222 lines
5.7 KiB
C#
222 lines
5.7 KiB
C#
using System;
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using ModernUO.Serialization;
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using Server.Items;
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using Server.Mobiles;
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namespace Server.Engines.Quests.Necro;
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[SerializationGenerator(0, false)]
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public partial class SummonedPaladin : BaseCreature
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{
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[SerializableField(0)]
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private PlayerMobile _necromancer;
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[SerializableField(1)]
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private bool _toDelete;
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public SummonedPaladin(PlayerMobile necromancer) : base(AIType.AI_Melee, FightMode.Aggressor)
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{
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_necromancer = necromancer;
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InitStats(45, 30, 5);
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Title = "the Paladin";
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Hue = 0x83F3;
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Female = false;
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Body = 0x190;
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Name = NameList.RandomName("male");
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Utility.AssignRandomHair(this);
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Utility.AssignRandomFacialHair(this, false);
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FacialHairHue = HairHue;
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AddItem(new Boots(0x1));
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AddItem(new ChainChest());
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AddItem(new ChainLegs());
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AddItem(new RingmailArms());
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AddItem(new PlateHelm());
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AddItem(new PlateGloves());
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AddItem(new PlateGorget());
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AddItem(new Cloak(0xCF));
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AddItem(new ThinLongsword());
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SetSkill(SkillName.Swords, 50.0);
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SetSkill(SkillName.Tactics, 50.0);
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PackGold(500);
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}
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public override bool ClickTitle => false;
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public override bool PlayerRangeSensitive => false;
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public override bool IsHarmfulCriminal(Mobile target) => target != _necromancer && base.IsHarmfulCriminal(target);
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public override void OnThink()
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{
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if (!_toDelete && !Frozen)
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{
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if (_necromancer?.Deleted != false || _necromancer.Map == Map.Internal)
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{
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Delete();
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return;
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}
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if (Combatant != _necromancer)
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{
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Combatant = _necromancer;
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}
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if (!_necromancer.Alive)
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{
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var qs = _necromancer.Quest;
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if (qs is DarkTidesQuest && qs.FindObjective<FindMardothEndObjective>() == null)
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{
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qs.AddObjective(new FindMardothEndObjective(false));
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}
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Say(1060139, _necromancer.Name); // You have made my work easy for me, ~1_NAME~. My task here is done.
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_toDelete = true;
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Timer.StartTimer(TimeSpan.FromSeconds(5.0), Delete);
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}
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else if (_necromancer.Map != Map || this.GetDistanceToSqrt(_necromancer) > RangePerception + 1)
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{
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Effects.SendLocationParticles(
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EffectItem.Create(Location, Map, EffectItem.DefaultDuration),
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0x3728,
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10,
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10,
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2023
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);
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Effects.SendLocationParticles(
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EffectItem.Create(_necromancer.Location, _necromancer.Map, EffectItem.DefaultDuration),
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0x3728,
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10,
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10,
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5023
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);
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Map = _necromancer.Map;
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Location = _necromancer.Location;
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PlaySound(0x1FE);
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Say(1060140); // You cannot escape me, knave of evil!
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}
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}
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base.OnThink();
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}
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public override void OnDeath(Container c)
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{
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base.OnDeath(c);
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var qs = _necromancer.Quest;
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if (qs is DarkTidesQuest && qs.FindObjective<FindMardothEndObjective>() == null)
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{
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qs.AddObjective(new FindMardothEndObjective(true));
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}
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}
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[AfterDeserialization]
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private void AfterDeserialization()
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{
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if (_toDelete)
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{
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Timer.DelayCall(Delete);
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}
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}
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public static void BeginSummon(PlayerMobile player)
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{
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new SummonTimer(player).Start();
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}
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private class SummonTimer : Timer
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{
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private readonly PlayerMobile _player;
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private SummonedPaladin _paladin;
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private int m_Step;
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public SummonTimer(PlayerMobile player) : base(TimeSpan.FromSeconds(4.0))
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{
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_player = player;
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}
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protected override void OnTick()
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{
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if (_player.Deleted)
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{
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if (m_Step > 0)
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{
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_paladin.Delete();
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}
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return;
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}
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if (m_Step > 0 && _paladin.Deleted)
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{
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return;
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}
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if (m_Step == 0)
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{
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var moongate = new SummonedPaladinMoongate();
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moongate.MoveToWorld(new Point3D(2091, 1348, -90), Map.Malas);
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Effects.PlaySound(moongate.Location, moongate.Map, 0x20E);
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_paladin = new SummonedPaladin(_player);
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_paladin.Frozen = true;
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_paladin.Location = moongate.Location;
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_paladin.Map = moongate.Map;
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Delay = TimeSpan.FromSeconds(2.0);
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Start();
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}
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else if (m_Step == 1)
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{
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_paladin.Direction = _paladin.GetDirectionTo(_player);
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_paladin.Say(1060122); // STOP WICKED ONE!
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Delay = TimeSpan.FromSeconds(3.0);
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Start();
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}
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else
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{
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_paladin.Frozen = false;
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_paladin.Say(1060123); // I will slay you before I allow you to complete your evil rites!
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_paladin.Combatant = _player;
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}
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m_Step++;
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}
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}
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}
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[SerializationGenerator(0, false)]
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public partial class SummonedPaladinMoongate : Item
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{
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public SummonedPaladinMoongate() : base(0xF6C)
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{
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Movable = false;
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Hue = 0x482;
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Light = LightType.Circle300;
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Timer.StartTimer(TimeSpan.FromSeconds(10.0), Delete);
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}
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}
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