### BREAKING CHANGE ### The constructor for `TextDefinition` has been removed. Instead use `TextDefinition.Of()` or cast the integer/string to TextDefinition.
116 lines
4.6 KiB
C#
116 lines
4.6 KiB
C#
namespace Server.Factions;
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public class Minax : Faction
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{
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public Minax()
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{
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Instance = this;
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Definition =
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new FactionDefinition(
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0,
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1645, // dark red
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1109, // shadow
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1645, // join stone : dark red
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1645, // broadcast : dark red
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0x78,
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0x3EAF, // war horse
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"Minax",
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"minax",
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"Min",
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1011534, // MINAX
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1060769, // Minax faction
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1011421, // <center>FOLLOWERS OF MINAX</center>
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/*
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* The followers of Minax have taken control in the old lands,
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* and intend to hold it for as long as they can. Allying themselves
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* with orcs, headless, gazers, trolls, and other beasts, they seek
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* revenge against Lord British, for slights both real and imagined,
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* though some of the followers wish only to wreak havoc on the
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* unsuspecting populace."
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*/
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1011448,
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1011453, // This city is controlled by Minax.
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1042252, // This sigil has been corrupted by the Followers of Minax
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1041043, // The faction signup stone for the Followers of Minax
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1041381, // The Faction Stone of Minax
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1011463, // : Minax
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1005190, // Followers of Minax will now be ignored.
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1005191, // Followers of Minax will now be told to go away.
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1005192, // Followers of Minax will now be hanged by their toes.
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new StrongholdDefinition(
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new[]
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{
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new Rectangle2D(1097, 2570, 70, 50)
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},
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new Point3D(1172, 2593, 0),
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new Point3D(1117, 2587, 18),
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new[]
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{
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new Point3D(1113, 2601, 18),
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new Point3D(1113, 2598, 18),
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new Point3D(1113, 2595, 18),
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new Point3D(1113, 2592, 18),
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new Point3D(1116, 2601, 18),
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new Point3D(1116, 2598, 18),
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new Point3D(1116, 2595, 18),
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new Point3D(1116, 2592, 18)
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}
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),
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new[]
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{
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new RankDefinition(10, 991, 8, 1060784), // Avenger of Mondain
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new RankDefinition(9, 950, 7, 1060783), // Dread Knight
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new RankDefinition(8, 900, 6, 1060782), // Warlord
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new RankDefinition(7, 800, 6, 1060782), // Warlord
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new RankDefinition(6, 700, 5, 1060781), // Executioner
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new RankDefinition(5, 600, 5, 1060781), // Executioner
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new RankDefinition(4, 500, 5, 1060781), // Executioner
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new RankDefinition(3, 400, 4, 1060780), // Defiler
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new RankDefinition(2, 200, 4, 1060780), // Defiler
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new RankDefinition(1, 0, 4, 1060780) // Defiler
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},
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new[]
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{
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new GuardDefinition(
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typeof(FactionHenchman),
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0x1403,
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5000,
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1000,
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10,
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1011526, // HENCHMAN
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1011510 // Hire Henchman
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),
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new GuardDefinition(
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typeof(FactionMercenary),
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0x0F62,
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6000,
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2000,
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10,
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1011527, // MERCENARY
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1011511 // Hire Mercenary
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),
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new GuardDefinition(
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typeof(FactionBerserker),
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0x0F4B,
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7000,
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3000,
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10,
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1011505, // BERSERKER
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1011499 // Hire Berserker
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),
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new GuardDefinition(
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typeof(FactionDragoon),
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0x1439,
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8000,
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4000,
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10,
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1011506, // DRAGOON
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1011500 // Hire Dragoon
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)
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}
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);
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}
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public static Faction Instance { get; private set; }
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}
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