153 lines
No EOL
3.8 KiB
C#
153 lines
No EOL
3.8 KiB
C#
using System;
|
|
using System.Collections;
|
|
using System.Collections.Generic;
|
|
using Server;
|
|
using Server.Items;
|
|
using Server.Engines.Harvest;
|
|
using Server.ContextMenus;
|
|
|
|
namespace Server.Items
|
|
{
|
|
public abstract class BaseAxe : BaseMeleeWeapon, IUsesRemaining
|
|
{
|
|
public override int DefHitSound{ get{ return 0x232; } }
|
|
public override int DefMissSound{ get{ return 0x23A; } }
|
|
|
|
public override SkillName DefSkill{ get{ return SkillName.Swords; } }
|
|
public override WeaponType DefType{ get{ return WeaponType.Axe; } }
|
|
public override WeaponAnimation DefAnimation{ get{ return WeaponAnimation.Slash2H; } }
|
|
|
|
public virtual HarvestSystem HarvestSystem{ get{ return Lumberjacking.System; } }
|
|
|
|
private int m_UsesRemaining;
|
|
private bool m_ShowUsesRemaining;
|
|
|
|
[CommandProperty( AccessLevel.GameMaster )]
|
|
public int UsesRemaining
|
|
{
|
|
get { return m_UsesRemaining; }
|
|
set { m_UsesRemaining = value; InvalidateProperties(); }
|
|
}
|
|
|
|
[CommandProperty( AccessLevel.GameMaster )]
|
|
public bool ShowUsesRemaining
|
|
{
|
|
get { return m_ShowUsesRemaining; }
|
|
set { m_ShowUsesRemaining = value; InvalidateProperties(); }
|
|
}
|
|
|
|
public virtual int GetUsesScalar()
|
|
{
|
|
if ( Quality == WeaponQuality.Exceptional )
|
|
return 200;
|
|
|
|
return 100;
|
|
}
|
|
|
|
public override void UnscaleDurability()
|
|
{
|
|
base.UnscaleDurability();
|
|
|
|
int scale = GetUsesScalar();
|
|
|
|
m_UsesRemaining = ((m_UsesRemaining * 100) + (scale - 1)) / scale;
|
|
InvalidateProperties();
|
|
}
|
|
|
|
public override void ScaleDurability()
|
|
{
|
|
base.ScaleDurability();
|
|
|
|
int scale = GetUsesScalar();
|
|
|
|
m_UsesRemaining = ((m_UsesRemaining * scale) + 99) / 100;
|
|
InvalidateProperties();
|
|
}
|
|
|
|
public BaseAxe( int itemID ) : base( itemID )
|
|
{
|
|
m_UsesRemaining = 150;
|
|
}
|
|
|
|
public BaseAxe( Serial serial ) : base( serial )
|
|
{
|
|
}
|
|
|
|
public override void OnDoubleClick( Mobile from )
|
|
{
|
|
if ( HarvestSystem == null )
|
|
return;
|
|
|
|
if ( IsChildOf( from.Backpack ) || Parent == from )
|
|
HarvestSystem.BeginHarvesting( from, this );
|
|
else
|
|
from.SendLocalizedMessage( 1042001 ); // That must be in your pack for you to use it.
|
|
}
|
|
|
|
public override void GetContextMenuEntries( Mobile from, List<ContextMenuEntry> list )
|
|
{
|
|
base.GetContextMenuEntries( from, list );
|
|
|
|
if ( HarvestSystem != null )
|
|
BaseHarvestTool.AddContextMenuEntries( from, this, list, HarvestSystem );
|
|
}
|
|
|
|
public override void Serialize( GenericWriter writer )
|
|
{
|
|
base.Serialize( writer );
|
|
|
|
writer.Write( (int) 2 ); // version
|
|
|
|
writer.Write( (bool) m_ShowUsesRemaining );
|
|
|
|
writer.Write( (int) m_UsesRemaining );
|
|
}
|
|
|
|
public override void Deserialize( GenericReader reader )
|
|
{
|
|
base.Deserialize( reader );
|
|
|
|
int version = reader.ReadInt();
|
|
|
|
switch ( version )
|
|
{
|
|
case 2:
|
|
{
|
|
m_ShowUsesRemaining = reader.ReadBool();
|
|
goto case 1;
|
|
}
|
|
case 1:
|
|
{
|
|
m_UsesRemaining = reader.ReadInt();
|
|
goto case 0;
|
|
}
|
|
case 0:
|
|
{
|
|
if ( m_UsesRemaining < 1 )
|
|
m_UsesRemaining = 150;
|
|
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
public override void OnHit( Mobile attacker, Mobile defender )
|
|
{
|
|
base.OnHit( attacker, defender );
|
|
|
|
if ( !Core.AOS && (attacker.Player || attacker.Body.IsHuman) && Layer == Layer.TwoHanded && (attacker.Skills[SkillName.Anatomy].Value / 400.0) >= Utility.RandomDouble() )
|
|
{
|
|
StatMod mod = defender.GetStatMod( "Concussion" );
|
|
|
|
if ( mod == null )
|
|
{
|
|
defender.SendMessage( "You receive a concussion blow!" );
|
|
defender.AddStatMod( new StatMod( StatType.Int, "Concussion", -(defender.RawInt / 2), TimeSpan.FromSeconds( 30.0 ) ) );
|
|
|
|
attacker.SendMessage( "You deliver a concussion blow!" );
|
|
attacker.PlaySound( 0x308 );
|
|
}
|
|
}
|
|
}
|
|
}
|
|
} |