## Summary Migrates the three player-facing travel/moongate gumps from legacy `Gump` to the modern `DynamicGump` system. - `GoGump` (Gumps/Go/GoGump.cs) → `DynamicGump`. The category-tree layout's row count varies with the current `GoCategory`'s child count and pagination. Refreshes via `SendGump(this)` after mutating `_node`/`_page` instead of allocating a new instance per nav/page click. - `MoongateGump` (Items/Misc/PublicMoongate.cs) → `DynamicGump`. The destination tab strip and per-map pages are gated by ruleset (sigil bearer, murderer, faction facet) and expansion/young flag, plus the configured map selection. The set of pages and the active-map swap make the layout shape per-instance. - `MoongateConfirmGump` (Items/Skill Items/Magical/Misc/Moongate.cs) → `DynamicGump`. Per the **dynamic-cliloc rule**, the gump bakes one of two different cliloc numbers (1062050 Felucca-warning vs 1062049 generic confirm) and selects between an AOS and pre-AOS layout shape — both characteristics force `DynamicGump` rather than `StaticGump<T>` because cached layout bytes would otherwise lock in the wrong cliloc/shape. All three now use a `private` constructor with a `public static DisplayTo(...)` entry point that validates prerequisites before any gump is allocated (empty-gump rule, CLAUDE.md §13). All are `Singleton` and use `SendGump(this)` self-refresh on internal navigation. Updated callers: `PublicMoongate.UseGate` and `Moongate.BeginConfirmation` now call `DisplayTo(...)`.
170 lines
4.5 KiB
C#
170 lines
4.5 KiB
C#
using System;
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using Server.Network;
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using static Server.Gumps.PropsConfig;
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namespace Server.Gumps;
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public class GoGump : DynamicGump
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{
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private const int EntryWidth = 180;
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private const int EntryCount = 15;
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private const int TotalWidth = OffsetSize + EntryWidth + OffsetSize + SetWidth + OffsetSize;
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private GoCategory _node;
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private int _page;
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private readonly LocationTree _tree;
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public override bool Singleton => true;
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private GoGump(int page, Mobile from, LocationTree tree, GoCategory node) : base(50, 50)
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{
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if (node == tree.Root)
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{
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tree.LastBranch.Remove(from);
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}
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else
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{
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tree.LastBranch[from] = node;
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}
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_page = page;
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_tree = tree;
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_node = node;
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}
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public static void DisplayTo(Mobile from)
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{
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if (from?.NetState == null)
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{
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return;
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}
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var tree = GoLocations.GetLocations(from.Map);
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if (tree == null)
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{
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return;
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}
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if (!tree.LastBranch.TryGetValue(from, out var branch))
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{
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branch = tree.Root;
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}
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if (branch == null)
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{
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return;
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}
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from.SendGump(new GoGump(0, from, tree, branch));
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}
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protected override void BuildLayout(ref DynamicGumpBuilder builder)
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{
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var count = Math.Clamp(_node.Categories.Length + _node.Locations.Length - _page * EntryCount, 0, EntryCount);
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builder.AddPage();
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builder.AddPropsFrame(TotalWidth, count + 1, out var x, out var y);
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builder.AddPropsHeaderWithBack(
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TotalWidth, ref x, ref y, _node.Name,
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_node.Parent != null, 1,
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_page > 0, 2,
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(_page + 1) * EntryCount < _node.Categories.Length + _node.Locations.Length, 3,
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nextType: GumpButtonType.Reply, nextParam: 1
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);
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var totalEntryCount = _node.Categories.Length + _node.Locations.Length;
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for (int i = 0, index = _page * EntryCount; i < EntryCount && index < totalEntryCount; ++i, ++index)
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{
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PropsLayout.NextRow(ref x, ref y);
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var name = index >= _node.Categories.Length
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? _node.Locations[index - _node.Categories.Length].Name
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: _node.Categories[index].Name;
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builder.AddPropsEntryButton(ref x, ref y, EntryWidth, name, true, index + 4);
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}
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}
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public override void OnResponse(NetState state, in RelayInfo info)
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{
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var from = state.Mobile;
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switch (info.ButtonID)
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{
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case 1:
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{
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if (_node.Parent != null)
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{
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_page = 0;
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_node = _node.Parent;
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if (_node == _tree.Root)
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{
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_tree.LastBranch.Remove(from);
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}
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else
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{
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_tree.LastBranch[from] = _node;
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}
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from.SendGump(this);
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}
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break;
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}
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case 2:
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{
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if (_page > 0)
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{
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_page--;
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from.SendGump(this);
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}
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break;
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}
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case 3:
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{
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if ((_page + 1) * EntryCount < _node.Categories.Length + _node.Locations.Length)
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{
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_page++;
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from.SendGump(this);
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}
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break;
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}
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default:
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{
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var index = info.ButtonID - 4;
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if (index < 0)
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{
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break;
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}
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if (index < _node.Categories.Length)
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{
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_page = 0;
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_node = _node.Categories[index];
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_tree.LastBranch[from] = _node;
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from.SendGump(this);
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}
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else
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{
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index -= _node.Categories.Length;
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if (index < _node.Locations.Length)
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{
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from.MoveToWorld(_node.Locations[index].Location, _tree.Map);
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}
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}
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break;
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}
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}
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}
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}
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