ModernUO/Projects/UOContent/Regions/HouseRegion.cs

420 lines
13 KiB
C#

using System;
using ModernUO.CodeGeneratedEvents;
using Server.Gumps;
using Server.Items;
using Server.Mobiles;
using Server.Multis;
namespace Server.Regions;
public class HouseRegion : BaseRegion
{
public static readonly int HousePriority = DefaultPriority + 1;
public static TimeSpan CombatHeatDelay = TimeSpan.FromSeconds(30.0);
private bool m_Recursion;
public HouseRegion(BaseHouse house) : base(null, house.Map, HousePriority, GetArea(house))
{
House = house;
var ban = house.RelativeBanLocation;
GoLocation = new Point3D(house.X + ban.X, house.Y + ban.Y, house.Z + ban.Z);
}
public BaseHouse House { get; }
public static void Initialize()
{
}
[OnEvent(nameof(PlayerMobile.PlayerLoginEvent))]
public static void OnLogin(PlayerMobile pm)
{
var house = BaseHouse.FindHouseAt(pm);
if (house?.Public == false && !house.IsFriend(pm))
{
pm.Location = house.BanLocation;
}
}
public override bool AllowHousing(Mobile from, Point3D p) => false;
private static Rectangle3D[] GetArea(BaseHouse house)
{
var x = house.X;
var y = house.Y;
// int z = house.Z;
var houseArea = house.Area;
var area = new Rectangle3D[houseArea.Length];
for (var i = 0; i < area.Length; i++)
{
var rect = houseArea[i];
area[i] = ConvertTo3D(new Rectangle2D(x + rect.Start.X, y + rect.Start.Y, rect.Width, rect.Height));
}
return area;
}
public override bool SendInaccessibleMessage(Item item, Mobile from)
{
if (item is Container)
{
item.SendLocalizedMessageTo(from, 501647); // That is secure.
}
else
{
item.SendLocalizedMessageTo(from, 1061637); // You are not allowed to access this.
}
return true;
}
public override bool CheckAccessibility(Item item, Mobile from) => House.CheckAccessibility(item, from);
// Use OnLocationChanged instead of OnEnter because it can be that we enter a house region even though we're not actually inside the house
public override void OnLocationChanged(Mobile m, Point3D oldLocation)
{
if (m_Recursion)
{
return;
}
base.OnLocationChanged(m, oldLocation);
m_Recursion = true;
var bc = m as BaseCreature;
if (bc?.NoHouseRestrictions != true &&
(bc?.IsHouseSummonable != true || BaseCreature.Summoning || House.IsInside(oldLocation, 16)))
{
if ((House.Public || !House.IsAosRules) && House.IsBanned(m) && House.IsInside(m))
{
m.Location = House.BanLocation;
if (!Core.SE)
{
m.SendLocalizedMessage(501284); // You may not enter.
}
}
else if (House.IsAosRules && !House.Public && !House.HasAccess(m) && House.IsInside(m))
{
m.Location = House.BanLocation;
if (!Core.SE)
{
m.SendLocalizedMessage(501284); // You may not enter.
}
}
else if (House.IsCombatRestricted(m) && House.IsInside(m) && !House.IsInside(oldLocation, 16))
{
m.Location = House.BanLocation;
m.SendLocalizedMessage(1061637); // You are not allowed to access this.
}
else if (House is HouseFoundation foundation && foundation.Customizer != null &&
foundation.Customizer != m &&
House.IsInside(m))
{
m.Location = House.BanLocation;
}
}
if (House.InternalizedVendors.Count > 0 && House.IsInside(m) && !House.IsInside(oldLocation, 16) &&
House.IsOwner(m) && m.Alive && !m.HasGump<RecentlyCustomizedWarningGump>())
{
m.SendGump(new RecentlyCustomizedWarningGump());
}
m_Recursion = false;
}
public override bool OnMoveInto(Mobile from, Direction d, Point3D newLocation, Point3D oldLocation)
{
if (!base.OnMoveInto(from, d, newLocation, oldLocation))
{
return false;
}
var bc = from as BaseCreature;
if (bc?.NoHouseRestrictions != true)
{
if (bc?.IsHouseSummonable == true &&
!(BaseCreature.Summoning || House.IsInside(oldLocation, 16)))
{
return false;
}
// Untamed creatures cannot enter private houses
if (House.IsAosRules && !House.Public && bc?.Controlled == false)
{
return false;
}
if ((House.Public || !House.IsAosRules) && House.IsBanned(from) && House.IsInside(newLocation, 16))
{
from.Location = House.BanLocation;
if (!Core.SE)
{
from.SendLocalizedMessage(501284); // You may not enter.
}
return false;
}
if (House.IsAosRules && !House.Public && !House.HasAccess(from) && House.IsInside(newLocation, 16))
{
if (!Core.SE)
{
from.SendLocalizedMessage(501284); // You may not enter.
}
return false;
}
if (House.IsCombatRestricted(from) && !House.IsInside(oldLocation, 16) && House.IsInside(newLocation, 16))
{
from.SendLocalizedMessage(1061637); // You are not allowed to access this.
return false;
}
if (House is HouseFoundation foundation && foundation.Customizer != null && foundation.Customizer != from &&
House.IsInside(newLocation, 16))
{
return false;
}
}
if (House.InternalizedVendors.Count > 0 && House.IsInside(from) && !House.IsInside(oldLocation, 16) &&
House.IsOwner(from) && from.Alive &&
!from.HasGump<RecentlyCustomizedWarningGump>())
{
from.SendGump(new RecentlyCustomizedWarningGump());
}
return true;
}
public override bool OnDecay(Item item) =>
(!House.HasLockedDownItem(item) && !House.HasSecureItem(item) || !House.IsInside(item)) && base.OnDecay(item);
public override TimeSpan GetLogoutDelay(Mobile m)
{
if (!House.IsFriend(m) || !House.IsInside(m))
{
return base.GetLogoutDelay(m);
}
foreach (var info in m.Aggressed)
{
if (info.Defender.Player && Core.Now - info.LastCombatTime < CombatHeatDelay)
{
return base.GetLogoutDelay(m);
}
}
return TimeSpan.Zero;
}
public override void OnSpeech(SpeechEventArgs e)
{
base.OnSpeech(e);
var from = e.Mobile;
Item sign = House.Sign;
var isOwner = House.IsOwner(from);
var isCoOwner = isOwner || House.IsCoOwner(from);
var isFriend = isCoOwner || House.IsFriend(from);
if (!isFriend)
{
return;
}
if (!from.Alive)
{
return;
}
if (Core.ML && e.Speech.InsensitiveEquals("I wish to resize my house"))
{
if (from.Map != sign.Map || !from.InRange(sign, 0))
{
from.SendLocalizedMessage(500295); // you are too far away to do that.
}
else if (Core.Now <= House.BuiltOn.AddHours(1))
{
from.SendLocalizedMessage(1080178); // You must wait one hour between each house demolition.
}
else if (isOwner)
{
var gumps = from.GetGumps();
gumps.Close<HouseGumpAOS>();
gumps.Send(new ConfirmResizeHouseGump(House));
}
else
{
from.SendLocalizedMessage(501320); // Only the house owner may do this.
}
}
if (!House.IsInside(from) || !House.IsActive)
{
return;
}
if (e.HasKeyword(0x33)) // remove thyself
{
from.SendLocalizedMessage(501326); // Target the individual to eject from this house.
from.Target = new HouseKickTarget(House);
}
else if (e.HasKeyword(0x34)) // I ban thee
{
if (!House.Public && House.IsAosRules)
{
from.SendLocalizedMessage(
1062521
); // You cannot ban someone from a private house. Revoke their access instead.
}
else
{
from.SendLocalizedMessage(501325); // Target the individual to ban from this house.
from.Target = new HouseBanTarget(true, House);
}
}
else if (e.HasKeyword(0x23)) // I wish to lock this down
{
if (isCoOwner)
{
from.SendLocalizedMessage(502097); // Lock what down?
from.Target = new LockdownTarget(false, House);
}
else
{
from.SendLocalizedMessage(1010587); // You are not a co-owner of this house.
}
}
else if (e.HasKeyword(0x24)) // I wish to release this
{
if (isCoOwner)
{
from.SendLocalizedMessage(502100); // Choose the item you wish to release
from.Target = new LockdownTarget(true, House);
}
else
{
from.SendLocalizedMessage(1010587); // You are not a co-owner of this house.
}
}
else if (e.HasKeyword(0x25)) // I wish to secure this
{
if (isOwner)
{
from.SendLocalizedMessage(502103); // Choose the item you wish to secure
from.Target = new SecureTarget(false, House);
}
else
{
from.SendLocalizedMessage(502094); // You must be in your house to do this.
}
}
else if (e.HasKeyword(0x26)) // I wish to unsecure this
{
if (isOwner)
{
from.SendLocalizedMessage(502106); // Choose the item you wish to unsecure
from.Target = new SecureTarget(true, House);
}
else
{
from.SendLocalizedMessage(502094); // You must be in your house to do this.
}
}
else if (e.HasKeyword(0x27)) // I wish to place a strongbox
{
if (isOwner)
{
from.SendLocalizedMessage(502109); // Owners do not get a strongbox of their own.
}
else if (isCoOwner)
{
House.AddStrongBox(from);
}
else
{
from.SendLocalizedMessage(1010587); // You are not a co-owner of this house.
}
}
else if (e.HasKeyword(0x28)) // trash barrel
{
if (isCoOwner)
{
House.AddTrashBarrel(from);
}
else
{
from.SendLocalizedMessage(1010587); // You are not a co-owner of this house.
}
}
}
public override bool OnDoubleClick(Mobile from, object o)
{
if (o is Container c)
{
var res = House.CheckSecureAccess(from, c);
if (res == SecureAccessResult.Accessible)
{
return true;
}
if (res == SecureAccessResult.Inaccessible)
{
c.SendLocalizedMessageTo(from, 1010563);
return false;
}
}
return base.OnDoubleClick(from, o);
}
public override bool OnSingleClick(Mobile from, object o)
{
if (o is Item item)
{
if (House.HasLockedDownItem(item))
{
item.LabelTo(from, 501643); // [locked down]
}
else if (House.HasSecureItem(item))
{
item.LabelTo(from, 501644); // [locked down & secure]
}
}
return base.OnSingleClick(from, o);
}
// TODO: Should this be a notice gump instead?
private class RecentlyCustomizedWarningGump : StaticWarningGump<RecentlyCustomizedWarningGump>
{
/*
* This house has been customized recently, and vendors that work out of this house have been temporarily relocated.
* You must now put your vendors back to work.
* To do this, walk to a location inside the house where you wish to station your vendor, then activate the context-sensitive menu on your avatar and select "Get Vendor".
*/
public override int StaticLocalizedContent => 1061826;
public override int Width => 320;
public override int Height => 180;
public override bool CancelButton => false;
}
}