- [X] Removes network pause/resume - [X] Adds back packet profiler - [X] Adds state machine to keep track and trace netstates - [X] Changes NetState.Running back to using an interlock exchange - [X] Adds preliminary packet throttling support ### Packet Throttling - `[GetThrottle <packetId>` to get the delay in milliseconds for that packet - `[SetThrottle <packetId> <delay>` to set the delay in milliseconds for that packet The settings are saved to `Configuration/throttles.json`
67 lines
2.7 KiB
C#
67 lines
2.7 KiB
C#
/*************************************************************************
|
|
* ModernUO *
|
|
* Copyright 2019-2020 - ModernUO Development Team *
|
|
* Email: hi@modernuo.com *
|
|
* File: NetworkSocket.cs *
|
|
* *
|
|
* This program is free software: you can redistribute it and/or modify *
|
|
* it under the terms of the GNU General Public License as published by *
|
|
* the Free Software Foundation, either version 3 of the License, or *
|
|
* (at your option) any later version. *
|
|
* *
|
|
* You should have received a copy of the GNU General Public License *
|
|
* along with this program. If not, see <http://www.gnu.org/licenses/>. *
|
|
*************************************************************************/
|
|
|
|
using System;
|
|
using System.Collections.Generic;
|
|
using System.Net;
|
|
using System.Net.Sockets;
|
|
using System.Runtime.CompilerServices;
|
|
using System.Threading.Tasks;
|
|
|
|
namespace Server.Network
|
|
{
|
|
public class NetworkSocket : ISocket
|
|
{
|
|
private readonly Socket _connection;
|
|
|
|
public Socket Connection
|
|
{
|
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
|
get => _connection;
|
|
}
|
|
|
|
public EndPoint LocalEndPoint
|
|
{
|
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
|
get => _connection.LocalEndPoint;
|
|
}
|
|
|
|
public EndPoint RemoteEndPoint
|
|
{
|
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
|
get => _connection.RemoteEndPoint;
|
|
}
|
|
|
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
|
public NetworkSocket(Socket connection) => _connection = connection;
|
|
|
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
|
public Task<int> SendAsync(IList<ArraySegment<byte>> buffers, SocketFlags flags) =>
|
|
_connection.SendAsync(buffers, flags);
|
|
|
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
|
public int Send(IList<ArraySegment<byte>> buffers, SocketFlags flags) => _connection.Send(buffers, flags);
|
|
|
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
|
public Task<int> ReceiveAsync(IList<ArraySegment<byte>> buffers, SocketFlags flags) =>
|
|
_connection.ReceiveAsync(buffers, flags);
|
|
|
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
|
public void Shutdown(SocketShutdown how) => _connection.Shutdown(how);
|
|
|
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
|
public void Close() => _connection.Close();
|
|
}
|
|
}
|