ModernUO/Projects/UOContent/Gumps/Guilds/GuildAbbrvPrompt.cs
Kamron Batman 15e506ffc2
perf: Migrate Old Guild System gumps to DynamicGump (#2420)
## Summary

Migrates the Old Guild System (pre-AOS guild stones) gumps from the legacy `Gump` class to `DynamicGump`, following the same pattern used for the Quest gump migration in #2416. All concrete gumps now have private constructors gated by static `DisplayTo` entry points (empty-gump rule), and `Singleton => true` is set across the board so reopening a sibling dialog automatically closes the previous one.

**Migrated gumps:**
- `GuildGump` - main guild dialog
- `GuildmasterGump` - guildmaster functions
- `GuildCharterGump` - charter and website display
- `GuildWarGump` - warfare status (kept as player-facing)
- `GuildWarAdminGump` - war menu (retained as player-facing - reachable from `GuildmasterGump`'s WAR button by guildmasters)
- `GuildChangeTypeGump` - Standard/Order/Chaos selection

**Abstract bases:** `GuildListGump` and `GuildMobileListGump` keep their shared list-rendering chrome inside a single concrete `BuildLayout` on the abstract class and expose a `protected abstract void BuildHeader(ref DynamicGumpBuilder builder)` hook for subclasses (replacing the old `Design()` override). This mirrors the abstract-base treatment used for the ML quest base in the quest-gump migration PR.

**Concrete subclasses migrated alongside the abstract bases:**
- `GuildListGump` subclasses: `GuildAcceptWarGump`, `GuildDeclarePeaceGump`, `GuildDeclareWarGump`, `GuildRejectWarGump`, `GuildRescindDeclarationGump`
- `GuildMobileListGump` subclasses: `DeclareFealtyGump`, `GrantGuildTitleGump`, `GuildAdminCandidatesGump`, `GuildCandidatesGump`, `GuildDismissGump`, `GuildRosterGump`

**Cliloc rule:** Every gump bakes per-instance dynamic content (guild names, member names, war declarations, candidate lists), which would defeat `StaticGump<T>` caching. Per the cliloc rule, all are `DynamicGump`.

**External callers updated:** the prompt files (`GuildAbbrvPrompt`, `GuildCharterPrompt`, `GuildDeclareWarPrompt`, `GuildNamePrompt`, `GuildTitlePrompt`, `GuildWebsitePrompt`), `RecruitTarget`, the `Guildstone` item, and the New Guild System `GuildInfoGump`'s Order/Chaos handler all now go through static `DisplayTo` entry points instead of `new XGump(...)`.
2026-04-26 10:44:11 -07:00

54 lines
1.4 KiB
C#

using System;
using Server.Guilds;
using Server.Prompts;
namespace Server.Gumps
{
public class GuildAbbrvPrompt : Prompt
{
private readonly Guild _guild;
public GuildAbbrvPrompt(Guild g) => _guild = g;
public override void OnCancel(Mobile from)
{
if (GuildGump.BadLeader(from, _guild))
{
return;
}
GuildmasterGump.DisplayTo(from, _guild);
}
public override void OnResponse(Mobile from, string text)
{
if (GuildGump.BadLeader(from, _guild))
{
return;
}
var textSpan = text.AsSpan().Trim();
if (textSpan.Length > 3)
{
textSpan = textSpan[..3];
}
if (textSpan.Length > 0)
{
if (BaseGuild.FindByAbbrev(textSpan) != null)
{
from.SendMessage($"{textSpan} conflicts with the abbreviation of an existing guild.");
}
else
{
text = textSpan.ToString();
_guild.Abbreviation = text;
_guild.GuildMessage(1018025, true, text); // Your guild abbreviation has changed:
}
}
GuildmasterGump.DisplayTo(from, _guild);
}
}
}