ModernUO/Projects/UOContent/Spells/Spellweaving/Items/TransientItem.cs
Kamron Batman 331f24cb71
fix: Fixes TimeSpan rounding issues (#1610)
### Summary

TLDR - .NET Framework rounded TimeSpan (and some DateTime) methods to the nearest millisecond. This was actually _expected_ accidentally for parts of RunUO.

We are aiming to fix this and clean up some other bad assumptions.

Closes #1604
2023-11-22 18:03:56 -08:00

105 lines
2.8 KiB
C#

using System;
namespace Server.Items
{
public class TransientItem : Item
{
private TimerExecutionToken _timerToken;
[Constructible]
public TransientItem(int itemID, TimeSpan lifeSpan)
: base(itemID)
{
CreationTime = Core.Now;
LifeSpan = lifeSpan;
Timer.StartTimer(TimeSpan.FromSeconds(5), TimeSpan.FromSeconds(5), CheckExpiry, out _timerToken);
}
public TransientItem(Serial serial)
: base(serial)
{
}
[CommandProperty(AccessLevel.GameMaster)]
public TimeSpan LifeSpan { get; set; }
[CommandProperty(AccessLevel.GameMaster)]
public DateTime CreationTime { get; set; }
public override bool Nontransferable => true;
public virtual TextDefinition InvalidTransferMessage => TextDefinition.Empty;
public override void HandleInvalidTransfer(Mobile from)
{
InvalidTransferMessage.SendMessageTo(from);
Delete();
}
public virtual void Expire(Mobile parent)
{
parent?.SendLocalizedMessage(1072515, Name ?? $"#{LabelNumber}"); // The ~1_name~ expired...
Effects.PlaySound(GetWorldLocation(), Map, 0x201);
Delete();
}
public virtual void SendTimeRemainingMessage(Mobile to)
{
to.SendLocalizedMessage(
1072516, // ~1_name~ will expire in ~2_val~ seconds!
$"{Name ?? $"#{LabelNumber}"}\t{LifeSpan.TotalSeconds:F0}"
);
}
public override void OnDelete()
{
_timerToken.Cancel();
base.OnDelete();
}
public virtual void CheckExpiry()
{
if (CreationTime + LifeSpan < Core.Now)
{
Expire(RootParent as Mobile);
}
else
{
InvalidateProperties();
}
}
public override void GetProperties(IPropertyList list)
{
base.GetProperties(list);
var remaining = CreationTime + LifeSpan - Core.Now;
list.Add(1072517, $"{remaining.TotalSeconds:F0}"); // Lifespan: ~1_val~ seconds
}
public override void Serialize(IGenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
writer.Write(LifeSpan);
writer.Write(CreationTime);
}
public override void Deserialize(IGenericReader reader)
{
base.Deserialize(reader);
var version = reader.ReadInt();
LifeSpan = reader.ReadTimeSpan();
CreationTime = reader.ReadDateTime();
Timer.StartTimer(TimeSpan.FromSeconds(5), TimeSpan.FromSeconds(5), CheckExpiry, out _timerToken);
}
}
}