121 lines
2.9 KiB
C#
121 lines
2.9 KiB
C#
using System;
|
|
using Server.Engines.Craft;
|
|
using Server.Items;
|
|
|
|
namespace Server.Factions;
|
|
|
|
public abstract class BaseFactionTrapDeed : Item, ICraftable
|
|
{
|
|
private Faction m_Faction;
|
|
|
|
public BaseFactionTrapDeed(int itemID = 0x14F0) : base(itemID)
|
|
{
|
|
LootType = LootType.Blessed;
|
|
}
|
|
|
|
public BaseFactionTrapDeed(Serial serial) : base(serial)
|
|
{
|
|
}
|
|
|
|
public override double DefaultWeight => 1.0;
|
|
|
|
public abstract Type TrapType { get; }
|
|
|
|
[CommandProperty(AccessLevel.GameMaster)]
|
|
public Faction Faction
|
|
{
|
|
get => m_Faction;
|
|
set
|
|
{
|
|
m_Faction = value;
|
|
|
|
if (m_Faction != null)
|
|
{
|
|
Hue = m_Faction.Definition.HuePrimary;
|
|
}
|
|
}
|
|
}
|
|
|
|
public int OnCraft(
|
|
int quality, bool makersMark, Mobile from, CraftSystem craftSystem, Type typeRes, BaseTool tool,
|
|
CraftItem craftItem, int resHue
|
|
)
|
|
{
|
|
ItemID = 0x14F0;
|
|
Faction = Faction.Find(from);
|
|
|
|
return 1;
|
|
}
|
|
|
|
public virtual BaseFactionTrap Construct(Mobile from)
|
|
{
|
|
try
|
|
{
|
|
return TrapType.CreateInstance<BaseFactionTrap>(m_Faction, from);
|
|
}
|
|
catch
|
|
{
|
|
return null;
|
|
}
|
|
}
|
|
|
|
public override void OnDoubleClick(Mobile from)
|
|
{
|
|
var faction = Faction.Find(from);
|
|
|
|
if (faction == null)
|
|
{
|
|
from.SendLocalizedMessage(1010353, "", 0x23); // Only faction members may place faction traps
|
|
}
|
|
else if (faction != m_Faction)
|
|
{
|
|
from.SendLocalizedMessage(1010354, "", 0x23); // You may only place faction traps created by your faction
|
|
}
|
|
else if (faction.Traps.Count >= faction.MaximumTraps)
|
|
{
|
|
from.SendLocalizedMessage(1010358, "", 0x23); // Your faction already has the maximum number of traps placed
|
|
}
|
|
else
|
|
{
|
|
var trap = Construct(from);
|
|
|
|
if (trap == null)
|
|
{
|
|
return;
|
|
}
|
|
|
|
var message = trap.IsValidLocation(from.Location, from.Map);
|
|
|
|
if (message > 0)
|
|
{
|
|
from.SendLocalizedMessage(message, "", 0x23);
|
|
trap.Delete();
|
|
}
|
|
else
|
|
{
|
|
from.SendLocalizedMessage(1010360); // You arm the trap and carefully hide it from view
|
|
trap.MoveToWorld(from.Location, from.Map);
|
|
faction.Traps.Add(trap);
|
|
Delete();
|
|
}
|
|
}
|
|
}
|
|
|
|
public override void Serialize(IGenericWriter writer)
|
|
{
|
|
base.Serialize(writer);
|
|
|
|
writer.Write(0); // version
|
|
|
|
Faction.WriteReference(writer, m_Faction);
|
|
}
|
|
|
|
public override void Deserialize(IGenericReader reader)
|
|
{
|
|
base.Deserialize(reader);
|
|
|
|
var version = reader.ReadInt();
|
|
|
|
m_Faction = Faction.ReadReference(reader);
|
|
}
|
|
}
|