- [X] Removes all save strategies
- [X] Removes duplicate file writer that won't be used
- [X] Removes persistence (it will become a duplicate system)
- [X] Add a save position variable to skip serializing a clean item/mobile
- [X] Update Guilds/Accounts to be IEntity types
- Because guilds are abstract, this may make serialization tricky.
- [X] Update the generalized IEntity writing
- [X] Update the load/save to write to buffers then to files in background
Bumps release version
63 lines
1.8 KiB
C#
63 lines
1.8 KiB
C#
using System;
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namespace Server
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{
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public readonly struct Serial : IComparable<Serial>, IComparable<uint>, IEquatable<Serial>
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{
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public static readonly Serial MinusOne = new Serial(0xFFFFFFFF);
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public static readonly Serial Zero = new Serial(0);
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private Serial(uint serial) => Value = serial;
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public uint Value { get; }
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public bool IsMobile => Value > 0 && Value < World.ItemOffset;
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public bool IsItem => Value >= World.ItemOffset && Value < World.MaxItemSerial;
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public bool IsValid => Value > 0;
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public override int GetHashCode() => Value.GetHashCode();
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public int CompareTo(Serial other) => Value.CompareTo(other.Value);
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public int CompareTo(uint other) => Value.CompareTo(other);
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public override bool Equals(object obj)
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{
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if (obj is Serial serial)
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{
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return this == serial;
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}
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if (obj is uint u)
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{
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return Value == u;
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}
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return false;
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}
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public static bool operator ==(Serial l, Serial r) => l.Value == r.Value;
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public static bool operator !=(Serial l, Serial r) => l.Value != r.Value;
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public static bool operator >(Serial l, Serial r) => l.Value > r.Value;
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public static bool operator <(Serial l, Serial r) => l.Value < r.Value;
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public static bool operator >=(Serial l, Serial r) => l.Value >= r.Value;
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public static bool operator <=(Serial l, Serial r) => l.Value <= r.Value;
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public override string ToString() => $"0x{Value:X8}";
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public static implicit operator uint(Serial a) => a.Value;
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public static implicit operator Serial(uint a) => new Serial(a);
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public bool Equals(Serial other) => Value == other.Value;
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public int ToInt32() => (int)Value;
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}
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}
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