http://www.runuo.com/community/threads/ready-missing-system-message-your-pet-looks-happier.450209/ Not all powerscrolls do drop - Ninjitsu, Bushido etc. http://www.runuo.com/community/threads/ready-not-all-powerscrolls-do-drop.459974/ Savage Kin Paint Wrong Skill Requirement + Wrong Success Chance http://www.runuo.com/community/threads/ready-savage-kin-paint-wrong-skill-requirement-wrong-success-chance.455360/ Hag Quest - Stew, can't eat it http://www.runuo.com/community/threads/ready-hag-quest-stew.454406/ Giant Blue Beetles shouldn't need beating into submission after being tamed once http://www.runuo.com/community/threads/ready-giant-blue-beetles.450205/ Greater Dragon Fame/Karma Doesn't Match OSI http://www.runuo.com/community/threads/ready-greater-dragon-fame-karma-doesnt-match-osi.472206/ Resizing Houses, you can resize a house by using a command under the house sign http://www.runuo.com/community/threads/ready-resizing-houses.414762/ Crafted Shield Resists are wrong on RunUO http://www.runuo.com/community/threads/ready-crafted-shield-resists.454186/ Yomotsu Mines, you should not be able to recall out of there. http://www.runuo.com/community/threads/ready-yomotsu-mines.445486/ Missing Necro Icons in the Buff/Debuff Bar http://www.runuo.com/community/threads/ready-missing-necro-icons-in-the-buff-debuff-bar.450872/ Chivalry Spells, you are allowed to attempt casting of spells outside of your skill range without a system message http://www.runuo.com/community/threads/ready-chivalry-spells.450757/ Tinker tools use a different graphic on OSI http://www.runuo.com/community/threads/ready-tinker-tools.460690/ Tinkering should not be required when crafted a Tetsubo http://www.runuo.com/community/threads/ready-wrong-skill-requirement-carpentry-wrong-success-chances.455342/ Carpentry-Small+Large Beds -Wrong Success Chance http://www.runuo.com/community/threads/ready-carpentry-small-large-beds-wrong-success-chance.455794/ Telekinesis, various changes to behaviour with items http://www.runuo.com/community/threads/ready-telekinesis.455250/ Forensic Evaluation Various issues http://www.runuo.com/community/threads/ready-forensic-evaluation-various-issues-merged.458700/ Animate Dead Corpses, you cannot carve the corpse after it's used http://www.runuo.com/community/threads/ready-animate-dead-corpses.453823/ You should be able to use begging skill while riding http://www.runuo.com/community/threads/ready-begging-while-riding.466174/ Crafting Mod Lower Requirements should only appear on shields http://www.runuo.com/community/threads/ready-crafting-mod-lower-requirements.452112/ You should be revealed While Taking Poison/Strangle Damage http://www.runuo.com/community/threads/ready-you-never-reveal-while-taking-poison-strangle-damage.456946/ Insurance messages don't do the math! http://www.runuo.com/community/threads/ready-insurance-messages-dont-do-the-math.454928/ Slayers should work on area of effect spells http://www.runuo.com/community/threads/ready-slayers-should-work-on-area-of-effect-spells.448774/ You should not be able to use any travel spell in Heartwood http://www.runuo.com/community/threads/ready-heartwood.457379/ Welcome Back To The House Friend message does not show post-AoS http://www.runuo.com/community/threads/ready-welcome-back-to-the-house-friend.415924/ Giant Beetle speed should be very fast when magery spells are cast on it http://www.runuo.com/community/threads/ready-giant-beetle.417848/
390 lines
No EOL
13 KiB
C#
390 lines
No EOL
13 KiB
C#
using System;
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using System.Collections;
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using Server;
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using Server.Targeting;
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using Server.Network;
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using Server.Mobiles;
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using Server.Factions;
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using Server.Spells;
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using Server.Spells.Spellweaving;
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namespace Server.SkillHandlers
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{
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public class AnimalTaming
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{
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private static Hashtable m_BeingTamed = new Hashtable();
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public static void Initialize()
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{
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SkillInfo.Table[(int)SkillName.AnimalTaming].Callback = new SkillUseCallback( OnUse );
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}
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private static bool m_DisableMessage;
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public static bool DisableMessage
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{
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get{ return m_DisableMessage; }
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set{ m_DisableMessage = value; }
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}
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public static TimeSpan OnUse( Mobile m )
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{
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m.RevealingAction();
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m.Target = new InternalTarget();
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m.RevealingAction();
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if ( !m_DisableMessage )
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m.SendLocalizedMessage( 502789 ); // Tame which animal?
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return TimeSpan.FromHours( 6.0 );
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}
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public static bool CheckMastery( Mobile tamer, BaseCreature creature )
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{
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BaseCreature familiar = (BaseCreature)Spells.Necromancy.SummonFamiliarSpell.Table[tamer];
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if ( familiar != null && !familiar.Deleted && familiar is DarkWolfFamiliar )
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{
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if ( creature is DireWolf || creature is GreyWolf || creature is TimberWolf || creature is WhiteWolf || creature is BakeKitsune )
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return true;
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}
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return false;
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}
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public static bool MustBeSubdued( BaseCreature bc )
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{
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if (bc.Owners.Count > 0) { return false; } //Checks to see if the animal has been tamed before
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return bc.SubdueBeforeTame && (bc.Hits > (bc.HitsMax / 10));
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}
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public static void ScaleStats( BaseCreature bc, double scalar )
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{
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if ( bc.RawStr > 0 )
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bc.RawStr = (int)Math.Max( 1, bc.RawStr * scalar );
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if ( bc.RawDex > 0 )
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bc.RawDex = (int)Math.Max( 1, bc.RawDex * scalar );
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if ( bc.RawInt > 0 )
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bc.RawInt = (int)Math.Max( 1, bc.RawInt * scalar );
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if ( bc.HitsMaxSeed > 0 )
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{
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bc.HitsMaxSeed = (int)Math.Max( 1, bc.HitsMaxSeed * scalar );
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bc.Hits = bc.Hits;
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}
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if ( bc.StamMaxSeed > 0 )
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{
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bc.StamMaxSeed = (int)Math.Max( 1, bc.StamMaxSeed * scalar );
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bc.Stam = bc.Stam;
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}
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}
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public static void ScaleSkills( BaseCreature bc, double scalar )
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{
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ScaleSkills( bc, scalar, scalar );
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}
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public static void ScaleSkills( BaseCreature bc, double scalar, double capScalar )
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{
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for ( int i = 0; i < bc.Skills.Length; ++i )
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{
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bc.Skills[i].Base *= scalar;
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bc.Skills[i].Cap = Math.Max( 100.0, bc.Skills[i].Cap * capScalar );
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if ( bc.Skills[i].Base > bc.Skills[i].Cap )
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{
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bc.Skills[i].Cap = bc.Skills[i].Base;
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}
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}
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}
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private class InternalTarget : Target
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{
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private bool m_SetSkillTime = true;
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public InternalTarget() : base ( 2, false, TargetFlags.None )
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{
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}
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protected override void OnTargetFinish( Mobile from )
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{
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if ( m_SetSkillTime )
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from.NextSkillTime = DateTime.Now;
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}
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protected override void OnTarget( Mobile from, object targeted )
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{
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from.RevealingAction();
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if ( targeted is Mobile )
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{
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if ( targeted is BaseCreature )
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{
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BaseCreature creature = (BaseCreature)targeted;
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if ( !creature.Tamable )
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{
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creature.PrivateOverheadMessage( MessageType.Regular, 0x3B2, 1049655, from.NetState ); // That creature cannot be tamed.
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}
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else if ( creature.Controlled )
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{
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creature.PrivateOverheadMessage( MessageType.Regular, 0x3B2, 502804, from.NetState ); // That animal looks tame already.
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}
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else if ( from.Female && !creature.AllowFemaleTamer )
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{
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creature.PrivateOverheadMessage( MessageType.Regular, 0x3B2, 1049653, from.NetState ); // That creature can only be tamed by males.
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}
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else if ( !from.Female && !creature.AllowMaleTamer )
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{
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creature.PrivateOverheadMessage( MessageType.Regular, 0x3B2, 1049652, from.NetState ); // That creature can only be tamed by females.
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}
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else if ( creature is CuSidhe && from.Race != Race.Elf )
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{
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creature.PrivateOverheadMessage( MessageType.Regular, 0x3B2, 502801, from.NetState ); // You can't tame that!
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}
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else if ( from.Followers + creature.ControlSlots > from.FollowersMax )
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{
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from.SendLocalizedMessage( 1049611 ); // You have too many followers to tame that creature.
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}
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else if ( creature.Owners.Count >= BaseCreature.MaxOwners && !creature.Owners.Contains( from ) )
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{
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creature.PrivateOverheadMessage( MessageType.Regular, 0x3B2, 1005615, from.NetState ); // This animal has had too many owners and is too upset for you to tame.
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}
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else if ( MustBeSubdued( creature ) )
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{
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creature.PrivateOverheadMessage( MessageType.Regular, 0x3B2, 1054025, from.NetState ); // You must subdue this creature before you can tame it!
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}
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else if ( CheckMastery( from, creature ) || from.Skills[SkillName.AnimalTaming].Value >= creature.MinTameSkill )
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{
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FactionWarHorse warHorse = creature as FactionWarHorse;
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if ( warHorse != null )
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{
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Faction faction = Faction.Find( from );
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if ( faction == null || faction != warHorse.Faction )
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{
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creature.PrivateOverheadMessage( MessageType.Regular, 0x3B2, 1042590, from.NetState ); // You cannot tame this creature.
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return;
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}
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}
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if ( m_BeingTamed.Contains( targeted ) )
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{
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creature.PrivateOverheadMessage( MessageType.Regular, 0x3B2, 502802, from.NetState ); // Someone else is already taming this.
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}
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else if ( creature.CanAngerOnTame && 0.95 >= Utility.RandomDouble() )
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{
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creature.PrivateOverheadMessage( MessageType.Regular, 0x3B2, 502805, from.NetState ); // You seem to anger the beast!
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creature.PlaySound( creature.GetAngerSound() );
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creature.Direction = creature.GetDirectionTo( from );
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if ( from is PlayerMobile && !(( (PlayerMobile)from ).HonorActive || TransformationSpellHelper.UnderTransformation( from, typeof( EtherealVoyageSpell ))))
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creature.Combatant = from;
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}
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else
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{
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m_BeingTamed[targeted] = from;
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from.LocalOverheadMessage( MessageType.Emote, 0x59, 1010597 ); // You start to tame the creature.
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from.NonlocalOverheadMessage( MessageType.Emote, 0x59, 1010598 ); // *begins taming a creature.*
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new InternalTimer( from, creature, Utility.Random( 3, 2 ) ).Start();
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m_SetSkillTime = false;
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}
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}
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else
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{
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creature.PrivateOverheadMessage( MessageType.Regular, 0x3B2, 502806, from.NetState ); // You have no chance of taming this creature.
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}
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}
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else
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{
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((Mobile)targeted).PrivateOverheadMessage( MessageType.Regular, 0x3B2, 502469, from.NetState ); // That being cannot be tamed.
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}
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}
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else
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{
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from.SendLocalizedMessage( 502801 ); // You can't tame that!
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}
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}
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private class InternalTimer : Timer
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{
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private Mobile m_Tamer;
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private BaseCreature m_Creature;
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private int m_MaxCount;
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private int m_Count;
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private bool m_Paralyzed;
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private DateTime m_StartTime;
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public InternalTimer( Mobile tamer, BaseCreature creature, int count ) : base( TimeSpan.FromSeconds( 3.0 ), TimeSpan.FromSeconds( 3.0 ), count )
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{
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m_Tamer = tamer;
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m_Creature = creature;
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m_MaxCount = count;
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m_Paralyzed = creature.Paralyzed;
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m_StartTime = DateTime.Now;
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Priority = TimerPriority.TwoFiftyMS;
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}
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protected override void OnTick()
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{
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m_Count++;
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DamageEntry de = m_Creature.FindMostRecentDamageEntry( false );
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bool alreadyOwned = m_Creature.Owners.Contains( m_Tamer );
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if ( !m_Tamer.InRange( m_Creature, 6 ) )
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{
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m_BeingTamed.Remove( m_Creature );
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m_Tamer.NextSkillTime = DateTime.Now;
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m_Creature.PrivateOverheadMessage( MessageType.Regular, 0x3B2, 502795, m_Tamer.NetState ); // You are too far away to continue taming.
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Stop();
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}
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else if ( !m_Tamer.CheckAlive() )
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{
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m_BeingTamed.Remove( m_Creature );
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m_Tamer.NextSkillTime = DateTime.Now;
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m_Creature.PrivateOverheadMessage( MessageType.Regular, 0x3B2, 502796, m_Tamer.NetState ); // You are dead, and cannot continue taming.
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Stop();
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}
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else if ( !m_Tamer.CanSee( m_Creature ) || !m_Tamer.InLOS( m_Creature ) || !CanPath() )
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{
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m_BeingTamed.Remove( m_Creature );
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m_Tamer.NextSkillTime = DateTime.Now;
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m_Creature.PrivateOverheadMessage( MessageType.Regular, 0x3B2, 1049654, m_Tamer.NetState ); // You do not have a clear path to the animal you are taming, and must cease your attempt.
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Stop();
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}
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else if ( !m_Creature.Tamable )
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{
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m_BeingTamed.Remove( m_Creature );
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m_Tamer.NextSkillTime = DateTime.Now;
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m_Creature.PrivateOverheadMessage( MessageType.Regular, 0x3B2, 1049655, m_Tamer.NetState ); // That creature cannot be tamed.
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Stop();
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}
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else if ( m_Creature.Controlled )
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{
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m_BeingTamed.Remove( m_Creature );
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m_Tamer.NextSkillTime = DateTime.Now;
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m_Creature.PrivateOverheadMessage( MessageType.Regular, 0x3B2, 502804, m_Tamer.NetState ); // That animal looks tame already.
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Stop();
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}
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else if ( m_Creature.Owners.Count >= BaseCreature.MaxOwners && !m_Creature.Owners.Contains( m_Tamer ) )
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{
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m_BeingTamed.Remove( m_Creature );
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m_Tamer.NextSkillTime = DateTime.Now;
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m_Creature.PrivateOverheadMessage( MessageType.Regular, 0x3B2, 1005615, m_Tamer.NetState ); // This animal has had too many owners and is too upset for you to tame.
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Stop();
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}
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else if ( MustBeSubdued( m_Creature ) )
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{
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m_BeingTamed.Remove( m_Creature );
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m_Tamer.NextSkillTime = DateTime.Now;
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m_Creature.PrivateOverheadMessage( MessageType.Regular, 0x3B2, 1054025, m_Tamer.NetState ); // You must subdue this creature before you can tame it!
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Stop();
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}
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else if ( de != null && de.LastDamage > m_StartTime )
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{
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m_BeingTamed.Remove( m_Creature );
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m_Tamer.NextSkillTime = DateTime.Now;
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m_Creature.PrivateOverheadMessage( MessageType.Regular, 0x3B2, 502794, m_Tamer.NetState ); // The animal is too angry to continue taming.
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Stop();
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}
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else if ( m_Count < m_MaxCount )
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{
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m_Tamer.RevealingAction();
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switch ( Utility.Random( 3 ) )
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{
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case 0: m_Tamer.PublicOverheadMessage( MessageType.Regular, 0x3B2, Utility.Random( 502790, 4 ) ); break;
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case 1: m_Tamer.PublicOverheadMessage( MessageType.Regular, 0x3B2, Utility.Random( 1005608, 6 ) ); break;
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case 2: m_Tamer.PublicOverheadMessage( MessageType.Regular, 0x3B2, Utility.Random( 1010593, 4 ) ); break;
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}
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if ( !alreadyOwned ) // Passively check animal lore for gain
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m_Tamer.CheckTargetSkill( SkillName.AnimalLore, m_Creature, 0.0, 120.0 );
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if ( m_Creature.Paralyzed )
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m_Paralyzed = true;
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}
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else
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{
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m_Tamer.RevealingAction();
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m_Tamer.NextSkillTime = DateTime.Now;
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m_BeingTamed.Remove( m_Creature );
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if ( m_Creature.Paralyzed )
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m_Paralyzed = true;
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if ( !alreadyOwned ) // Passively check animal lore for gain
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m_Tamer.CheckTargetSkill( SkillName.AnimalLore, m_Creature, 0.0, 120.0 );
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double minSkill = m_Creature.MinTameSkill + (m_Creature.Owners.Count * 6.0);
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if ( minSkill > -24.9 && CheckMastery( m_Tamer, m_Creature ) )
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minSkill = -24.9; // 50% at 0.0?
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minSkill += 24.9;
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if ( CheckMastery( m_Tamer, m_Creature ) || alreadyOwned || m_Tamer.CheckTargetSkill( SkillName.AnimalTaming, m_Creature, minSkill - 25.0, minSkill + 25.0 ) )
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{
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if ( m_Creature.Owners.Count == 0 ) // First tame
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{
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if ( m_Creature is GreaterDragon )
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{
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ScaleSkills( m_Creature, 0.72, 0.90 ); // 72% of original skills trainable to 90%
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m_Creature.Skills[SkillName.Magery].Base = m_Creature.Skills[SkillName.Magery].Cap; // Greater dragons have a 90% cap reduction and 90% skill reduction on magery
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}
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else if ( m_Paralyzed )
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ScaleSkills( m_Creature, 0.86 ); // 86% of original skills if they were paralyzed during the taming
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else
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ScaleSkills( m_Creature, 0.90 ); // 90% of original skills
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if ( m_Creature.StatLossAfterTame )
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ScaleStats( m_Creature, 0.50 );
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}
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if ( alreadyOwned )
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{
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m_Tamer.SendLocalizedMessage( 502797 ); // That wasn't even challenging.
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}
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else
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{
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m_Creature.PrivateOverheadMessage( MessageType.Regular, 0x3B2, 502799, m_Tamer.NetState ); // It seems to accept you as master.
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m_Creature.Owners.Add( m_Tamer );
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}
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m_Creature.SetControlMaster( m_Tamer );
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m_Creature.IsBonded = false;
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}
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else
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{
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m_Creature.PrivateOverheadMessage( MessageType.Regular, 0x3B2, 502798, m_Tamer.NetState ); // You fail to tame the creature.
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}
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}
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}
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private bool CanPath()
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{
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IPoint3D p = m_Tamer as IPoint3D;
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if ( p == null )
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return false;
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if( m_Creature.InRange( new Point3D( p ), 1 ) )
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return true;
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MovementPath path = new MovementPath( m_Creature, new Point3D( p ) );
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return path.Success;
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}
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}
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}
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}
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} |