ModernUO/Distribution/Data
Jack 9f39198fab
feat: Adds pre-T2A-pub15 bounty system (#2377)
# Bounty Boards

<img width="717" height="382" alt="image" src="https://github.com/user-attachments/assets/455e5206-47d8-4449-805c-19b143d059e5" />
<img width="918" height="637" alt="image" src="https://github.com/user-attachments/assets/e78e1ca2-62b8-4abf-8f69-21438bb1b759" />
<img width="340" height="296" alt="image" src="https://github.com/user-attachments/assets/fd17d7e6-8c53-47df-ac58-a89ea3ef665e" />

## Setup
* Setup as part of decorate when bounty system is enabled
  * Several bounty board locations with a WarriorGuard spawner in front of the board. Guard spawns and idles around 5 range.

## Tests

### ReportBountyMurdererGump
* Follows same behaviour as ReportMurdererGump
* Extracted common logic
* Didn't use staticgump due to several dynamic parts including input
* Optional bounty with validation >0 and <bankbox.total
* Murder report is honored either way

### Bounty boards
* Open bounty board with many bounties, no bounties
* Keep a bounty board open, invalidate a bounty by turning in the head, then try to click on the post of the now invalid post. As expected: does nothing
* Bounty messages use the last murder time as their post date and expire in 14 days
* Bounty boards/messages are not reliant on serialization; they use serialized fields from MurderContext to build messages when clicked.
* Bounty messages use synthetic serials so they do not have to persist bounty messages as items. They are constructed and sent as raw packets when needed.
* Players only appear on the bounty board if they are a murderer (though a non-murderer can technically still have a bounty if they decayed kills)
* Tested skin/hair color descriptions vs a dozen spot checks

### Head turn in behaviour
* Guard accepts head
  * Bounty -> gives bounty
  * No bounty -> generic response
  * Expired head (24h) -> generic response

NOTE: CUO "latest" has a bug with bounty/bulletinmessages that causes overflow outside of the container. It has nothing to do with this PR. It is fixed here in CUO https://github.com/ClassicUO/ClassicUO/pull/1871

# Murderer title

Bounty system and "murderer" title eliminated in [pub16](https://uo.com/wiki/ultima-online-wiki/technical/previous-publishes/2002-2/publish-16-part-2-5-23rd-july/). So UO:LBR and before had bounties and murderer title.

# Pre-T2A caveat

There were differences in pre-T2A, but this cannot be currently implemented because we do not have any pre-T2A systems in general, so at least for now, behavior is consistent with later eras. Pre-T2A was a whole other ballgame, but the bounty system still worked similarly.
2026-03-22 12:35:16 -07:00
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Bulk Orders Fixes more line ending issues (#267) 2020-09-27 13:54:56 -07:00
commands feat: Adds Network Packet Documentation (#2302) 2026-01-01 17:52:56 -08:00
Components Fixes more line ending issues (#267) 2020-09-27 13:54:56 -07:00
Decoration feat: Adds pre-T2A-pub15 bounty system (#2377) 2026-03-22 12:35:16 -07:00
Items feat: Adds item graphic size to Bounds.bin and makes item graphic offset available to gumps (#2115) 2025-02-10 19:31:39 -08:00
Locations fix(admin): Fixes Tokuno Go Locations (#602) 2021-05-15 19:07:28 -07:00
Professions fix: Updates professions & new player gargish equipment (#819) 2021-10-16 10:48:58 -07:00
Spawns feat: Deduplicates spawns. Adds spawnbounds where needed. (#2299) 2025-12-30 00:21:03 -08:00
assemblies.json fix: Fixes assembly loading. (#759) 2021-09-03 23:35:44 -07:00
bodyTable.cfg Fixes more line ending issues (#267) 2020-09-27 13:54:56 -07:00
categorization.json fix: Fixes NPE in champ titles (#1434) 2023-07-28 00:39:10 -07:00
containers.cfg Fixes more line ending issues (#267) 2020-09-27 13:54:56 -07:00
expansions.json fix: Fixes expansions.json to correctly reflect name of supported feature flags (#1471) 2023-08-25 11:55:36 -07:00
map-definitions.json fix(core): Moves map definitions and cleans up loading maps, regions, and tiles (#431) 2021-01-25 11:05:52 -08:00
MLQuests.cfg Fixes more line ending issues (#267) 2020-09-27 13:54:56 -07:00
names.json Updates Data to JSON (#159) 2020-06-19 13:53:18 -07:00
npc-speeds.json fix: Reverts to RunUO speeds, fixes direction glitching, adds movement speed interpolation (#1695) 2024-03-18 14:13:41 -07:00
pageresponse.cfg Fixes more line ending issues (#267) 2020-09-27 13:54:56 -07:00
regions.json fix: Fix unguarded/termur regions in regions.json (#1723) 2024-04-07 13:30:35 -07:00
shrink.json fix(shrink): Changes shrink table to use json (#446) 2021-02-03 16:58:50 -08:00
signs.cfg Fixes more line ending issues (#267) 2020-09-27 13:54:56 -07:00
skills.json feat: Adds configurable skill and stat gain (#1489) 2023-10-14 12:02:36 -07:00
teleporters.json fix: Update Hythloth teleport locations in Felucca and Trammel to new coordinates to prevent looping and stuck. (#2012) 2024-12-17 08:59:36 -08:00
treasure.cfg Fixes more line ending issues (#267) 2020-09-27 13:54:56 -07:00