273 lines
8 KiB
C#
273 lines
8 KiB
C#
using System;
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using Server.Engines.Virtues;
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using Server.Misc;
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using Server.Mobiles;
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using Server.Network;
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namespace Server.Gumps;
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public enum ResurrectMessage
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{
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ChaosShrine = 0,
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VirtueShrine = 1,
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Healer = 2,
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Generic = 3
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}
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public class ResurrectGump : DynamicGump
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{
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public const int ShortMurdersForStatLoss = 5;
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private readonly bool _fromSacrifice;
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private readonly Mobile _healer;
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private readonly double _hitsScalar;
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private readonly ResurrectMessage _resurrectMessage;
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private readonly int _price;
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public override bool Singleton => true;
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public static void TryGiveStatLoss(PlayerMobile player)
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{
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if (Core.AOS || player.ShortTermMurders < ShortMurdersForStatLoss)
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{
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return;
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}
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var loss = Math.Clamp(
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(100.0 - (4.0 + player.ShortTermMurders / (double)ShortMurdersForStatLoss)) / 100.0,
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0.85,
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0.95
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); // 5 to 15% loss
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var lossStr = (int)(player.RawStr * loss);
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var lossInt = (int)(player.RawInt * loss);
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var lossDex = (int)(player.RawDex * loss);
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if (lossStr >= 10)
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{
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player.RawStr = lossStr;
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}
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if (lossInt >= 10)
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{
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player.RawInt = lossInt;
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}
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if (lossDex >= 10)
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{
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player.RawDex = lossDex;
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}
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for (var s = 0; s < player.Skills.Length; s++)
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{
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var skill = player.Skills[s];
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var skillLoss = (int)(skill.BaseFixedPoint * loss);
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if (skillLoss >= 350)
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{
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skill.BaseFixedPoint = skillLoss;
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}
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}
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}
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public ResurrectGump(Mobile healer, double hitsScalar) : this(healer, ResurrectMessage.Generic, false, hitsScalar)
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{
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}
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public ResurrectGump(Mobile healer, int price) : this(healer, ResurrectMessage.Generic, false, 0, price)
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{
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}
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public ResurrectGump(
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Mobile healer, ResurrectMessage msg = ResurrectMessage.Generic,
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bool fromSacrifice = false, double hitsScalar = 0.0, int price = 0
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) : base(100, 0)
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{
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_healer = healer;
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_fromSacrifice = fromSacrifice;
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_hitsScalar = hitsScalar;
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_resurrectMessage = msg;
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_price = price;
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}
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protected override void BuildLayout(ref DynamicGumpBuilder builder)
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{
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if (_price > 0)
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{
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BuildPricedLayout(ref builder);
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return;
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}
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BuildDefaultLayout(ref builder);
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}
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private void BuildDefaultLayout(ref DynamicGumpBuilder builder)
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{
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builder.AddPage();
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builder.AddBackground(0, 0, 400, 350, 2600);
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builder.AddHtmlLocalized(0, 20, 400, 35, 1011022); // <center>Resurrection</center>
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/* It is possible for you to be resurrected here by this healer. Do you wish to try?<br>
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* CONTINUE - You chose to try to come back to life now.<br>
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* CANCEL - You prefer to remain a ghost for now.
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*/
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builder.AddHtmlLocalized(50, 55, 300, 140, 1011023 + (int)_resurrectMessage, true, true);
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builder.AddButton(200, 227, 4005, 4007, 0);
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builder.AddHtmlLocalized(235, 230, 110, 35, 1011012); // CANCEL
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builder.AddButton(65, 227, 4005, 4007, 1);
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builder.AddHtmlLocalized(100, 230, 110, 35, 1011011); // CONTINUE
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}
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private void BuildPricedLayout(ref DynamicGumpBuilder builder)
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{
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builder.SetNoClose();
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builder.AddPage();
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builder.AddImage(0, 0, 3600);
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builder.AddImageTiled(0, 14, 15, 200, 3603);
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builder.AddImageTiled(380, 14, 14, 200, 3605);
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builder.AddImage(0, 201, 3606);
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builder.AddImageTiled(15, 201, 370, 16, 3607);
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builder.AddImageTiled(15, 0, 370, 16, 3601);
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builder.AddImage(380, 0, 3602);
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builder.AddImage(380, 201, 3608);
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builder.AddImageTiled(15, 15, 365, 190, 2624);
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builder.AddRadio(30, 140, 9727, 9730, true, 1);
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builder.AddHtmlLocalized(65, 145, 300, 25, 1060015, 0x7FFF); // Grudgingly pay the money
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builder.AddRadio(30, 175, 9727, 9730, false, 0);
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builder.AddHtmlLocalized(65, 178, 300, 25, 1060016, 0x7FFF); // I'd rather stay dead, you scoundrel!!!
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// Wishing to rejoin the living, are you? I can restore your body... for a price of course...
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builder.AddHtmlLocalized(30, 20, 360, 35, 1060017, 0x7FFF);
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// Do you accept the fee, which will be withdrawn from your bank?
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builder.AddHtmlLocalized(30, 105, 345, 40, 1060018, 0x5B2D);
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builder.AddImage(65, 72, 5605);
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builder.AddImageTiled(80, 90, 200, 1, 9107);
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builder.AddImageTiled(95, 92, 200, 1, 9157);
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builder.AddLabel(90, 70, 1645, $"{_price}");
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builder.AddHtmlLocalized(140, 70, 100, 25, 1023823, 0x7FFF); // gold coins
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builder.AddButton(290, 175, 247, 248, 2);
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builder.AddImageTiled(15, 14, 365, 1, 9107);
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builder.AddImageTiled(380, 14, 1, 190, 9105);
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builder.AddImageTiled(15, 205, 365, 1, 9107);
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builder.AddImageTiled(15, 14, 1, 190, 9105);
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builder.AddImageTiled(0, 0, 395, 1, 9157);
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builder.AddImageTiled(394, 0, 1, 217, 9155);
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builder.AddImageTiled(0, 216, 395, 1, 9157);
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builder.AddImageTiled(0, 0, 1, 217, 9155);
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}
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public override void OnResponse(NetState state, in RelayInfo info)
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{
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if (_price > 0)
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{
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if (info.ButtonID != 2 || info.Switches[0] != 1)
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{
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return;
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}
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}
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else if (info.ButtonID != 1)
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{
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return;
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}
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var from = state.Mobile;
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if (from.Map?.CanFit(from.Location, 16, false, false) != true)
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{
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from.SendLocalizedMessage(502391); // Thou can not be resurrected there!
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return;
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}
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if (_price > 0)
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{
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if (Banker.Withdraw(from, _price))
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{
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// ~1_AMOUNT~ gold has been withdrawn from your bank to cover the price of the healing.
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from.SendLocalizedMessage(1060021, _price.ToString());
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// You have ~1_AMOUNT~ gold in cash remaining in your bank box.
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from.SendLocalizedMessage(1060022, Banker.GetBalance(from).ToString());
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}
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else
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{
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// Unfortunately, you do not have enough cash in your bank to cover the cost of the healing.
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from.SendLocalizedMessage(1060020);
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return;
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}
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}
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from.PlaySound(0x214);
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from.FixedEffect(0x376A, 10, 16);
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from.Resurrect();
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if (_healer != null && from != _healer)
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{
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var level = VirtueSystem.GetLevel(_healer, VirtueName.Compassion);
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from.Hits = level switch
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{
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VirtueLevel.Seeker => AOS.Scale(from.HitsMax, 20),
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VirtueLevel.Follower => AOS.Scale(from.HitsMax, 40),
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VirtueLevel.Knight => AOS.Scale(from.HitsMax, 80),
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_ => from.Hits
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};
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}
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if (from is PlayerMobile player)
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{
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if (_fromSacrifice)
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{
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player.Virtues.AvailableResurrects -= 1;
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var pack = player.Backpack;
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var corpse = player.Corpse;
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if (pack != null && corpse != null)
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{
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for (var i = corpse.Items.Count - 1; i >= 0; --i)
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{
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var item = corpse.Items[i];
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if (item.Layer != Layer.Hair && item.Layer != Layer.FacialHair && item.Movable)
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{
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pack.DropItem(item);
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}
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}
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}
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}
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TryGiveStatLoss(player);
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}
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if (from.Fame > 0)
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{
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var amount = from.Fame / 10;
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Titles.AwardFame(from, -amount, true);
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}
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if (from.Alive && _hitsScalar > 0)
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{
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from.Hits = (int)(from.HitsMax * _hitsScalar);
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}
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}
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}
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