102 lines
3 KiB
C#
102 lines
3 KiB
C#
using ModernUO.Serialization;
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using Server.Targeting;
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namespace Server.Items;
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[SerializationGenerator(0, false)]
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[Flippable(0x1A9C, 0x1A9D)]
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public partial class Flax : Item
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{
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[Constructible]
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public Flax(int amount = 1) : base(0x1A9C)
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{
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Stackable = true;
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Amount = amount;
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}
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public override double DefaultWeight => 1;
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public override int LabelNumber => 1026812; // Flax Bundle
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public override bool CanStackWith(Item dropped) =>
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dropped.Stackable && Stackable &&
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dropped.GetType() == GetType() &&
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dropped.ItemID is 0x1A9C or 0x1A9D &&
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dropped.Hue == Hue &&
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dropped.Name == Name &&
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dropped.Amount + Amount <= 60000 &&
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dropped != this;
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public override void OnDoubleClick(Mobile from)
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{
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if (IsChildOf(from.Backpack))
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{
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from.SendLocalizedMessage(502655); // What spinning wheel do you wish to spin this on?
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from.Target = new PickWheelTarget(this);
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}
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else
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{
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from.SendLocalizedMessage(1042001); // That must be in your pack for you to use it.
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}
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}
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public virtual void OnSpun(ISpinningWheel wheel, Mobile from, int hue)
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{
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from.AddToBackpack(new SpoolOfThread(6)
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{
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Hue = hue
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});
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from.SendLocalizedMessage(1010577); // You put the spools of thread in your backpack.
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}
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private class PickWheelTarget : Target
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{
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private readonly Flax m_Flax;
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public PickWheelTarget(Flax flax) : base(3, false, TargetFlags.None) => m_Flax = flax;
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protected override void OnTarget(Mobile from, object targeted)
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{
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if (m_Flax.Deleted)
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{
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return;
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}
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var wheel = targeted as ISpinningWheel;
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if (wheel == null && targeted is AddonComponent component)
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{
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wheel = component.Addon as ISpinningWheel;
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}
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if (wheel is not Item)
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{
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from.SendLocalizedMessage(502658); // Use that on a spinning wheel.
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return;
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}
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if (!m_Flax.IsChildOf(from.Backpack))
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{
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from.SendLocalizedMessage(1042001); // That must be in your pack for you to use it.
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}
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else if (wheel.Spinning)
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{
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from.SendLocalizedMessage(502656); // That spinning wheel is being used.
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}
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else
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{
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int amountToProcess = m_Flax.Amount;
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int flaxHue = m_Flax.Hue;
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m_Flax.Delete();
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wheel.BeginSpin((w, mobile, h) =>
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{
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mobile.AddToBackpack(new SpoolOfThread(6 * amountToProcess)
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{
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Hue = h
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});
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mobile.SendLocalizedMessage(1010577); // You put the spools of thread in your backpack.
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}, from, flaxHue);
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}
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}
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}
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}
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