## Summary Migrates 16 player-facing legacy `Gump` subclasses in the Veteran Rewards system to `DynamicGump` or `StaticGump<T>`, renames every nested `InternalGump`/`ConfirmGump` to system-prefixed names, and updates external callers to use new static `DisplayTo` entry points. ### Reward chain (Engines/Veteran Rewards) | Gump | Base type | Reasoning | |---|---|---| | `RewardNoticeGump` | `StaticGump<T>` | Fixed layout | | `RewardChoiceGump` | `DynamicGump` | Layout shape varies (per-player categories, entries, pages) | | `RewardConfirmGump` | `DynamicGump` | `entry.Name` is a dynamic cliloc per reward (cliloc rule) | | `RewardOptionGump` | `DynamicGump` | Title cliloc and per-option clilocs are dynamic (cliloc rule) | | `RewardDemolitionGump` | `DynamicGump` | `question` cliloc is dynamic per caller (cliloc rule) | ### Statue (Engines/Veteran Rewards/Character Statue Maker) | Gump | Base type | Reasoning | |---|---|---| | `CharacterStatueGump` | `DynamicGump` | Pose/Direction/Material labels are dynamic clilocs (cliloc rule) | | `CharacterPlinthGump` | `DynamicGump` | `statue.Name`, sculpted-on date, and statue-type cliloc are dynamic (cliloc rule) | ### Decorations (Items/Special/Veteran Rewards) — every `InternalGump` renamed | Original | New name | Base type | Reasoning | |---|---|---|---| | `Banner.InternalGump` | `BannerGump` | `StaticGump<T>` | Fully fixed item-id picker over `Start..End` range | | `Brazier.InternalGump` | `BrazierGump` | `StaticGump<T>` | Fixed two-item picker | | `Cannon.InternalGump` | `CannonGump` | `DynamicGump` | `keg.Validate()` value passed as `~1_CHARGES~` arg (cliloc-arg rule) | | `DecorativeShield.InternalGump` | `DecorativeShieldGump` | `StaticGump<T>` | Fixed item picker over a constant range | | `DecorativeShield.FacingGump` | `DecorativeShieldFacingGump` | `DynamicGump` | Item ids depend on instance state | | `HangingSkeleton.InternalGump` | `HangingSkeletonGump` | `StaticGump<T>` | Fixed item picker (5 hard-coded ids) | | `PottedCactus.InternalGump` | `PottedCactusGump` | `StaticGump<T>` | Fixed 6-item picker | | `StoneAnkh.InternalGump` | `StoneAnkhGump` | `StaticGump<T>` | Fixed two-direction picker | | `WallBanner.InternalGump` | `WallBannerGump` | `StaticGump<T>` | Fixed 30-banner picker across 5 pages | | `WeaponEngravingTool.InternalGump` | `WeaponEngravingToolGump` | `StaticGump<T>` | Fixed text-entry dialog | | `WeaponEngravingTool.ConfirmGump` | `WeaponEngravingToolConfirmGump` | `DynamicGump` | Layout branches on `guildmaster != null` | ### External callers updated `RewardSystem`, `CharacterStatue`, `FireFliesDeed`, `FlamingHead`, `Banner`, `DecorativeShield`, `HangingSkeleton`, `StoneAnkh` (RewardDemolitionGump callers); `AnkhOfSacrifice`, `Cannon`, `MiningCart`, `MinotaurStatue`, `TreeStump` (RewardOptionGump callers); `TinkerGuildmaster` (engraver confirm gump). The pre-existing `FacingGump` inside `Banner.cs` (already `DynamicGump`) was left as-is — it is private, nested inside `InternalTarget`, and never referenced outside.
98 lines
2.7 KiB
C#
98 lines
2.7 KiB
C#
using Server.Gumps;
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using Server.Items;
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using Server.Network;
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namespace Server.Engines.VeteranRewards;
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public class RewardConfirmGump : DynamicGump
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{
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private readonly RewardEntry _entry;
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private readonly Mobile _from;
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public override bool Singleton => true;
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private RewardConfirmGump(Mobile from, RewardEntry entry) : base(0, 0)
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{
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_from = from;
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_entry = entry;
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}
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public static void DisplayTo(Mobile from, RewardEntry entry)
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{
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if (from?.NetState == null || entry == null)
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{
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return;
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}
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from.SendGump(new RewardConfirmGump(from, entry));
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}
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protected override void BuildLayout(ref DynamicGumpBuilder builder)
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{
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builder.AddPage();
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builder.AddBackground(10, 10, 500, 300, 2600);
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builder.AddHtmlLocalized(30, 55, 300, 35, 1006000); // You have selected:
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if (_entry.NameString != null)
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{
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builder.AddHtml(335, 55, 150, 35, _entry.NameString);
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}
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else
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{
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builder.AddHtmlLocalized(335, 55, 150, 35, _entry.Name);
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}
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builder.AddHtmlLocalized(30, 95, 300, 35, 1006001); // This will be assigned to this character:
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builder.AddLabel(335, 95, 0, _from.RawName);
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// Are you sure you wish to select this reward for this character?
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// You will not be able to transfer this reward to another character on another shard.
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// Click 'ok' below to confirm your selection or 'cancel' to go back to the selection screen.
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builder.AddHtmlLocalized(35, 160, 450, 90, 1006002, true, true);
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builder.AddButton(60, 265, 4005, 4007, 1);
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builder.AddHtmlLocalized(95, 266, 150, 35, 1006044); // Ok
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builder.AddButton(295, 265, 4017, 4019, 0);
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builder.AddHtmlLocalized(330, 266, 150, 35, 1006045); // Cancel
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}
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public override void OnResponse(NetState sender, in RelayInfo info)
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{
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if (info.ButtonID == 1)
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{
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if (!RewardSystem.HasAccess(_from, _entry))
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{
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return;
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}
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var item = _entry.Construct();
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if (item != null)
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{
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if (item is RedSoulstone soulstone)
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{
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soulstone.Account = _from.Account.Username;
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}
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if (RewardSystem.ConsumeRewardPoint(_from))
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{
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_from.AddToBackpack(item);
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}
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else
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{
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item.Delete();
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}
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}
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}
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RewardSystem.ComputeRewardInfo(_from, out var cur, out var max);
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if (cur < max)
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{
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RewardNoticeGump.DisplayTo(_from);
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}
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}
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}
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