ModernUO/Projects/UOContent/Engines/Quests/Dark Tides/Mobiles/SummonedPaladin.cs

222 lines
5.7 KiB
C#

using System;
using ModernUO.Serialization;
using Server.Items;
using Server.Mobiles;
namespace Server.Engines.Quests.Necro;
[SerializationGenerator(0, false)]
public partial class SummonedPaladin : BaseCreature
{
[SerializableField(0)]
private PlayerMobile _necromancer;
[SerializableField(1)]
private bool _toDelete;
public SummonedPaladin(PlayerMobile necromancer) : base(AIType.AI_Melee, FightMode.Aggressor)
{
_necromancer = necromancer;
InitStats(45, 30, 5);
Title = "the Paladin";
Hue = 0x83F3;
Female = false;
Body = 0x190;
Name = NameList.RandomName("male");
Utility.AssignRandomHair(this);
Utility.AssignRandomFacialHair(this, false);
FacialHairHue = HairHue;
AddItem(new Boots(0x1));
AddItem(new ChainChest());
AddItem(new ChainLegs());
AddItem(new RingmailArms());
AddItem(new PlateHelm());
AddItem(new PlateGloves());
AddItem(new PlateGorget());
AddItem(new Cloak(0xCF));
AddItem(new ThinLongsword());
SetSkill(SkillName.Swords, 50.0);
SetSkill(SkillName.Tactics, 50.0);
PackGold(500);
}
public override bool ClickTitle => false;
public override bool PlayerRangeSensitive => false;
public override bool IsHarmfulCriminal(Mobile target) => target != _necromancer && base.IsHarmfulCriminal(target);
public override void OnThink()
{
if (!_toDelete && !Frozen)
{
if (_necromancer?.Deleted != false || _necromancer.Map == Map.Internal)
{
Delete();
return;
}
if (Combatant != _necromancer)
{
Combatant = _necromancer;
}
if (!_necromancer.Alive)
{
var qs = _necromancer.Quest;
if (qs is DarkTidesQuest && qs.FindObjective<FindMardothEndObjective>() == null)
{
qs.AddObjective(new FindMardothEndObjective(false));
}
Say(1060139, _necromancer.Name); // You have made my work easy for me, ~1_NAME~. My task here is done.
_toDelete = true;
Timer.StartTimer(TimeSpan.FromSeconds(5.0), Delete);
}
else if (_necromancer.Map != Map || this.GetDistanceToSqrt(_necromancer) > RangePerception + 1)
{
Effects.SendLocationParticles(
EffectItem.Create(Location, Map, EffectItem.DefaultDuration),
0x3728,
10,
10,
2023
);
Effects.SendLocationParticles(
EffectItem.Create(_necromancer.Location, _necromancer.Map, EffectItem.DefaultDuration),
0x3728,
10,
10,
5023
);
Map = _necromancer.Map;
Location = _necromancer.Location;
PlaySound(0x1FE);
Say(1060140); // You cannot escape me, knave of evil!
}
}
base.OnThink();
}
public override void OnDeath(Container c)
{
base.OnDeath(c);
var qs = _necromancer.Quest;
if (qs is DarkTidesQuest && qs.FindObjective<FindMardothEndObjective>() == null)
{
qs.AddObjective(new FindMardothEndObjective(true));
}
}
[AfterDeserialization]
private void AfterDeserialization()
{
if (_toDelete)
{
Timer.DelayCall(Delete);
}
}
public static void BeginSummon(PlayerMobile player)
{
new SummonTimer(player).Start();
}
private class SummonTimer : Timer
{
private readonly PlayerMobile _player;
private SummonedPaladin _paladin;
private int m_Step;
public SummonTimer(PlayerMobile player) : base(TimeSpan.FromSeconds(4.0))
{
_player = player;
}
protected override void OnTick()
{
if (_player.Deleted)
{
if (m_Step > 0)
{
_paladin.Delete();
}
return;
}
if (m_Step > 0 && _paladin.Deleted)
{
return;
}
if (m_Step == 0)
{
var moongate = new SummonedPaladinMoongate();
moongate.MoveToWorld(new Point3D(2091, 1348, -90), Map.Malas);
Effects.PlaySound(moongate.Location, moongate.Map, 0x20E);
_paladin = new SummonedPaladin(_player);
_paladin.Frozen = true;
_paladin.Location = moongate.Location;
_paladin.Map = moongate.Map;
Delay = TimeSpan.FromSeconds(2.0);
Start();
}
else if (m_Step == 1)
{
_paladin.Direction = _paladin.GetDirectionTo(_player);
_paladin.Say(1060122); // STOP WICKED ONE!
Delay = TimeSpan.FromSeconds(3.0);
Start();
}
else
{
_paladin.Frozen = false;
_paladin.Say(1060123); // I will slay you before I allow you to complete your evil rites!
_paladin.Combatant = _player;
}
m_Step++;
}
}
}
[SerializationGenerator(0, false)]
public partial class SummonedPaladinMoongate : Item
{
public SummonedPaladinMoongate() : base(0xF6C)
{
Movable = false;
Hue = 0x482;
Light = LightType.Circle300;
Timer.StartTimer(TimeSpan.FromSeconds(10.0), Delete);
}
}