ModernUO/Projects/Server/Items/Containers.cs

108 lines
2.8 KiB
C#

using ModernUO.Serialization;
using Server.Accounting;
using Server.Network;
namespace Server.Items;
[SerializationGenerator(0, false)]
public partial class BankBox : Container
{
[SerializableField(0, setter: "private")]
private Mobile _owner;
[SerializableField(1, setter: "private")]
private bool _opened;
public BankBox(Mobile owner) : base(0xE7C)
{
Layer = Layer.Bank;
Movable = false;
Owner = owner;
}
public override int DefaultMaxWeight => 0;
public override bool IsVirtualItem => true;
public static bool SendDeleteOnClose { get; set; }
public void Open()
{
Opened = true;
if (Owner != null)
{
Owner.PrivateOverheadMessage(
MessageType.Regular,
0x3B2,
true,
$"Bank container has {TotalItems} items, {TotalWeight} stones",
Owner.NetState
);
Owner.NetState?.SendEquipUpdate(this);
DisplayTo(Owner);
}
}
[AfterDeserialization]
private void AfterDeserialization()
{
if (Owner == null)
{
Timer.DelayCall(Delete);
}
}
public void Close()
{
Opened = false;
if (SendDeleteOnClose)
{
Owner?.NetState.SendRemoveEntity(Serial);
}
}
public override void OnSingleClick(Mobile from)
{
}
public override void OnDoubleClick(Mobile from)
{
}
public override DeathMoveResult OnParentDeath(Mobile parent) => DeathMoveResult.RemainEquipped;
public override bool IsAccessibleTo(Mobile check) =>
(check == Owner && Opened || check.AccessLevel >= AccessLevel.GameMaster) && base.IsAccessibleTo(check);
public override bool OnDragDrop(Mobile from, Item dropped) =>
(from == Owner && Opened || from.AccessLevel >= AccessLevel.GameMaster) && base.OnDragDrop(from, dropped);
public override bool OnDragDropInto(Mobile from, Item item, Point3D p) =>
(from == Owner && Opened || from.AccessLevel >= AccessLevel.GameMaster) &&
base.OnDragDropInto(from, item, p);
public override bool CheckHold(Mobile m, Item item, bool message, bool checkItems, int plusItems, int plusWeight)
{
// This is a horrible hack.
// TODO: Refactor this by moving BankBox out of the core.
if (AccountGold.Enabled && AccountGold.ConvertOnBank && item.GetType().Name is "Gold" or "BankCheck")
{
return true;
}
return base.CheckHold(m, item, message, checkItems, plusItems, plusWeight);
}
public override int GetTotal(TotalType type)
{
if (AccountGold.Enabled && Owner?.Account != null && type == TotalType.Gold)
{
return Owner.Account.TotalGold;
}
return base.GetTotal(type);
}
}