ModernUO/Scripts/Items/Maps/CityMap.cs
2018-08-14 06:16:50 +08:00

52 lines
1 KiB
C#

using System;
using Server;
namespace Server.Items
{
public class CityMap : MapItem
{
[Constructible]
public CityMap()
{
SetDisplay( 0, 0, 5119, 4095, 400, 400 );
}
public override void CraftInit( Mobile from )
{
double skillValue = from.Skills[SkillName.Cartography].Value;
int dist = 64 + (int)(skillValue * 4);
if ( dist < 200 )
dist = 200;
int size = 32 + (int)(skillValue * 2);
if ( size < 200 )
size = 200;
else if ( size > 400 )
size = 400;
SetDisplay( from.X - dist, from.Y - dist, from.X + dist, from.Y + dist, size, size );
}
public override int LabelNumber => 1015231; // city map
public CityMap( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}