ModernUO/Server/Persistence/QueuedMemoryWriter.cs
asayre a85aac256f Fix for SkillInfo array size
Correct SaveMetric usage
2010-12-18 21:56:42 +00:00

123 lines
No EOL
3.7 KiB
C#

/***************************************************************************
* QueuedMemoryWriter.cs
* -------------------
* begin : December 16, 2010
* copyright : (C) The RunUO Software Team
* email : info@runuo.com
*
* $Id: QueuedMemoryWriter.cs 37 2006-06-19 17:28:24Z asayre $
*
***************************************************************************/
/***************************************************************************
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
***************************************************************************/
using System;
using System.IO;
using System.Collections.Generic;
using System.Text;
namespace Server
{
public sealed class QueuedMemoryWriter : BinaryFileWriter
{
private struct IndexInfo
{
public int size;
public int typeCode;
public int serial;
}
private MemoryStream _memStream;
private Queue<IndexInfo> _indexQueue = new Queue<IndexInfo>(); //TODO: Pick a more optimal starting size
protected override int BufferSize
{
get { return 4096; }
}
public QueuedMemoryWriter()
: base(new MemoryStream(1024 * 1024), true)
{
this._memStream = this.UnderlyingStream as MemoryStream;
}
public void QueueForIndex(ISerializable serializable, int size)
{
IndexInfo info;
info.size = size;
info.typeCode = serializable.TypeReference; //For guilds, this will automagically be zero.
info.serial = serializable.SerialIdentity;
_indexQueue.Enqueue(info);
}
public void CommitTo(SequentialFileWriter dataFile, SequentialFileWriter indexFile)
{
this.Flush();
byte[] memBuffer = _memStream.GetBuffer();
int memLength = (int)_memStream.Position;
long actualPosition = dataFile.Position;
dataFile.Write(memBuffer, 0, memLength); //The buffer contains the data from many items.
//Console.WriteLine("Writing {0} bytes starting at {1}", memLength, actualPosition);
byte[] indexBuffer = new byte[20];
//int indexWritten = _indexQueue.Count * indexBuffer.Length;
//int totalWritten = memLength + indexWritten
while (_indexQueue.Count > 0)
{
IndexInfo info = _indexQueue.Dequeue();
int typeCode = info.typeCode;
int serial = info.serial;
int length = info.size;
indexBuffer[0] = (byte)(info.typeCode);
indexBuffer[1] = (byte)(info.typeCode >> 8);
indexBuffer[2] = (byte)(info.typeCode >> 16);
indexBuffer[3] = (byte)(info.typeCode >> 24);
indexBuffer[4] = (byte)(info.serial);
indexBuffer[5] = (byte)(info.serial >> 8);
indexBuffer[6] = (byte)(info.serial >> 16);
indexBuffer[7] = (byte)(info.serial >> 24);
indexBuffer[8] = (byte)(actualPosition);
indexBuffer[9] = (byte)(actualPosition >> 8);
indexBuffer[10] = (byte)(actualPosition >> 16);
indexBuffer[11] = (byte)(actualPosition >> 24);
indexBuffer[12] = (byte)(actualPosition >> 32);
indexBuffer[13] = (byte)(actualPosition >> 40);
indexBuffer[14] = (byte)(actualPosition >> 48);
indexBuffer[15] = (byte)(actualPosition >> 56);
indexBuffer[16] = (byte)(info.size);
indexBuffer[17] = (byte)(info.size >> 8);
indexBuffer[18] = (byte)(info.size >> 16);
indexBuffer[19] = (byte)(info.size >> 24);
indexFile.Write(indexBuffer, 0, indexBuffer.Length);
actualPosition += info.size;
}
this.Close(); //We're donezo with this writer.
}
}
}