ModernUO/Projects/UOContent/Commands/Object Creation/GenTeleporter.cs
Kamron Batman fffda53263
fix: Adds command help, webpage, and fixes issues with other commands (#1669)
### Summary

- Fixes `[AdvancedSearch` being accessible by players 😱 
- Adds `[GenCommands` to generate the same commands html page on https://muo.gg/commands.
- Fixes `[helpinfo` so all commands properly show up!

> [!WARNING]  
> ### Developer Warning:
> Commands must now be registered in the `Configure` bootup phase.
> If a command is not registered early enough, it may not be available to systems like [helpinfo
> that cache their information.

> [!NOTE]  
> ### Developer Note:
> Various commands related to generating content have been changed to _Developer_ and above access level.

### Screenshots
<img width="673" alt="image" src="https://github.com/modernuo/ModernUO/assets/3953314/b105b5c9-5eb4-4ace-93ff-1bfb31e7132f">

<img width="547" alt="image" src="https://github.com/modernuo/ModernUO/assets/3953314/e97487e8-47a5-4aa7-89cc-9fe3deda584d">
2024-02-10 00:19:19 -08:00

158 lines
5.2 KiB
C#

using System;
using System.Collections.Generic;
using System.IO;
using System.Text.Json.Serialization;
using Server.Collections;
using Server.Items;
using Server.Json;
using Server.Network;
namespace Server.Commands
{
public struct TeleporterDefinition
{
[JsonPropertyName("src")]
public WorldLocation Source { get; set; }
[JsonPropertyName("dst")]
public WorldLocation Destination { get; set; }
[JsonPropertyName("back")]
public bool Back { get; set; }
public override string ToString() => $"{{{Source},{Destination},{Back}}}";
}
public static class GenTeleporter
{
private const int SuccessHue = 72, WarningHue = 53, ErrorHue = 33;
private static readonly string TeleporterJsonDataPath = Path.Combine(Core.BaseDirectory, "Data/teleporters.json");
public static void Configure()
{
CommandSystem.Register("TelGen", AccessLevel.Developer, GenTeleporter_OnCommand);
CommandSystem.Register("TelGenDelete", AccessLevel.Developer, TelGenDelete_OnCommand);
}
[Usage("TelGenDelete")]
[Description("Destroys world/dungeon teleporters for all facets.")]
public static void TelGenDelete_OnCommand(CommandEventArgs e)
{
var from = e.Mobile;
from.SendMessage("Removing teleporters, please wait.");
var count = 0;
void ProcessDeletion(TeleporterDefinition x)
{
count += TeleportersCreator.DeleteTeleporters(x.Source);
if (x.Back)
{
count += TeleportersCreator.DeleteTeleporters(x.Destination);
}
}
if (!ProcessTeleporterData(from, ProcessDeletion))
{
if (count > 0)
{
from.SendMessage(WarningHue, $"Partial Completion, {count} Teleporters Removed.");
}
return;
}
from.SendMessage(WarningHue, $"{count} Teleporters Removed.");
}
[Usage("TelGen")]
[Description("Generates world/dungeon teleporters for all facets.")]
public static void GenTeleporter_OnCommand(CommandEventArgs e)
{
var from = e.Mobile;
from.SendMessage("Generating teleporters, please wait.");
NetState.FlushAll();
var c = new TeleportersCreator();
if (!ProcessTeleporterData(from, c.CreateTeleporter))
{
if (c.DelCount > 0)
{
from.SendMessage(WarningHue, $"Partial Completion: {c.DelCount} Teleporters Removed.");
}
if (c.Count > 0)
{
from.SendMessage(WarningHue, $"Partial Completion: {c.Count} Teleporters Added.");
}
return;
}
from.SendMessage(SuccessHue, "Teleporter generating complete.");
from.SendMessage(WarningHue, $"{c.DelCount} Teleporters Removed.");
from.SendMessage(SuccessHue, $"{c.Count} Teleporters Added.");
}
private static bool ProcessTeleporterData(Mobile m, Action<TeleporterDefinition> processor)
{
try
{
JsonConfig.Deserialize<List<TeleporterDefinition>>(TeleporterJsonDataPath).ForEach(processor);
}
catch (Exception ex)
{
Console.WriteLine(ex.ToString());
m.SendMessage(ErrorHue, $"Failed to load/process data file '{TeleporterJsonDataPath}'");
return false;
}
return true;
}
private class TeleportersCreator
{
public int Count { get; private set; }
public int DelCount { get; private set; }
private static bool IsWithinZ(int delta) => delta >= -12 && delta <= 12;
public static int DeleteTeleporters(WorldLocation worldLocation)
{
using var queue = PooledRefQueue<Item>.Create();
foreach (var item in worldLocation.Map.GetItemsAt<Teleporter>(worldLocation))
{
if (item is not (KeywordTeleporter or SkillTeleporter) && IsWithinZ(item.Z - worldLocation.Z))
{
queue.Enqueue(item);
}
}
var count = queue.Count;
while (queue.Count > 0)
{
queue.Dequeue().Delete();
}
return count;
}
public void CreateTeleporter(TeleporterDefinition telDef)
{
DelCount += DeleteTeleporters(telDef.Source);
Count++;
new Teleporter(telDef.Destination, telDef.Destination.Map).MoveToWorld(telDef.Source, telDef.Source.Map);
if (!telDef.Back)
{
return;
}
DelCount += DeleteTeleporters(telDef.Destination);
Count++;
new Teleporter(telDef.Source, telDef.Source.Map).MoveToWorld(telDef.Destination, telDef.Destination.Map);
}
}
}
}