247 lines
8.3 KiB
C#
247 lines
8.3 KiB
C#
/*************************************************************************
|
|
* ModernUO *
|
|
* Copyright 2019-2024 - ModernUO Development Team *
|
|
* Email: hi@modernuo.com *
|
|
* File: TcpServer.cs *
|
|
* *
|
|
* This program is free software: you can redistribute it and/or modify *
|
|
* it under the terms of the GNU General Public License as published by *
|
|
* the Free Software Foundation, either version 3 of the License, or *
|
|
* (at your option) any later version. *
|
|
* *
|
|
* You should have received a copy of the GNU General Public License *
|
|
* along with this program. If not, see <http://www.gnu.org/licenses/>. *
|
|
*************************************************************************/
|
|
|
|
using System;
|
|
using System.Buffers;
|
|
using System.Collections.Generic;
|
|
using System.Linq;
|
|
using System.Net;
|
|
using System.Net.NetworkInformation;
|
|
using System.Net.Sockets;
|
|
using System.Runtime.CompilerServices;
|
|
using System.Threading;
|
|
using System.Threading.Tasks;
|
|
using Server.Logging;
|
|
|
|
namespace Server.Network;
|
|
|
|
public static class TcpServer
|
|
{
|
|
private static readonly ILogger logger = LogFactory.GetLogger(typeof(TcpServer));
|
|
|
|
// AccountLoginReject BadComm
|
|
private static readonly byte[] _socketRejected = [0x82, 0xFF];
|
|
|
|
public static IPEndPoint[] ListeningAddresses { get; private set; }
|
|
public static Socket[] Listeners { get; private set; }
|
|
|
|
private static IPRateLimiter _ipRateLimiter;
|
|
|
|
public static void Start()
|
|
{
|
|
_ipRateLimiter = new IPRateLimiter(10, 10000, 1000, 2.0, 3_600_000, Core.ClosingTokenSource.Token);
|
|
HashSet<IPEndPoint> listeningAddresses = [];
|
|
List<Socket> listeners = [];
|
|
foreach (var ipep in ServerConfiguration.Listeners)
|
|
{
|
|
var listener = CreateListener(ipep);
|
|
if (listener == null)
|
|
{
|
|
continue;
|
|
}
|
|
|
|
if (ipep.Address.Equals(IPAddress.Any) || ipep.Address.Equals(IPAddress.IPv6Any))
|
|
{
|
|
listeningAddresses.UnionWith(GetListeningAddresses(ipep));
|
|
}
|
|
else
|
|
{
|
|
listeningAddresses.Add(ipep);
|
|
}
|
|
|
|
listeners.Add(listener);
|
|
BeginAcceptingSockets(listener);
|
|
}
|
|
|
|
foreach (var ipep in listeningAddresses)
|
|
{
|
|
logger.Information("Listening: {Address}", ipep);
|
|
}
|
|
|
|
ListeningAddresses = listeningAddresses.ToArray();
|
|
Listeners = listeners.ToArray();
|
|
}
|
|
|
|
public static void Shutdown()
|
|
{
|
|
foreach (var listener in Listeners)
|
|
{
|
|
listener.Close();
|
|
}
|
|
}
|
|
|
|
public static IEnumerable<IPEndPoint> GetListeningAddresses(IPEndPoint ipep) =>
|
|
NetworkInterface.GetAllNetworkInterfaces().SelectMany(adapter =>
|
|
adapter.GetIPProperties().UnicastAddresses
|
|
.Where(uip => ipep.AddressFamily == uip.Address.AddressFamily)
|
|
.Select(uip => new IPEndPoint(uip.Address, ipep.Port))
|
|
);
|
|
|
|
public static Socket CreateListener(IPEndPoint ipep)
|
|
{
|
|
var listener = new Socket(ipep.AddressFamily, SocketType.Stream, ProtocolType.Tcp)
|
|
{
|
|
LingerState = new LingerOption(false, 0),
|
|
ExclusiveAddressUse = true,
|
|
NoDelay = true,
|
|
Blocking = false,
|
|
SendBufferSize = 64 * 1024,
|
|
ReceiveBufferSize = 64 * 1024
|
|
};
|
|
|
|
try
|
|
{
|
|
listener.Bind(ipep);
|
|
listener.Listen(256);
|
|
return listener;
|
|
}
|
|
catch (SocketException se)
|
|
{
|
|
// WSAEADDRINUSE
|
|
if (se.ErrorCode == 10048)
|
|
{
|
|
logger.Warning("Listener: {Address} Exception: {Reason}", ipep, "Currently in use");
|
|
}
|
|
// WSAEADDRNOTAVAIL
|
|
else if (se.ErrorCode == 10049)
|
|
{
|
|
logger.Warning("Listener {Address} Exception: {Reason}", ipep, "Unavailable");
|
|
}
|
|
else
|
|
{
|
|
logger.Warning(se, "Listener {Address} Exception: {Reason}", ipep, se.Message);
|
|
}
|
|
}
|
|
|
|
return null;
|
|
}
|
|
|
|
private static async ValueTask BeginAcceptingSockets(Socket listener)
|
|
{
|
|
while (!Core.Closing)
|
|
{
|
|
try
|
|
{
|
|
var socket = await listener.AcceptAsync(Core.ClosingTokenSource.Token);
|
|
var remoteIP = ((IPEndPoint)socket.RemoteEndPoint)!.Address;
|
|
|
|
if (!_ipRateLimiter.Verify(remoteIP, out var totalAttempts))
|
|
{
|
|
logger.Debug("{Address} Past IP limit threshold ({TotalAttempts})", remoteIP, totalAttempts);
|
|
}
|
|
else if (Firewall.IsBlocked(remoteIP))
|
|
{
|
|
logger.Debug("{Address} Firewalled", remoteIP);
|
|
}
|
|
else
|
|
{
|
|
_ = Task.Run(() => ProcessSocketConnection(socket), Core.ClosingTokenSource.Token);
|
|
}
|
|
}
|
|
catch
|
|
{
|
|
// ignored
|
|
}
|
|
}
|
|
}
|
|
|
|
private static async ValueTask ProcessSocketConnection(Socket socket)
|
|
{
|
|
byte[] firstBytes = ArrayPool<byte>.Shared.Rent(83);
|
|
|
|
var cts = CancellationTokenSource.CreateLinkedTokenSource(Core.ClosingTokenSource.Token);
|
|
cts.CancelAfter(TimeSpan.FromMilliseconds(500));
|
|
|
|
try
|
|
{
|
|
var bytesRead = await socket.ReceiveAsync(firstBytes, SocketFlags.Peek, cts.Token);
|
|
|
|
var isValid =
|
|
// Older clients only send the 4 byte seed first then 0x80
|
|
(UOClient.MinRequired == null || UOClient.MinRequired < ClientVersion.Version6050) && (
|
|
bytesRead == 4 || bytesRead >= 66 && firstBytes[4] == 0x80) ||
|
|
// Newer clients
|
|
(UOClient.MaxRequired == null || UOClient.MaxRequired >= ClientVersion.Version6050) && (
|
|
// Account Login - 0xEF + 0x80 (83 bytes)
|
|
bytesRead >= 83 && firstBytes[0] == 0xEF && firstBytes[21] == 0x80 ||
|
|
// Game Login - 4 bytes + 0x91 (69 bytes)
|
|
bytesRead >= 69 && firstBytes[4] == 0x91
|
|
);
|
|
|
|
// TODO: Validate client version is v4 -> v7 for 0xEF packet
|
|
// TODO: Validate Account Login seed matches Game Login seed
|
|
// TODO: Validate AuthId for 0x91 packet
|
|
// TODO: Validate username is ascii and not empty
|
|
// TODO: Validate password is ascii and not empty
|
|
if (isValid)
|
|
{
|
|
var args = new SocketConnectEventArgs(socket);
|
|
EventSink.InvokeSocketConnect(args);
|
|
|
|
if (args.AllowConnection)
|
|
{
|
|
Core.LoopContext.Post(() => _ = new NetState(socket), EventLoopContext.Priority.High);
|
|
return;
|
|
}
|
|
|
|
logger.Debug("{Address} Rejected by socket handler", ((IPEndPoint)socket.RemoteEndPoint)!.Address);
|
|
|
|
cts.TryReset();
|
|
cts.CancelAfter(TimeSpan.FromMilliseconds(500));
|
|
await socket.SendAsync(_socketRejected, SocketFlags.None, cts.Token);
|
|
CloseSocket(socket);
|
|
}
|
|
else
|
|
{
|
|
ForceCloseSocket(socket);
|
|
}
|
|
}
|
|
catch
|
|
{
|
|
ForceCloseSocket(socket);
|
|
}
|
|
finally
|
|
{
|
|
ArrayPool<byte>.Shared.Return(firstBytes);
|
|
cts.Dispose();
|
|
}
|
|
}
|
|
|
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
|
private static void CloseSocket(Socket socket)
|
|
{
|
|
try
|
|
{
|
|
socket.Shutdown(SocketShutdown.Both);
|
|
}
|
|
finally
|
|
{
|
|
socket.Close();
|
|
}
|
|
}
|
|
|
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
|
private static void ForceCloseSocket(Socket socket)
|
|
{
|
|
try
|
|
{
|
|
socket.Disconnect(false);
|
|
}
|
|
finally
|
|
{
|
|
socket.Close(0);
|
|
}
|
|
}
|
|
}
|