ModernUO/Projects/UOContent/Items/Addons/ArcheryButteAddon.cs
2020-05-09 12:55:56 -07:00

327 lines
8.2 KiB
C#

using System;
using System.Collections.Generic;
using Server.Network;
namespace Server.Items
{
[FlippableAttribute(0x100A/*East*/, 0x100B/*South*/)]
public class ArcheryButte : AddonComponent
{
[CommandProperty(AccessLevel.GameMaster)]
public double MinSkill { get; set; }
[CommandProperty(AccessLevel.GameMaster)]
public double MaxSkill { get; set; }
[CommandProperty(AccessLevel.GameMaster)]
public DateTime LastUse { get; set; }
[CommandProperty(AccessLevel.GameMaster)]
public bool FacingEast
{
get => ItemID == 0x100A;
set => ItemID = value ? 0x100A : 0x100B;
}
[CommandProperty(AccessLevel.GameMaster)]
public int Arrows { get; set; }
[CommandProperty(AccessLevel.GameMaster)]
public int Bolts { get; set; }
[Constructible]
public ArcheryButte(int itemID = 0x100A) : base(itemID)
{
MinSkill = -25.0;
MaxSkill = +25.0;
}
public ArcheryButte(Serial serial) : base(serial)
{
}
public override void OnDoubleClick(Mobile from)
{
if ((Arrows > 0 || Bolts > 0) && from.InRange(GetWorldLocation(), 1))
Gather(from);
else
Fire(from);
}
public void Gather(Mobile from)
{
from.LocalOverheadMessage(MessageType.Regular, 0x3B2, 500592); // You gather the arrows and bolts.
if (Arrows > 0)
from.AddToBackpack(new Arrow(Arrows));
if (Bolts > 0)
from.AddToBackpack(new Bolt(Bolts));
Arrows = 0;
Bolts = 0;
m_Entries = null;
}
private static readonly TimeSpan UseDelay = TimeSpan.FromSeconds(2.0);
private class ScoreEntry
{
public int Total { get; set; }
public int Count { get; set; }
public void Record(int score)
{
Total += score;
Count += 1;
}
}
private Dictionary<Mobile, ScoreEntry> m_Entries;
private ScoreEntry GetEntryFor(Mobile from)
{
if (m_Entries == null)
m_Entries = new Dictionary<Mobile, ScoreEntry>();
if (!m_Entries.TryGetValue(from, out ScoreEntry e))
m_Entries[from] = e = new ScoreEntry();
return e;
}
public void Fire(Mobile from)
{
if (!(from.Weapon is BaseRanged bow))
{
SendLocalizedMessageTo(from, 500593); // You must practice with ranged weapons on this.
return;
}
if (DateTime.UtcNow < LastUse + UseDelay)
return;
Point3D worldLoc = GetWorldLocation();
if (FacingEast ? from.X <= worldLoc.X : from.Y <= worldLoc.Y)
{
from.LocalOverheadMessage(MessageType.Regular, 0x3B2, 500596); // You would do better to stand in front of the archery butte.
return;
}
if (FacingEast ? from.Y != worldLoc.Y : from.X != worldLoc.X)
{
from.LocalOverheadMessage(MessageType.Regular, 0x3B2, 500597); // You aren't properly lined up with the archery butte to get an accurate shot.
return;
}
if (!from.InRange(worldLoc, 6))
{
from.LocalOverheadMessage(MessageType.Regular, 0x3B2, 500598); // You are too far away from the archery butte to get an accurate shot.
return;
}
if (from.InRange(worldLoc, 4))
{
from.LocalOverheadMessage(MessageType.Regular, 0x3B2, 500599); // You are too close to the target.
return;
}
Container pack = from.Backpack;
Type ammoType = bow.AmmoType;
bool isArrow = ammoType == typeof(Arrow);
bool isBolt = ammoType == typeof(Bolt);
bool isKnown = isArrow || isBolt;
if (pack?.ConsumeTotal(ammoType) != true)
{
if (isArrow)
from.LocalOverheadMessage(MessageType.Regular, 0x3B2, 500594); // You do not have any arrows with which to practice.
else if (isBolt)
from.LocalOverheadMessage(MessageType.Regular, 0x3B2, 500595); // You do not have any crossbow bolts with which to practice.
else
SendLocalizedMessageTo(from, 500593); // You must practice with ranged weapons on this.
return;
}
LastUse = DateTime.UtcNow;
from.Direction = from.GetDirectionTo(GetWorldLocation());
bow.PlaySwingAnimation(from);
from.MovingEffect(this, bow.EffectID, 18, 1, false, false);
ScoreEntry se = GetEntryFor(from);
if (!from.CheckSkill(bow.Skill, MinSkill, MaxSkill))
{
from.PlaySound(bow.MissSound);
PublicOverheadMessage(MessageType.Regular, 0x3B2, 500604, from.Name); // You miss the target altogether.
se.Record(0);
if (se.Count == 1)
PublicOverheadMessage(MessageType.Regular, 0x3B2, 1062719, se.Total.ToString());
else
PublicOverheadMessage(MessageType.Regular, 0x3B2, 1042683, $"{se.Total}\t{se.Count}");
return;
}
Effects.PlaySound(Location, Map, 0x2B1);
double rand = Utility.RandomDouble();
int area, score, splitScore;
if (rand < 0.10)
{
area = 0; // bullseye
score = 50;
splitScore = 100;
}
else if (rand < 0.25)
{
area = 1; // inner ring
score = 10;
splitScore = 20;
}
else if (rand < 0.50)
{
area = 2; // middle ring
score = 5;
splitScore = 15;
}
else
{
area = 3; // outer ring
score = 2;
splitScore = 5;
}
bool split = isKnown && (Arrows + Bolts) * 0.02 > Utility.RandomDouble();
if (split)
{
PublicOverheadMessage(MessageType.Regular, 0x3B2, 1010027 + area,
$"{from.Name}\t{(isArrow ? "arrow" : "bolt")}");
}
else
{
PublicOverheadMessage(MessageType.Regular, 0x3B2, 1010035 + area, from.Name);
if (isArrow)
++Arrows;
else if (isBolt)
++Bolts;
}
se.Record(split ? splitScore : score);
if (se.Count == 1)
PublicOverheadMessage(MessageType.Regular, 0x3B2, 1062719, se.Total.ToString());
else
PublicOverheadMessage(MessageType.Regular, 0x3B2, 1042683, $"{se.Total}\t{se.Count}");
}
public override void Serialize(IGenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
writer.Write(MinSkill);
writer.Write(MaxSkill);
writer.Write(Arrows);
writer.Write(Bolts);
}
public override void Deserialize(IGenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
switch (version)
{
case 0:
{
MinSkill = reader.ReadDouble();
MaxSkill = reader.ReadDouble();
Arrows = reader.ReadInt();
Bolts = reader.ReadInt();
if (MinSkill == 0.0 && MaxSkill == 30.0)
{
MinSkill = -25.0;
MaxSkill = +25.0;
}
break;
}
}
}
}
public class ArcheryButteAddon : BaseAddon
{
public override BaseAddonDeed Deed => new ArcheryButteDeed();
[Constructible]
public ArcheryButteAddon()
{
AddComponent(new ArcheryButte(), 0, 0, 0);
}
public ArcheryButteAddon(Serial serial) : base(serial)
{
}
public override void Serialize(IGenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(IGenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
public class ArcheryButteDeed : BaseAddonDeed
{
public override BaseAddon Addon => new ArcheryButteAddon();
public override int LabelNumber => 1024106; // archery butte
[Constructible]
public ArcheryButteDeed()
{
}
public ArcheryButteDeed(Serial serial) : base(serial)
{
}
public override void Serialize(IGenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(IGenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}