## Adds Auto Archiving Backups are archived once an hour, day, and month. Archives older than 60 days are pruned automatically. _Note: Automatic pruning is off by default_ ### Archive compression format The following formats are supported: * Zstd (The fastest with best compression ratio) * GZip * Zip * None (Tar) _Note: By default archives use [zstandard](http://facebook.github.io/zstd/) format. The archive format can be changed in modernuo.json `autoArchive.compressionFormat`_ ### Restoring world from archive Move the archive to the Saves folder (tar.zst file). On startup the server will extract the file and restore the latest save. See pictures below. ### Manually extracting an archives #### Windows * Use the latest version of [7-zip w/ ZStandard](https://github.com/mcmilk/7-Zip-zstd/releases/latest) 1. Extract the `.tar.zst` file. 2. Extract the `.tar` file. (Yes you have to do it in two steps) * On Windows 10 you can use the command line. `zstd.exe` is in the Assemblies folder after building ModernUO. 1. `tar --use-compress-program "Distribution\Assemblies\zstd.exe -d" -xvf "Archives\Hourly\archivefile.tar.zst" -C "path to where you want to extract it"` #### Mac * Install [Keka](https://www.keka.io) 1. Drop the .tar.zst onto the keka interface. #### Linux 1. Install zstd from a package manager 2. Run `tar -I zstd -xvf "Archives\Hourly\archivefile.tar.zst" -C "path to where you want to extract it"` ### Other changes * Changes Autosave to occur at the same time no matter when the server is booted. * Adds `[SaveFrequency <delay> [warning]`command to set save frequency and warning frequency in-game. * Adds support for time zones that are configurable. The system timezone can also be manually configured. Check `TimeZoneHandler.cs` for details. <img width="257" alt="Screen Shot 2021-09-22 at 11 23 18 PM" src="https://user-images.githubusercontent.com/3953314/134464929-a5bf3cd8-2ef0-4476-a9ad-71d0816a19ac.png"> <img width="241" alt="Screen Shot 2021-09-22 at 11 23 39 PM" src="https://user-images.githubusercontent.com/3953314/134464945-5f6f96dc-3d1e-434d-8256-5c6b3705e786.png"> <img width="836" alt="Screen Shot 2021-09-22 at 11 34 39 PM" src="https://user-images.githubusercontent.com/3953314/134464957-625e57f2-ef47-4ca1-a0a7-cd40c9b6539c.png"> <img width="631" alt="Screen Shot 2021-09-22 at 11 34 50 PM" src="https://user-images.githubusercontent.com/3953314/134464969-b2d65c0d-f8f5-497a-a832-5d805e8e0b22.png">
156 lines
4.6 KiB
C#
156 lines
4.6 KiB
C#
/*************************************************************************
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* ModernUO *
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* Copyright (C) 2019-2021 - ModernUO Development Team *
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* Email: hi@modernuo.com *
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* File: Timer.cs *
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* *
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* This program is free software: you can redistribute it and/or modify *
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* it under the terms of the GNU General Public License as published by *
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* the Free Software Foundation, either version 3 of the License, or *
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* (at your option) any later version. *
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* *
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* You should have received a copy of the GNU General Public License *
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* along with this program. If not, see <http://www.gnu.org/licenses/>. *
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*************************************************************************/
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using System;
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using Server.Diagnostics;
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using Server.Logging;
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namespace Server
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{
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public partial class Timer
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{
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protected internal static readonly ILogger logger = LogFactory.GetLogger(typeof(Timer));
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public static void Configure()
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{
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ConfigureTimerPool();
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}
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// We need to know what ring/slot we are in so we can be removed if we are "head" of the link list.
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private int _ring;
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private int _slot;
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private long _remaining;
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private Timer _nextTimer;
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private Timer _prevTimer;
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public Timer(TimeSpan delay) => Init(delay, TimeSpan.Zero, 1);
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public Timer(TimeSpan interval, int count) => Init(interval, interval, count);
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public Timer(TimeSpan delay, TimeSpan interval, int count = 0) => Init(delay, interval, count);
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protected void Init(TimeSpan delay, TimeSpan interval, int count)
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{
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Running = false;
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Delay = delay;
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Index = 0;
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Interval = interval;
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Count = count;
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_nextTimer = null;
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_prevTimer = null;
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Next = Core.Now + Delay;
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var prof = GetProfile();
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if (prof != null)
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{
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prof.Created++;
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}
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}
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protected int Version { get; set; } // Used to determine if a timer was altered and we should abandon it.
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public DateTime Next { get; private set; }
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public TimeSpan Delay { get; set; }
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public TimeSpan Interval { get; set; }
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public int Index { get; private set; }
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public int Count { get; private set; }
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public int RemainingCount => Count - Index;
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public bool Running { get; private set; }
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public TimerProfile GetProfile() => !Core.Profiling ? null : TimerProfile.Acquire(ToString() ?? "null");
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public override string ToString() => GetType().FullName;
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public Timer Start()
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{
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if (Running)
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{
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return this;
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}
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Index = 0;
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Running = true;
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AddTimer(this, (long)Delay.TotalMilliseconds);
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var prof = GetProfile();
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if (prof != null)
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{
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prof.Started++;
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}
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return this;
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}
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public virtual void Stop()
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{
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if (!Running)
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{
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return;
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}
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// Do not detach if we are in the middle of executing the timer wheel for this ring/slot
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if (!_timerWheelExecuting || _ringIndexes[_ring] != _slot)
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{
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// We are at the head
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if (_rings[_ring][_slot] == this)
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{
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_rings[_ring][_slot] = _nextTimer;
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}
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Detach();
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}
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Running = false;
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Version++;
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var prof = GetProfile();
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if (prof != null)
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{
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prof.Stopped++;
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}
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}
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protected virtual void OnTick()
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{
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}
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private void Attach(Timer timer)
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{
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_nextTimer = timer;
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if (timer != null)
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{
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timer._prevTimer = this;
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}
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}
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private void Detach()
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{
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if (_prevTimer != null)
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{
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_prevTimer._nextTimer = _nextTimer;
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}
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if (_nextTimer != null)
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{
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_nextTimer._prevTimer = _prevTimer;
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}
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_nextTimer = null;
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_prevTimer = null;
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}
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}
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}
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