ModernUO/Projects/UOContent/Engines/ConPVP/AcceptDuelGump.cs
2024-08-10 09:57:28 -07:00

317 lines
11 KiB
C#

using System;
using System.Collections.Generic;
using Server.Gumps;
using Server.Mobiles;
using Server.Network;
namespace Server.Engines.ConPVP
{
public class AcceptDuelGump : Gump
{
private const int LabelColor32 = 0xFFFFFF;
private const int BlackColor32 = 0x000008;
private static readonly Dictionary<Mobile, List<IgnoreEntry>> m_IgnoreLists =
new();
private readonly Mobile m_Challenged;
private readonly Mobile m_Challenger;
private readonly DuelContext m_Context;
private readonly Participant m_Participant;
private readonly int m_Slot;
private bool m_Active = true;
public override bool Singleton => true;
public AcceptDuelGump(Mobile challenger, Mobile challenged, DuelContext context, Participant p, int slot) : base(
50,
50
)
{
m_Challenger = challenger;
m_Challenged = challenged;
m_Context = context;
m_Participant = p;
m_Slot = slot;
Closable = false;
AddPage(0);
// AddBackground( 0, 0, 400, 220, 9150 );
AddBackground(1, 1, 398, 218, 3600);
// AddBackground( 16, 15, 369, 189, 9100 );
AddImageTiled(16, 15, 369, 189, 3604);
AddAlphaRegion(16, 15, 369, 189);
AddImage(215, -43, 0xEE40);
// AddImage( 330, 141, 0x8BA );
var duelChallengeBlack = "Duel Challenge".Center(BlackColor32);
AddHtml(22 - 1, 22, 294, 20, duelChallengeBlack);
AddHtml(22 + 1, 22, 294, 20, duelChallengeBlack);
AddHtml(22, 22 - 1, 294, 20, duelChallengeBlack);
AddHtml(22, 22 + 1, 294, 20, duelChallengeBlack);
AddHtml(22, 22, 294, 20, "Duel Challenge".Center(LabelColor32));
var accept = p.Contains(challenger)
? $"You have been asked to join sides with {challenger.Name} in a duel. Do you accept?"
: $"You have been challenged to a duel from {challenger.Name}. Do you accept?";
var acceptBlack = accept.Color(BlackColor32);
AddHtml(22 - 1, 50, 294, 40, acceptBlack);
AddHtml(22 + 1, 50, 294, 40, acceptBlack);
AddHtml(22, 50 - 1, 294, 40, acceptBlack);
AddHtml(22, 50 + 1, 294, 40, acceptBlack);
AddHtml(22, 50, 294, 40, accept.Color(0xB0C868));
AddImageTiled(32, 88, 264, 1, 9107);
AddImageTiled(42, 90, 264, 1, 9157);
var yesBlack = "Yes, I will fight this duel.".Color(BlackColor32);
AddRadio(24, 100, 9727, 9730, true, 1);
AddHtml(60 - 1, 105, 250, 20, yesBlack);
AddHtml(60 + 1, 105, 250, 20, yesBlack);
AddHtml(60, 105 - 1, 250, 20, yesBlack);
AddHtml(60, 105 + 1, 250, 20, yesBlack);
AddHtml(60, 105, 250, 20, "Yes, I will fight this duel.".Color(LabelColor32));
var noBlack = "No, I do not wish to fight.".Color(BlackColor32);
AddRadio(24, 135, 9727, 9730, false, 2);
AddHtml(60 - 1, 140, 250, 20, noBlack);
AddHtml(60 + 1, 140, 250, 20, noBlack);
AddHtml(60, 140 - 1, 250, 20, noBlack);
AddHtml(60, 140 + 1, 250, 20, noBlack);
AddHtml(60, 140, 250, 20, "No, I do not wish to fight.".Color(LabelColor32));
var noAskBlack = "No, knave. Do not ask again.".Color(BlackColor32);
AddRadio(24, 170, 9727, 9730, false, 3);
AddHtml(60 - 1, 175, 250, 20, noAskBlack);
AddHtml(60 + 1, 175, 250, 20, noAskBlack);
AddHtml(60, 175 - 1, 250, 20, noAskBlack);
AddHtml(60, 175 + 1, 250, 20, noAskBlack);
AddHtml(60, 175, 250, 20, "No, knave. Do not ask again.".Color(LabelColor32));
AddButton(314, 173, 247, 248, 1);
Timer.StartTimer(TimeSpan.FromSeconds(15.0), AutoReject);
}
public void AutoReject()
{
if (!m_Active)
{
return;
}
m_Active = false;
m_Challenged.CloseGump<AcceptDuelGump>();
m_Challenger.SendMessage($"{m_Challenged.Name} seems unresponsive.");
m_Challenged.SendMessage("You decline the challenge.");
}
public static void BeginIgnore(Mobile source, Mobile toIgnore)
{
if (!m_IgnoreLists.TryGetValue(source, out var list))
{
m_IgnoreLists[source] = list = new List<IgnoreEntry>();
}
for (var i = 0; i < list.Count; ++i)
{
var ie = list[i];
if (ie.Ignored == toIgnore)
{
ie.Refresh();
return;
}
if (ie.Expired)
{
list.RemoveAt(i--);
}
}
list.Add(new IgnoreEntry(toIgnore));
}
public static bool IsIgnored(Mobile source, Mobile check)
{
if (!m_IgnoreLists.TryGetValue(source, out var list))
{
return false;
}
for (var i = 0; i < list.Count; ++i)
{
var ie = list[i];
if (ie.Expired)
{
list.RemoveAt(i--);
}
else if (ie.Ignored == check)
{
return true;
}
}
return false;
}
public override void OnResponse(NetState sender, in RelayInfo info)
{
if (info.ButtonID != 1 || !m_Active || !m_Context.Registered)
{
return;
}
m_Active = false;
if (!m_Context.Participants.Contains(m_Participant))
{
return;
}
if (info.IsSwitched(1))
{
if (m_Challenged is not PlayerMobile pm)
{
return;
}
if (pm.DuelContext != null)
{
if (pm.DuelContext.Initiator == pm)
{
pm.SendMessage(0x22, "You have already started a duel.");
}
else
{
pm.SendMessage(0x22, "You have already been challenged in a duel.");
}
m_Challenger.SendMessage($"{pm.Name} cannot fight because they are already assigned to another duel.");
}
else if (DuelContext.CheckCombat(pm))
{
pm.SendMessage(
0x22,
"You have recently been in combat with another player and must wait before starting a duel."
);
m_Challenger.SendMessage(
$"{pm.Name} cannot fight because they have recently been in combat with another player."
);
}
else if (TournamentController.IsActive)
{
pm.SendMessage(0x22, "A tournament is currently active and you may not duel.");
m_Challenger.SendMessage(0x22, "A tournament is currently active and you may not duel.");
}
else
{
var added = false;
if (m_Slot >= 0 && m_Slot < m_Participant.Players.Length && m_Participant.Players[m_Slot] == null)
{
added = true;
m_Participant.Players[m_Slot] = new DuelPlayer(m_Challenged, m_Participant);
}
else
{
for (var i = 0; i < m_Participant.Players.Length; ++i)
{
if (m_Participant.Players[i] == null)
{
added = true;
m_Participant.Players[i] = new DuelPlayer(m_Challenged, m_Participant);
break;
}
}
}
if (added)
{
m_Challenger.SendMessage($"{m_Challenged.Name} has accepted the request.");
m_Challenged.SendMessage($"You have accepted the request from {m_Challenger.Name}.");
foreach (var g in m_Challenger.GetGumps())
{
if (g is ParticipantGump pg && pg.Participant == m_Participant)
{
m_Challenger.SendGump(new ParticipantGump(m_Challenger, m_Context, m_Participant));
break;
}
if (g is DuelContextGump dcg && dcg.Context == m_Context)
{
m_Challenger.SendGump(new DuelContextGump(m_Challenger, m_Context));
break;
}
}
}
else
{
m_Challenger.SendMessage(
$"The participant list was full and so {m_Challenged.Name} could not join."
);
if (m_Participant.Contains(m_Challenger))
{
m_Challenged.SendMessage($"The participant list was full and so you could not join the fight with {m_Challenger.Name}.");
}
else
{
m_Challenged.SendMessage($"The participant list was full and so you could not join the fight against {m_Challenger.Name}.");
}
}
}
}
else
{
if (info.IsSwitched(3))
{
BeginIgnore(m_Challenged, m_Challenger);
}
m_Challenger.SendMessage($"{m_Challenged.Name} does not wish to fight.");
if (m_Participant.Contains(m_Challenger))
{
m_Challenged.SendMessage($"You chose not to fight with {m_Challenger.Name}.");
}
else
{
m_Challenged.SendMessage($"You chose not to fight against {m_Challenger.Name}.");
}
}
}
private class IgnoreEntry
{
private static readonly TimeSpan ExpireDelay = TimeSpan.FromMinutes(15.0);
public readonly Mobile m_Ignored;
public DateTime m_Expire;
public IgnoreEntry(Mobile ignored)
{
m_Ignored = ignored;
Refresh();
}
public Mobile Ignored => m_Ignored;
public bool Expired => Core.Now >= m_Expire;
public void Refresh() => m_Expire = Core.Now + ExpireDelay;
}
}
}