors[i].Title}", LabelColor32, BlackColor32);
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}
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y += 4;
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if (changes > 0)
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{
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AddBorderedText(ref builder, 35, y, 190, 20, "Modifications:", LabelColor32, BlackColor32);
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y += 20;
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for (var i = 0; i < opts.Length; ++i)
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{
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if (defs[i] != opts[i])
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{
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var name = ruleset.Layout.FindByIndex(i);
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if (name != null) // sanity
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{
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builder.AddImage(35, y, opts[i] ? 0xD3 : 0xD2);
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AddBorderedText(ref builder, 60, y, 165, 22, name, LabelColor32, BlackColor32);
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}
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y += 22;
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}
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}
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}
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else
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{
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AddBorderedText(ref builder, 35, y, 190, 20, "Modifications: None", LabelColor32, BlackColor32);
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y += 20;
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}
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if (_tournament.PlayersPerParticipant > 1)
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{
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y += 8;
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builder.AddImageTiled(32, y - 1, 264, 1, 9107);
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builder.AddImageTiled(42, y + 1, 264, 1, 9157);
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y += 8;
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AddBorderedText(ref builder, 35, y, 190, 20, "Your Team", LabelColor32, BlackColor32);
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y += 20;
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for (var i = 0; i < _players.Count; ++i, y += 20)
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{
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if (i == 0)
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{
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builder.AddImage(35, y, 0xD2);
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}
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else
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{
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AddGoldenButton(ref builder, 35, y, 1 + i);
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}
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AddBorderedText(ref builder, 60, y, 200, 20, _players[i].Name, LabelColor32, BlackColor32);
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}
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for (var i = _players.Count; i < _tournament.PlayersPerParticipant; ++i, y += 20)
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{
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if (i == 0)
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{
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builder.AddImage(35, y, 0xD2);
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}
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else
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{
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AddGoldenButton(ref builder, 35, y, 1 + i);
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}
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AddBorderedText(ref builder, 60, y, 200, 20, "(Empty)", LabelColor32, BlackColor32);
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}
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}
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y += 8;
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builder.AddImageTiled(32, y - 1, 264, 1, 9107);
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builder.AddImageTiled(42, y + 1, 264, 1, 9157);
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y += 8;
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builder.AddRadio(24, y, 9727, 9730, true, 1);
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AddBorderedText(ref builder, 60, y + 5, 250, 20, "Yes, I wish to join the tournament.", LabelColor32, BlackColor32);
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y += 35;
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builder.AddRadio(24, y, 9727, 9730, false, 2);
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AddBorderedText(ref builder, 60, y + 5, 250, 20, "No, I do not wish to join.", LabelColor32, BlackColor32);
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y += 35;
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y -= 3;
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builder.AddButton(314, y, 247, 248, 1);
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}
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private static void AddBorderedText(ref DynamicGumpBuilder builder, int x, int y, int width, int height, string text, int color, int borderColor)
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{
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AddColoredText(ref builder, x - 1, y - 1, width, height, text, borderColor);
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AddColoredText(ref builder, x - 1, y + 1, width, height, text, borderColor);
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AddColoredText(ref builder, x + 1, y - 1, width, height, text, borderColor);
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AddColoredText(ref builder, x + 1, y + 1, width, height, text, borderColor);
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AddColoredText(ref builder, x, y, width, height, text, color);
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}
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private static void AddColoredText(ref DynamicGumpBuilder builder, int x, int y, int width, int height, string text, int color)
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{
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builder.AddHtml(x, y, width, height, color == 0 ? text : text.Color(color));
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}
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private static void AddGoldenButton(ref DynamicGumpBuilder builder, int x, int y, int bid)
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{
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builder.AddButton(x, y, 0xD2, 0xD2, bid);
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builder.AddButton(x + 3, y + 3, 0xD8, 0xD8, bid);
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}
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public override void OnResponse(NetState sender, in RelayInfo info)
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{
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var from = sender.Mobile;
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if (info.ButtonID != 1 || !info.IsSwitched(1))
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{
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if (info.ButtonID > 1)
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{
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var index = info.ButtonID - 1;
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if (index > 0 && index < _players.Count)
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{
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_players.RemoveAt(index);
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from.SendGump(this); // refresh-via-this
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}
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else if (_players.Count < _tournament.PlayersPerParticipant)
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{
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from.BeginTarget(12, false, TargetFlags.None, AddPlayer_OnTarget);
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from.SendGump(this); // refresh-via-this
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}
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}
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return;
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}
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switch (_tournament.Stage)
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{
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case TournamentStage.Fighting:
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{
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if (_registrar != null)
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{
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if (_tournament.HasParticipant(from))
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{
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_registrar.PrivateOverheadMessage(
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MessageType.Regular,
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0x35,
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false,
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"Excuse me? You are already signed up.",
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from.NetState
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);
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}
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else
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{
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_registrar.PrivateOverheadMessage(
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MessageType.Regular,
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0x22,
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false,
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"The tournament has already begun. You are too late to signup now.",
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from.NetState
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);
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}
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}
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break;
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}
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case TournamentStage.Inactive:
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{
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_registrar?.PrivateOverheadMessage(
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MessageType.Regular,
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0x35,
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false,
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"The tournament is closed.",
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from.NetState
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);
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break;
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}
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case TournamentStage.Signup:
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{
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if (_players.Count != _tournament.PlayersPerParticipant)
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{
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_registrar?.PrivateOverheadMessage(
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MessageType.Regular,
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0x35,
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false,
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"You have not yet chosen your team.",
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from.NetState
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);
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from.SendGump(this); // refresh-via-this
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break;
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}
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var ladder = Ladder.Instance;
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for (var i = 0; i < _players.Count; ++i)
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{
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var mob = _players[i];
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var entry = ladder?.Find(mob);
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if (entry != null && Ladder.GetLevel(entry.Experience) < _tournament.LevelRequirement)
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{
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if (_registrar != null)
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{
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if (mob == from)
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{
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_registrar.PrivateOverheadMessage(
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MessageType.Regular,
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0x35,
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false,
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"You have not yet proven yourself a worthy dueler.",
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from.NetState
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);
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}
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else
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{
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_registrar.PrivateOverheadMessage(
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MessageType.Regular,
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0x35,
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false,
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$"{mob.Name} has not yet proven themselves a worthy dueler.",
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from.NetState
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);
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}
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}
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}
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else if (_tournament.IsFactionRestricted && Faction.Find(mob) == null)
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{
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_registrar?.PrivateOverheadMessage(
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MessageType.Regular,
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0x35,
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false,
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"Only those who have declared their faction allegiance may participate.",
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from.NetState
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);
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}
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else if (_tournament.HasParticipant(mob))
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{
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if (_registrar != null)
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{
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if (mob == from)
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{
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_registrar.PrivateOverheadMessage(
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MessageType.Regular,
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0x35,
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false,
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"You have already entered this tournament.",
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from.NetState
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);
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}
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else
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{
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_registrar.PrivateOverheadMessage(
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MessageType.Regular,
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0x35,
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false,
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$"{mob.Name} has already entered this tournament.",
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from.NetState
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);
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}
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}
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}
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else if (mob is PlayerMobile mobile && mobile.DuelContext != null)
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{
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if (mob == from)
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{
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_registrar?.PrivateOverheadMessage(
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MessageType.Regular,
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0x35,
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false,
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"You are already assigned to a duel. You must yield it before joining this tournament.",
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from.NetState
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);
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}
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else
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{
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_registrar?.PrivateOverheadMessage(
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MessageType.Regular,
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0x35,
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false,
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$"{mobile.Name} is already assigned to a duel. They must yield it before joining this tournament.",
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from.NetState
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);
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}
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}
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else
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{
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continue;
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}
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from.SendGump(this); // refresh-via-this
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return;
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}
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if (_registrar != null)
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{
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string fmt = _tournament.PlayersPerParticipant switch
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{
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1 => "As you say m'{0}. I've written your name to the bracket. The tournament will begin {1}.",
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2 => "As you wish m'{0}. The tournament will begin {1}, but first you must name your partner.",
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_ => "As you wish m'{0}. The tournament will begin {1}, but first you must name your team."
|
|
};
|
|
|
|
var minutesUntil = (int)Math.Round(
|
|
(_tournament.SignupStart + _tournament.SignupPeriod - Core.Now)
|
|
.TotalMinutes
|
|
);
|
|
|
|
var timeUntil = minutesUntil == 0
|
|
? "momentarily"
|
|
: $"in {minutesUntil} minute{(minutesUntil == 1 ? "" : "s")}";
|
|
|
|
_registrar.PrivateOverheadMessage(
|
|
MessageType.Regular,
|
|
0x35,
|
|
false,
|
|
string.Format(fmt, from.Female ? "Lady" : "Lord", timeUntil),
|
|
from.NetState
|
|
);
|
|
}
|
|
|
|
var part = new TourneyParticipant(from);
|
|
part.Players.Clear();
|
|
part.Players.AddRange(_players);
|
|
|
|
_tournament.Participants.Add(part);
|
|
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
private void AddPlayer_OnTarget(Mobile from, object obj)
|
|
{
|
|
if (obj is not Mobile mob || mob == from)
|
|
{
|
|
_registrar?.PrivateOverheadMessage(
|
|
MessageType.Regular,
|
|
0x22,
|
|
false,
|
|
"Excuse me?",
|
|
from.NetState
|
|
);
|
|
}
|
|
else if (!mob.Player)
|
|
{
|
|
if (mob.Body.IsHuman)
|
|
{
|
|
mob.SayTo(from, 1005443); // Nay, I would rather stay here and watch a nail rust.
|
|
}
|
|
else
|
|
{
|
|
mob.SayTo(from, 1005444); // The creature ignores your offer.
|
|
}
|
|
}
|
|
else if (AcceptDuelGump.IsIgnored(mob, from) || mob.Blessed)
|
|
{
|
|
_registrar?.PrivateOverheadMessage(
|
|
MessageType.Regular,
|
|
0x22,
|
|
false,
|
|
"They ignore your invitation.",
|
|
from.NetState
|
|
);
|
|
}
|
|
else if (mob is not PlayerMobile pm)
|
|
{
|
|
return;
|
|
}
|
|
else if (pm.DuelContext != null)
|
|
{
|
|
_registrar?.PrivateOverheadMessage(
|
|
MessageType.Regular,
|
|
0x22,
|
|
false,
|
|
"They are already assigned to another duel.",
|
|
from.NetState
|
|
);
|
|
}
|
|
else if (mob.HasGump<AcceptTeamGump>())
|
|
{
|
|
_registrar?.PrivateOverheadMessage(
|
|
MessageType.Regular,
|
|
0x22,
|
|
false,
|
|
"They have already been offered a partnership.",
|
|
from.NetState
|
|
);
|
|
}
|
|
else if (mob.HasGump<ConfirmSignupGump>())
|
|
{
|
|
_registrar?.PrivateOverheadMessage(
|
|
MessageType.Regular,
|
|
0x22,
|
|
false,
|
|
"They are already trying to join this tournament.",
|
|
from.NetState
|
|
);
|
|
}
|
|
else if (_players.Contains(mob))
|
|
{
|
|
_registrar?.PrivateOverheadMessage(
|
|
MessageType.Regular,
|
|
0x22,
|
|
false,
|
|
"You have already named them as a team member.",
|
|
from.NetState
|
|
);
|
|
}
|
|
else if (_tournament.HasParticipant(mob))
|
|
{
|
|
_registrar?.PrivateOverheadMessage(
|
|
MessageType.Regular,
|
|
0x22,
|
|
false,
|
|
"They have already entered this tournament.",
|
|
from.NetState
|
|
);
|
|
}
|
|
else if (_players.Count >= _tournament.PlayersPerParticipant)
|
|
{
|
|
_registrar?.PrivateOverheadMessage(
|
|
MessageType.Regular,
|
|
0x22,
|
|
false,
|
|
"Your team is full.",
|
|
from.NetState
|
|
);
|
|
}
|
|
else
|
|
{
|
|
AcceptTeamGump.DisplayTo(from, mob, _tournament, _registrar, _players);
|
|
|
|
_registrar?.PrivateOverheadMessage(
|
|
MessageType.Regular,
|
|
0x59,
|
|
false,
|
|
$"As you command m'{(from.Female ? "Lady" : "Lord")}. I've given your offer to {mob.Name}.",
|
|
from.NetState
|
|
);
|
|
}
|
|
|
|
from.SendGump(this); // refresh-via-this
|
|
}
|
|
}
|