## Summary - Creates `PropsLayoutExtensions.cs` with reusable extension methods for both legacy `Gump` and `DynamicGumpBuilder` that encapsulate the repeating PropsConfig-style layout patterns (frame, header navigation, entry rows) - Converts all 12 standardized staff gumps to use the new extensions, reducing ~570 lines of duplicated layout code - Adds Type and Serial display to PropsGump and SkillsGump headers (e.g. `PlayerMobile (0x1)`) ### Extension methods provided | Method | Pattern | |--------|---------| | `AddPropsFrame` | Background + offset region + origin coordinates | | `AddPropsHeader` | 3-column: [Prev] [Title] [Next] | | `AddPropsHeaderWithBack` | 4-column: [Back] [Title] [Prev] [Next] | | `AddPropsEntryButton` | Label + action button | | `AddPropsEntryNameValue` | Name + Value + action button | | `AddPropsEntryTextInput` | Text input + action button | | `AddPropsEntryLabel` | Label only (no button) | | `AddPropsEntryType` | Full-width type label | | `AddPropsEntryBlank` | Separator row | ### Gumps converted PropsGump, GoGump, WhoGump, SkillsGump (frame+header), EditSkillGump, SetGump, SetObjectGump, SetPoint2DGump, SetPoint3DGump, SetTimeSpanGump (frame), SetListOptionGump (frame+header), CategorizedAddGump (frame+header) ## Test plan - [x] Verify `[props` gump displays correctly with type + serial in header - [x] Verify `[skills` gump displays correctly with type + serial in header - [x] Verify `[go` navigation gump works (prev/next/back) - [x] Verify property editing gumps (Set, SetObject, SetPoint2D, SetPoint3D, SetTimeSpan, SetListOption) - [x] Verify `[categorizedadd` gump works - [x] Verify `[who` gump works with pagination
179 lines
5.8 KiB
C#
179 lines
5.8 KiB
C#
using System;
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using Server.Commands;
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using Server.Network;
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using static Server.Gumps.PropsConfig;
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namespace Server.Gumps
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{
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public class CategorizedAddGump : Gump
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{
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private const int EntryHeight = PropsConfig.EntryHeight + 4;
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private const int SetOffsetY = PropsConfig.SetOffsetY + (EntryHeight - 20) / 2 / 2;
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private const int PrevOffsetY = PropsConfig.PrevOffsetY + (EntryHeight - 20) / 2 / 2;
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private const int NextOffsetY = PropsConfig.NextOffsetY + (EntryHeight - 20) / 2 / 2;
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private const int EntryWidth = 180;
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private const int EntryCount = 15;
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private const int TotalWidth = OffsetSize + EntryWidth + OffsetSize + SetWidth + OffsetSize;
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private readonly CAGCategory m_Category;
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private readonly Mobile m_Owner;
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private int m_Page;
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public override bool Singleton => true;
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public CategorizedAddGump(Mobile owner) : this(owner, CAGCategory.Root)
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{
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}
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public CategorizedAddGump(Mobile owner, CAGCategory category, int page = 0) : base(GumpOffsetX, GumpOffsetY)
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{
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m_Owner = owner;
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m_Category = category;
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Initialize(page);
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}
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public void Initialize(int page)
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{
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m_Page = page;
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var nodes = m_Category.Nodes;
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var count = Math.Clamp(nodes.Length - page * EntryCount, 0, EntryCount);
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AddPage(0);
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this.AddPropsFrame(TotalWidth, count + 1, out var x, out var y, EntryHeight);
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this.AddPropsHeaderWithBack(
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TotalWidth, ref x, ref y, m_Category.Title,
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m_Category.Parent != null, 1,
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page > 0, 2,
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(page + 1) * EntryCount < nodes.Length, 3,
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nextType: GumpButtonType.Reply, nextParam: 1,
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entryHeight: EntryHeight
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);
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for (int i = 0, index = page * EntryCount; i < EntryCount && index < nodes.Length; ++i, ++index)
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{
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PropsLayout.NextRow(ref x, ref y, EntryHeight);
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var node = nodes[index];
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AddImageTiled(x, y, EntryWidth, EntryHeight, EntryGumpID);
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AddLabelCropped(
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x + TextOffsetX,
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y + (EntryHeight - 20) / 2,
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EntryWidth - TextOffsetX,
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EntryHeight,
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TextHue,
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node.Title
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);
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x += EntryWidth + OffsetSize;
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if (SetGumpID != 0)
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{
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AddImageTiled(x, y, SetWidth, EntryHeight, SetGumpID);
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}
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AddButton(x + SetOffsetX, y + SetOffsetY, SetButtonID1, SetButtonID2, i + 4);
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if (node is CAGObject obj)
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{
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var itemID = obj.ItemID ?? 0;
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if (itemID == 0)
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{
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Console.WriteLine("Type {0} does not have a valid item id or shrink table entry.", obj.Type);
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}
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var bounds = ItemBounds.Bounds[itemID];
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if (itemID != 1 && bounds.Height < EntryHeight * 2)
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{
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if (bounds.Height < EntryHeight)
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{
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AddItem(
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x - OffsetSize - 22 - i % 2 * 44 - bounds.Width / 2 - bounds.X,
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y + EntryHeight / 2 - bounds.Height / 2 - bounds.Y,
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itemID
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);
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}
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else
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{
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AddItem(
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x - OffsetSize - 22 - i % 2 * 44 - bounds.Width / 2 - bounds.X,
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y + EntryHeight - 1 - bounds.Height - bounds.Y,
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itemID
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);
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}
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}
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}
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}
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}
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public override void OnResponse(NetState state, in RelayInfo info)
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{
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var from = m_Owner;
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switch (info.ButtonID)
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{
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case 0: // Closed
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{
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return;
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}
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case 1: // Up
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{
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if (m_Category.Parent != null)
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{
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var index = Array.IndexOf(m_Category.Parent.Nodes, m_Category) / EntryCount;
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if (index < 0)
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{
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index = 0;
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}
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from.SendGump(new CategorizedAddGump(from, m_Category.Parent, index));
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}
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break;
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}
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case 2: // Previous
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{
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if (m_Page > 0)
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{
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from.SendGump(new CategorizedAddGump(from, m_Category, m_Page - 1));
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}
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break;
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}
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case 3: // Next
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{
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if ((m_Page + 1) * EntryCount < m_Category.Nodes.Length)
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{
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from.SendGump(new CategorizedAddGump(from, m_Category, m_Page + 1));
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}
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break;
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}
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default:
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{
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var index = m_Page * EntryCount + (info.ButtonID - 4);
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if (index >= 0 && index < m_Category.Nodes.Length)
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{
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m_Category.Nodes[index].OnClick(from, m_Page);
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}
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break;
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}
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}
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}
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}
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}
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