ModernUO/Projects/Server/Persistence/BinaryMemoryWriter.cs
2020-09-12 15:31:21 -07:00

62 lines
1.9 KiB
C#

using System.IO;
namespace Server
{
public sealed class BinaryMemoryWriter : BinaryFileWriter
{
private static byte[] indexBuffer;
private readonly MemoryStream stream;
public BinaryMemoryWriter()
: base(new MemoryStream(512), true) =>
stream = UnderlyingStream as MemoryStream;
protected override int BufferSize => 512;
public int CommitTo(
SequentialFileWriterStream dataFile, SequentialFileWriterStream indexFile, int typeCode, uint serial
)
{
Flush();
var buffer = stream.GetBuffer();
var length = (int)stream.Length;
var position = dataFile.Position;
dataFile.Write(buffer, 0, length);
indexBuffer ??= new byte[20];
indexBuffer[0] = (byte)typeCode;
indexBuffer[1] = (byte)(typeCode >> 8);
indexBuffer[2] = (byte)(typeCode >> 16);
indexBuffer[3] = (byte)(typeCode >> 24);
indexBuffer[4] = (byte)serial;
indexBuffer[5] = (byte)(serial >> 8);
indexBuffer[6] = (byte)(serial >> 16);
indexBuffer[7] = (byte)(serial >> 24);
indexBuffer[8] = (byte)position;
indexBuffer[9] = (byte)(position >> 8);
indexBuffer[10] = (byte)(position >> 16);
indexBuffer[11] = (byte)(position >> 24);
indexBuffer[12] = (byte)(position >> 32);
indexBuffer[13] = (byte)(position >> 40);
indexBuffer[14] = (byte)(position >> 48);
indexBuffer[15] = (byte)(position >> 56);
indexBuffer[16] = (byte)length;
indexBuffer[17] = (byte)(length >> 8);
indexBuffer[18] = (byte)(length >> 16);
indexBuffer[19] = (byte)(length >> 24);
indexFile.Write(indexBuffer, 0, indexBuffer.Length);
stream.SetLength(0);
return length;
}
}
}