- [X] Cleans up gump packets
- [X] Adds event loop task synchronization
- [X] Moves timer pause and cleans up the delay task timer class
- [X] Cleans up the conserve cpu
- [X] Renames variables to make them consistent with the new style
- [X] Removes process delta recursion checking.
- [X] Properly diposes net states. This fixes edge cases that may cause hanging connections to stay open longer than they should.
- [X] Fixes an issue with gump items not compiling properly
Users can now utilize `Timer.Pause()` since the code will be executed on the proper thread.
```cs
public void async void Talk()
{
_canTalk = false;
await Timer.Pause(Utility.RandomMinMax(5000, 8000)); // Talk after 5-8 seconds
DoTalk();
await Timer.Pause(Utility.RandomMinMax(12000, 25000)); // Reset ability to talk after 12-25 seconds
_canTalk = true;
}
```
78 lines
2.6 KiB
C#
78 lines
2.6 KiB
C#
/*************************************************************************
|
|
* ModernUO *
|
|
* Copyright (C) 2019-2021 - ModernUO Development Team *
|
|
* Email: hi@modernuo.com *
|
|
* File: EventLoopTasks.cs *
|
|
* *
|
|
* This program is free software: you can redistribute it and/or modify *
|
|
* it under the terms of the GNU General Public License as published by *
|
|
* the Free Software Foundation, either version 3 of the License, or *
|
|
* (at your option) any later version. *
|
|
* *
|
|
* You should have received a copy of the GNU General Public License *
|
|
* along with this program. If not, see <http://www.gnu.org/licenses/>. *
|
|
*************************************************************************/
|
|
|
|
using System;
|
|
using System.Collections.Concurrent;
|
|
using System.Threading;
|
|
|
|
namespace Server
|
|
{
|
|
public sealed class EventLoopContext : SynchronizationContext
|
|
{
|
|
private readonly ConcurrentQueue<Action> _queue;
|
|
private readonly Thread _mainThread;
|
|
|
|
public EventLoopContext()
|
|
{
|
|
_queue = new ConcurrentQueue<Action>();
|
|
_mainThread = Thread.CurrentThread;
|
|
}
|
|
|
|
public override SynchronizationContext CreateCopy() => new EventLoopContext();
|
|
|
|
public override void Post(SendOrPostCallback d, object state) => _queue.Enqueue(() => d(state));
|
|
|
|
public override void Send(SendOrPostCallback d, object state)
|
|
{
|
|
if (Thread.CurrentThread == _mainThread)
|
|
{
|
|
d(state);
|
|
return;
|
|
}
|
|
|
|
AutoResetEvent evt = new AutoResetEvent(false);
|
|
|
|
_queue.Enqueue(() =>
|
|
{
|
|
d(state);
|
|
evt.Set();
|
|
});
|
|
|
|
evt.WaitOne();
|
|
}
|
|
|
|
public int ExecuteTasks()
|
|
{
|
|
if (Thread.CurrentThread != _mainThread)
|
|
{
|
|
throw new Exception("Called EventLoop.ExecuteTasks on incorrect thread!");
|
|
}
|
|
|
|
var count = _queue.Count;
|
|
|
|
for (int i = 0; i < count; i++)
|
|
{
|
|
if (!_queue.TryDequeue(out var a))
|
|
{
|
|
return count;
|
|
}
|
|
|
|
a();
|
|
}
|
|
|
|
return count;
|
|
}
|
|
}
|
|
}
|