ModernUO/Projects/Server/Race.cs
2019-08-02 18:16:11 -07:00

185 lines
4.7 KiB
C#

/***************************************************************************
* Race.cs
* -------------------
* begin : May 1, 2002
* copyright : (C) The RunUO Software Team
* email : info@runuo.com
*
* $Id$
*
***************************************************************************/
/***************************************************************************
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
***************************************************************************/
using System;
using System.Collections.Generic;
namespace Server
{
[Parsable]
public abstract class Race
{
private static string[] m_RaceNames;
private static Race[] m_RaceValues;
protected Race(int raceID, int raceIndex, string name, string pluralName, int maleBody, int femaleBody,
int maleGhostBody, int femaleGhostBody, Expansion requiredExpansion)
{
RaceID = raceID;
RaceIndex = raceIndex;
Name = name;
MaleBody = maleBody;
FemaleBody = femaleBody;
MaleGhostBody = maleGhostBody;
FemaleGhostBody = femaleGhostBody;
RequiredExpansion = requiredExpansion;
PluralName = pluralName;
}
public static Race DefaultRace => Races[0];
public static Race[] Races{ get; } = new Race[0x100];
public static Race Human => Races[0];
public static Race Elf => Races[1];
public static Race Gargoyle => Races[2];
public static List<Race> AllRaces{ get; } = new List<Race>();
public Expansion RequiredExpansion{ get; }
public int MaleBody{ get; }
public int MaleGhostBody{ get; }
public int FemaleBody{ get; }
public int FemaleGhostBody{ get; }
public int RaceID{ get; }
public int RaceIndex{ get; }
public string Name{ get; set; }
public string PluralName{ get; set; }
public static string[] GetRaceNames()
{
CheckNamesAndValues();
return m_RaceNames;
}
public static Race[] GetRaceValues()
{
CheckNamesAndValues();
return m_RaceValues;
}
public static Race Parse(string value)
{
CheckNamesAndValues();
for (int i = 0; i < m_RaceNames.Length; ++i)
if (Insensitive.Equals(m_RaceNames[i], value))
return m_RaceValues[i];
if (int.TryParse(value, out int index) && index >= 0 && index < Races.Length &&
Races[index] != null)
return Races[index];
throw new ArgumentException("Invalid race name");
}
private static void CheckNamesAndValues()
{
if (m_RaceNames?.Length == AllRaces.Count)
return;
m_RaceNames = new string[AllRaces.Count];
m_RaceValues = new Race[AllRaces.Count];
for (int i = 0; i < AllRaces.Count; ++i)
{
Race race = AllRaces[i];
m_RaceNames[i] = race.Name;
m_RaceValues[i] = race;
}
}
public override string ToString()
{
return Name;
}
public virtual bool ValidateHair(Mobile m, int itemID)
{
return ValidateHair(m.Female, itemID);
}
public abstract bool ValidateHair(bool female, int itemID);
public virtual int RandomHair(Mobile m)
{
return RandomHair(m.Female);
}
public abstract int RandomHair(bool female);
public virtual bool ValidateFacialHair(Mobile m, int itemID)
{
return ValidateFacialHair(m.Female, itemID);
}
public abstract bool ValidateFacialHair(bool female, int itemID);
public virtual int RandomFacialHair(Mobile m)
{
return RandomFacialHair(m.Female);
}
public abstract int RandomFacialHair(bool female); //For the *ahem* bearded ladies
public abstract int ClipSkinHue(int hue);
public abstract int RandomSkinHue();
public abstract int ClipHairHue(int hue);
public abstract int RandomHairHue();
public virtual int Body(Mobile m)
{
return m.Alive ? AliveBody(m.Female) : GhostBody(m.Female);
}
public virtual int AliveBody(Mobile m)
{
return AliveBody(m.Female);
}
public virtual int AliveBody(bool female)
{
return female ? FemaleBody : MaleBody;
}
public virtual int GhostBody(Mobile m)
{
return GhostBody(m.Female);
}
public virtual int GhostBody(bool female)
{
return female ? FemaleGhostBody : MaleGhostBody;
}
}
}