ModernUO/Projects/Server/Network/NetState
Kamron Batman ea5d09a7d7
fix(core): Fixes map issues at New Haven (#509)
- [X] Fixes map issues at New Haven by turning off static diffs
- [X] Some code cleanup and reformatting of tile matrix, tile matrix patch, and tile data
- [X] Adds NetState.Flush for generating spawners so it doesn't feel like the server is frozen
- [X] Reverts NativeReader changes from a while back.
- [X] Adds more string reading for BufferReader.


Notes:
BufferReader is still `little endian` compared to `SpanReader` which is `big endian` (for packets). To that end, the RunUO deserialization `ReadString()` was made obsolete since it is ambiguous, and contains extra fields other than simply reading a string. Furthermore, we shouldn't be using UTF8 (for now) since it is slow.
2021-02-14 16:06:49 -08:00
..
DumpNetStates.cs fix(core): Tightens the network stack (#479) 2021-02-07 23:30:56 -08:00
NetState.ClientVersion.cs fix(core): Fixes map issues at New Haven (#509) 2021-02-14 16:06:49 -08:00
NetState.cs fix(network): Removes error messages for socket exceptions (#503) 2021-02-09 10:37:38 -08:00
NetState.Fastwalk.cs Updates movement packets & Fastwalk (#324) 2020-11-26 23:53:47 -08:00
ProtocolChanges.cs Breaks out NetState (#275) 2020-10-17 20:56:40 -07:00