### Summary - Fixes `[AdvancedSearch` being accessible by players 😱 - Adds `[GenCommands` to generate the same commands html page on https://muo.gg/commands. - Fixes `[helpinfo` so all commands properly show up! > [!WARNING] > ### Developer Warning: > Commands must now be registered in the `Configure` bootup phase. > If a command is not registered early enough, it may not be available to systems like [helpinfo > that cache their information. > [!NOTE] > ### Developer Note: > Various commands related to generating content have been changed to _Developer_ and above access level. ### Screenshots <img width="673" alt="image" src="https://github.com/modernuo/ModernUO/assets/3953314/b105b5c9-5eb4-4ace-93ff-1bfb31e7132f"> <img width="547" alt="image" src="https://github.com/modernuo/ModernUO/assets/3953314/e97487e8-47a5-4aa7-89cc-9fe3deda584d">
157 lines
5.4 KiB
C#
157 lines
5.4 KiB
C#
using System;
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using System.Collections.Generic;
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using Server.Mobiles;
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using Server.Network;
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using Server.Targeting;
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namespace Server.Commands
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{
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public static class VisibilityList
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{
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public static void Configure()
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{
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EventSink.Login += OnLogin;
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CommandSystem.Register("Vis", AccessLevel.Counselor, Vis_OnCommand);
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CommandSystem.Register("VisList", AccessLevel.Counselor, VisList_OnCommand);
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CommandSystem.Register("VisClear", AccessLevel.Counselor, VisClear_OnCommand);
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}
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public static void OnLogin(Mobile m)
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{
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(m as PlayerMobile)?.VisibilityList.Clear();
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}
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[Usage("Vis")]
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[Description("Adds or removes a targeted player from your visibility list. Anyone on your visibility list will be able to see you at all times, even when you're hidden.")]
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public static void Vis_OnCommand(CommandEventArgs e)
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{
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if (e.Mobile is PlayerMobile)
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{
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e.Mobile.Target = new VisTarget();
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e.Mobile.SendMessage("Select person to add or remove from your visibility list.");
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}
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}
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[Usage("VisList")]
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[Description("Shows the names of everyone in your visibility list.")]
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public static void VisList_OnCommand(CommandEventArgs e)
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{
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if (e.Mobile is PlayerMobile pm)
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{
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var list = pm.VisibilityList;
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if (list.Count > 0)
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{
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if (list.Count == 1)
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{
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pm.SendMessage($"You are visible to {list.Count} mobile:");
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}
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else
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{
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pm.SendMessage($"You are visible to {list.Count} mobiles:");
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}
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for (var i = 0; i < list.Count; ++i)
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{
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pm.SendMessage($"#{i + 1}: {list[i].Name}");
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}
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}
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else
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{
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pm.SendMessage("Your visibility list is empty.");
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}
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}
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}
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[Usage("VisClear")]
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[Description("Removes everyone from your visibility list.")]
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public static void VisClear_OnCommand(CommandEventArgs e)
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{
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if (e.Mobile is PlayerMobile pm)
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{
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var list = new List<Mobile>(pm.VisibilityList);
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pm.VisibilityList.Clear();
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pm.SendMessage("Your visibility list has been cleared.");
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if (list.Count > 0)
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{
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Span<byte> removeEntity = stackalloc byte[OutgoingEntityPackets.RemoveEntityLength].InitializePacket();
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for (var i = 0; i < list.Count; ++i)
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{
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var m = list[i];
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if (!m.CanSee(pm) && Utility.InUpdateRange(m.Location, pm.Location))
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{
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OutgoingEntityPackets.CreateRemoveEntity(removeEntity, pm.Serial);
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m.NetState?.Send(removeEntity);
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}
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}
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}
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}
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}
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private class VisTarget : Target
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{
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public VisTarget() : base(-1, false, TargetFlags.None)
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{
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}
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protected override void OnTarget(Mobile from, object targeted)
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{
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if (from is PlayerMobile pm && targeted is Mobile targ)
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{
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if (targ.AccessLevel <= pm.AccessLevel)
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{
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var list = pm.VisibilityList;
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if (list.Contains(targ))
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{
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list.Remove(targ);
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pm.SendMessage($"{targ.Name} has been removed from your visibility list.");
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}
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else
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{
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list.Add(targ);
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pm.SendMessage($"{targ.Name} has been added to your visibility list.");
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}
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if (Utility.InUpdateRange(targ.Location, from.Location))
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{
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var ns = targ.NetState;
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if (ns != null)
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{
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if (targ.CanSee(pm))
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{
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ns.SendMobileIncoming(targ, pm);
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pm.SendOPLPacketTo(ns);
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foreach (var item in pm.Items)
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{
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item.SendOPLPacketTo(ns);
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}
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}
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else
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{
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ns.SendRemoveEntity(pm.Serial);
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}
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}
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}
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}
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else
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{
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pm.SendMessage("They can already see you!");
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}
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}
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else
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{
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from.SendMessage("Add only mobiles to your visibility list.");
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}
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}
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}
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}
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}
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