ModernUO/Projects/UOContent/Spells/Base
Jack 6745cf2075
feat: Adds Mobile.Murderer virtual property, consolidates kill-threshold checks (#2355)
## Summary

- Adds `public virtual bool Murderer => Kills >= 5` property to `Mobile`, replacing ~30 scattered `Kills >= 5` / `Kills < 5` magic-number checks across the codebase
- `BaseCreature` overrides `Murderer` to also return `true` when `AlwaysMurderer` is set
- Updates `Corpse` serialization to v15, storing `_murderer` as a `bool` field (migrated from `int Kills >= 5` in earlier versions)
2026-03-06 08:36:41 -08:00
..
DisturbType.cs Formats UO Content (#201) 2020-08-27 18:30:38 -07:00
MagerySpell.cs fix: Fixes cast delay issue being 0 (#1186) 2022-10-10 13:30:41 -07:00
SpecialMove.cs chore: Use var everywhere (#2294) 2025-12-27 16:47:28 -08:00
Spell.cs feat: Adds Feature Flag System (#2328) 2026-02-07 12:02:57 -08:00
SpellCircle.cs Formats UO Content (#201) 2020-08-27 18:30:38 -07:00
SpellHelper.cs feat: Adds Mobile.Murderer virtual property, consolidates kill-threshold checks (#2355) 2026-03-06 08:36:41 -08:00
SpellInfo.cs Fixes brace style (#248) 2020-09-13 21:49:46 -07:00
SpellRegistry.cs feat: Adds Feature Flag System (#2328) 2026-02-07 12:02:57 -08:00
SpellState.cs fix: Players casting is sometimes not disturbed (#1138) 2022-08-16 22:17:39 -07:00