### Summary
Adds back the `SocketConnected` event. This event only fires asynchronously! (TcpServer thread).
Example:
```cs
public static void Configure()
{
TcpServer.EventSink.SocketConnected += OnSocketConnected;
}
// WARNING: Executed on the TcpServer thread!
private static void OnSocketConnected(TcpServer.SocketConnectedEventArgs args)
{
if (... logic here...)
{
AdminFirewall.Add(((IPEndPoint)Socket.RemoteEndPoint)!.Address);
}
}
```
321 lines
9.7 KiB
C#
321 lines
9.7 KiB
C#
/*************************************************************************
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* ModernUO *
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* Copyright 2019-2024 - ModernUO Development Team *
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* Email: hi@modernuo.com *
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* File: TcpServer.cs *
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* *
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* This program is free software: you can redistribute it and/or modify *
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* it under the terms of the GNU General Public License as published by *
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* the Free Software Foundation, either version 3 of the License, or *
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* (at your option) any later version. *
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* *
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* You should have received a copy of the GNU General Public License *
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* along with this program. If not, see <http://www.gnu.org/licenses/>. *
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*************************************************************************/
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using System;
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using System.Collections.Concurrent;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using System.Net;
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using System.Net.NetworkInformation;
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using System.Net.Sockets;
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using System.Runtime.CompilerServices;
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using System.Threading;
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using Server.Logging;
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using Server.Misc;
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namespace Server.Network;
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public static class TcpServer
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{
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private static readonly ILogger logger = LogFactory.GetLogger(typeof(TcpServer));
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private const long ListenerErrorMessageDelay = 10000; // 10 seconds
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private static long _nextMaximumSocketsReachedMessage;
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private static readonly SemaphoreSlim _queueSemaphore = new(0);
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private static readonly ConcurrentQueue<Socket> _connectingQueue = [];
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private static Thread _processConnectionsThread;
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// Sanity. 256 * 1024 * 4096 = ~1.3GB of ram
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public static int MaxConnections { get; set; }
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public static IPEndPoint[] ListeningAddresses { get; private set; }
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public static Socket[] Listeners { get; private set; }
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public static ConcurrentQueue<NetState> ConnectedQueue { get; } = [];
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public static void Configure()
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{
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MaxConnections = ServerConfiguration.GetOrUpdateSetting("tcpServer.maxConnections", 4096);
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}
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public static void Start()
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{
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_processConnectionsThread = new Thread(ProcessConnections);
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_processConnectionsThread.Start();
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}
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public static IEnumerable<IPEndPoint> GetListeningAddresses(IPEndPoint ipep) =>
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NetworkInterface.GetAllNetworkInterfaces().SelectMany(adapter =>
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adapter.GetIPProperties().UnicastAddresses
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.Where(uip => ipep.AddressFamily == uip.Address.AddressFamily)
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.Select(uip => new IPEndPoint(uip.Address, ipep.Port))
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);
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public static Socket CreateListener(IPEndPoint ipep)
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{
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var listener = new Socket(ipep.AddressFamily, SocketType.Stream, ProtocolType.Tcp)
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{
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LingerState = new LingerOption(false, 0),
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ExclusiveAddressUse = true,
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NoDelay = true,
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Blocking = false,
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SendBufferSize = 64 * 1024,
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ReceiveBufferSize = 64 * 1024
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};
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try
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{
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listener.Bind(ipep);
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listener.Listen(256);
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return listener;
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}
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catch (SocketException se)
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{
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// WSAEADDRINUSE
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if (se.ErrorCode == 10048)
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{
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logger.Warning("Listener: {Address}:{Port}: Failed (In Use)", ipep.Address, ipep.Port);
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}
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// WSAEADDRNOTAVAIL
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else if (se.ErrorCode == 10049)
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{
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logger.Warning("Listener {Address}:{Port}: Failed (Unavailable)", ipep.Address, ipep.Port);
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}
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else
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{
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logger.Warning(se, "Listener Exception:");
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}
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}
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return null;
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}
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private static async void BeginAcceptingSockets(object state)
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{
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if (state is not Socket listener)
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{
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return;
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}
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var cancellationToken = Core.ClosingTokenSource.Token;
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while (!cancellationToken.IsCancellationRequested)
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{
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try
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{
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var socket = await listener.AcceptAsync(cancellationToken);
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_connectingQueue.Enqueue(socket);
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_queueSemaphore.Release();
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}
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catch (OperationCanceledException)
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{
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return;
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}
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catch
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{
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// ignored
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}
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}
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listener.Close();
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}
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private static void ProcessConnections()
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{
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var cancellationToken = Core.ClosingTokenSource.Token;
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HashSet<IPEndPoint> listeningAddresses = [];
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List<Socket> listeners = [];
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foreach (var ipep in ServerConfiguration.Listeners)
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{
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var listener = CreateListener(ipep);
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if (listener == null)
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{
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continue;
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}
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bool added;
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if (ipep.Address.Equals(IPAddress.Any) || ipep.Address.Equals(IPAddress.IPv6Any))
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{
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var beforeCount = listeningAddresses.Count;
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listeningAddresses.UnionWith(GetListeningAddresses(ipep));
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added = listeningAddresses.Count > beforeCount;
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}
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else
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{
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added = listeningAddresses.Add(ipep);
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}
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if (added)
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{
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listeners.Add(listener);
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new Thread(BeginAcceptingSockets).Start(listener);
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}
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}
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foreach (var ipep in listeningAddresses)
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{
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logger.Information("Listening: {Address}:{Port}", ipep.Address, ipep.Port);
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}
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ListeningAddresses = listeningAddresses.ToArray();
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Listeners = listeners.ToArray();
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while (true)
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{
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try
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{
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while (!cancellationToken.IsCancellationRequested)
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{
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_queueSemaphore.Wait(cancellationToken);
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Firewall.ProcessQueue();
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if (_connectingQueue.TryDequeue(out var socket))
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{
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ProcessConnection(socket);
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}
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}
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return;
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}
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catch (OperationCanceledException)
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{
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return;
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}
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catch (Exception e)
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{
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logger.Error(e, "Error occurred in ProcessConnections");
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}
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}
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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private static void CloseSocket(Socket socket)
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{
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try
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{
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socket.Shutdown(SocketShutdown.Both);
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}
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catch
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{
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// ignored
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}
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socket.Close();
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}
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private static void ProcessConnection(Socket socket)
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{
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var ipLimiter = IPLimiter.Enabled;
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try
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{
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var remoteIP = ((IPEndPoint)socket.RemoteEndPoint)!.Address;
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if (NetState.Instances.Count >= MaxConnections)
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{
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var ticks = Core.TickCount;
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if (ticks - _nextMaximumSocketsReachedMessage > 0)
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{
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if (socket.RemoteEndPoint is IPEndPoint ipep)
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{
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var ip = ipep.Address.ToString();
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logger.Warning("{Address} Failed (Maximum connections reached)", ip);
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}
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_nextMaximumSocketsReachedMessage = ticks + ListenerErrorMessageDelay;
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}
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CloseSocket(socket);
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return;
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}
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if (ipLimiter && !IPLimiter.Verify(remoteIP))
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{
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TraceDisconnect("Past IP limit threshold", remoteIP);
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logger.Debug("{Address} Past IP limit threshold", remoteIP);
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CloseSocket(socket);
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return;
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}
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var firewalled = Firewall.IsBlocked(remoteIP);
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if (!firewalled)
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{
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var socketConnectedArgs = new SocketConnectedEventArgs(socket);
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EventSink.InvokeSocketConnected(socketConnectedArgs);
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firewalled = !socketConnectedArgs.ConnectionAllowed;
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}
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if (firewalled)
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{
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TraceDisconnect("Firewalled", remoteIP);
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logger.Debug("{Address} Firewalled", remoteIP);
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CloseSocket(socket);
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return;
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}
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var ns = new NetState(socket);
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ConnectedQueue.Enqueue(ns);
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}
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catch
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{
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// ignored
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}
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}
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private static void TraceDisconnect(string reason, IPAddress ip)
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{
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try
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{
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using StreamWriter op = new StreamWriter("network-socket-disconnects.log", true);
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op.WriteLine($"# {Core.Now}");
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op.WriteLine($"Address: {ip}");
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op.WriteLine(reason);
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op.WriteLine();
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op.WriteLine();
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}
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catch
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{
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// ignored
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}
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}
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public static class EventSink
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{
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// IMPORTANT: This is executed asynchronously! Do not run any game thread code on these delegates!
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public static event Action<SocketConnectedEventArgs> SocketConnected;
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internal static void InvokeSocketConnected(SocketConnectedEventArgs context) =>
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SocketConnected?.Invoke(context);
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}
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public class SocketConnectedEventArgs
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{
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public Socket Socket { get; }
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public bool ConnectionAllowed { get; set; } = true;
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internal SocketConnectedEventArgs(Socket socket) => Socket = socket;
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}
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}
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