## Summary
Folds **113** hand-written `[SerializableProperty]` members into plain `[SerializableField]` declarations using the v4 setter hooks — value coercion/vetoes via `allowFieldChange`, post-change side effects via `fieldChanged` (whose `oldValue` parameter covers the old-house/old-sender unsubscribe patterns). Net **-450 lines** of setter boilerplate.
```cs
// before
[SerializableProperty(1)]
[CommandProperty(AccessLevel.GameMaster)]
public int Charges
{
get => _charges;
set
{
_charges = Math.Clamp(value, 0, MaxCharges);
InvalidateProperties();
this.MarkDirty();
}
}
// after
[SerializableField(1, allowFieldChange: nameof(AllowChargesChange))]
[SerializedCommandProperty(AccessLevel.GameMaster)]
[InvalidateProperties]
private int _charges;
private bool AllowChargesChange(ref int value)
{
value = Math.Clamp(value, 0, MaxCharges);
return true;
}
```
## How sites were selected
A classifier parsed all 204 `[SerializableProperty]` sites and converted only those matching strict shapes: getter is exactly `get => _field;`, the assignment comes first (after at most an equality guard), and relocated side effects contain no `return`, no `value` mutation, and no field re-assignment. Everything else was left alone deliberately:
- **~34 custom getters** (fallback defaults like `_x == -1 ? Default : _x`, self-healing refs) — no setter hook can express these.
- **~35 pre-assignment logic** (durability Unscale/Scale sandwiches, old-state captures like PotionKeg's pile weight).
- **virtual/override members, name-mismatched backing fields (`m_`), exotic semantics** (guards' `Focus` does work on *equal* assignment; `ChampionSpawn.Active` never assigns its field).
Five sites the classifier refused were converted by hand where the hooks fit cleanly: `ReceiverCrystal.Sender`, `PlayerVendor.House`, `PlayerBarkeeper.House` (old-value unsubscribe via `oldValue`), `BaseSuit.AccessLevel` (its existing virtual `OnAccessLevelChanged` already had the exact callback shape), and `DyeTub.DyedHue` (a true veto: `AllowDyedHueChange(ref int value) => _redyable`).
## Verification
- Build: **0 errors, 0 warnings**.
- **Schema regeneration produces zero Migrations changes** — the conversion is wire- and schema-neutral by construction (same orders, types, and property names), and CI's schema diff check enforces it.
- **835 + 708 tests green.**
## Behavioral notes (all strict improvements, called out for review)
- Generated setters skip everything when the incoming value equals the current one; a few converted setters previously re-ran side effects on equal assignment (redundant `Update()`-style refreshes).
- Generated setters always `MarkDirty()` on change; several converted setters never did (e.g. `DyeTub.DyedHue`, `MorphItem` ranges) — their changes only persisted if something else dirtied the entity. Those latent persistence bugs are fixed by construction.
831 lines
27 KiB
C#
831 lines
27 KiB
C#
using System;
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using System.Collections.Generic;
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using ModernUO.Serialization;
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using Server.Collections;
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using Server.Gumps;
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using Server.Network;
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namespace Server.Items
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{
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public enum PuzzleChestCylinder
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{
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None = 0xE73,
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LightBlue = 0x186F,
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Blue = 0x186A,
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Green = 0x186B,
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Orange = 0x186C,
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Purple = 0x186D,
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Red = 0x186E,
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DarkBlue = 0x1869,
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Yellow = 0x1870
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}
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[SerializationGenerator(1)]
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public partial class PuzzleChestSolution
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{
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[SerializableField(0)]
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private PuzzleChestCylinder[] _cylinders;
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public const int Length = 5;
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public PuzzleChestSolution() =>
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_cylinders = [RandomCylinder(), RandomCylinder(), RandomCylinder(), RandomCylinder(), RandomCylinder()];
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public PuzzleChestSolution(
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PuzzleChestCylinder first, PuzzleChestCylinder second, PuzzleChestCylinder third,
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PuzzleChestCylinder fourth, PuzzleChestCylinder fifth
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) => _cylinders = [first, second, third, fourth, fifth];
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public PuzzleChestSolution(PuzzleChestSolution solution)
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{
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_cylinders = new PuzzleChestCylinder[Length];
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solution.Cylinders.AsSpan().CopyTo(Cylinders);
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}
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private void Deserialize(IGenericReader reader, int version)
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{
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var length = reader.ReadEncodedInt();
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Cylinders = new PuzzleChestCylinder[length];
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for (var i = 0; i < length; i++)
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{
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Cylinders[i] = (PuzzleChestCylinder)reader.ReadInt();
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}
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}
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[AfterDeserialization]
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private void AfterDeserialization()
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{
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if (Cylinders.Length == Length)
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{
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return;
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}
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var cylinders = Cylinders;
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Cylinders = new PuzzleChestCylinder[Length];
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if (cylinders.Length > Length)
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{
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Cylinders = cylinders[..Length];
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return;
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}
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cylinders.CopyTo(Cylinders);
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for (var i = cylinders.Length; i < Length; i++)
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{
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Cylinders[i] = RandomCylinder();
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}
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}
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public PuzzleChestCylinder First
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{
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get => Cylinders[0];
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set => Cylinders[0] = value;
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}
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public PuzzleChestCylinder Second
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{
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get => Cylinders[1];
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set => Cylinders[1] = value;
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}
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public PuzzleChestCylinder Third
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{
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get => Cylinders[2];
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set => Cylinders[2] = value;
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}
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public PuzzleChestCylinder Fourth
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{
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get => Cylinders[3];
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set => Cylinders[3] = value;
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}
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public PuzzleChestCylinder Fifth
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{
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get => Cylinders[4];
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set => Cylinders[4] = value;
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}
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public static PuzzleChestCylinder RandomCylinder()
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{
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return Utility.Random(8) switch
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{
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0 => PuzzleChestCylinder.LightBlue,
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1 => PuzzleChestCylinder.Blue,
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2 => PuzzleChestCylinder.Green,
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3 => PuzzleChestCylinder.Orange,
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4 => PuzzleChestCylinder.Purple,
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5 => PuzzleChestCylinder.Red,
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6 => PuzzleChestCylinder.DarkBlue,
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_ => PuzzleChestCylinder.Yellow
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};
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}
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public bool Matches(PuzzleChestSolution solution, out int cylinders, out int colors)
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{
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cylinders = 0;
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colors = 0;
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Span<bool> matchesSrc = stackalloc bool[solution.Cylinders.Length];
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Span<bool> matchesDst = stackalloc bool[solution.Cylinders.Length];
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for (var i = 0; i < Cylinders.Length; i++)
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{
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if (Cylinders[i] == solution.Cylinders[i])
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{
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cylinders++;
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matchesSrc[i] = true;
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matchesDst[i] = true;
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}
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}
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for (var i = 0; i < Cylinders.Length; i++)
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{
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if (matchesSrc[i])
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{
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continue;
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}
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for (var j = 0; j < solution.Cylinders.Length; j++)
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{
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if (Cylinders[i] == solution.Cylinders[j] && !matchesDst[j])
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{
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colors++;
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matchesDst[j] = true;
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}
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}
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}
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return cylinders == Cylinders.Length;
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}
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}
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[SerializationGenerator(0)]
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public partial class PuzzleChestSolutionAndTime : PuzzleChestSolution
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{
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[DeltaDateTime]
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[SerializableField(0)]
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private DateTime _when;
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public PuzzleChestSolutionAndTime(DateTime when, PuzzleChestSolution solution) : base(solution) => _when = when;
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// For serialization
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public PuzzleChestSolutionAndTime()
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{
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}
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}
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[SerializationGenerator(1)]
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public abstract partial class PuzzleChest : BaseTreasureChest
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{
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public const int HintsCount = 3;
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public static readonly TimeSpan CleanupTime = TimeSpan.FromHours(1.0);
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private TimerExecutionToken _cleanupTimerToken;
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[SerializableField(1, setter: "private")]
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private PuzzleChestCylinder[] _hints;
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[CanBeNull]
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[Tidy]
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[SerializableField(2)]
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private Dictionary<Mobile, PuzzleChestSolutionAndTime> _guesses;
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public PuzzleChest(int itemID) : base(itemID) => _hints = new PuzzleChestCylinder[HintsCount];
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[AfterDeserialization]
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private void AfterDeserialization()
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{
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// Validate hints array length - regenerate if mismatched
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if (_hints.Length != HintsCount)
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{
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InitHints();
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}
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StartCleanupTimer();
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}
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private void Deserialize(IGenericReader reader, int version)
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{
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_solution = new PuzzleChestSolution();
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_solution.Deserialize(reader);
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var length = reader.ReadEncodedInt();
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for (var i = 0; i < length; i++)
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{
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var cylinder = (PuzzleChestCylinder)reader.ReadInt();
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if (length == _hints.Length)
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{
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_hints[i] = cylinder;
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}
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}
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var guessCount = reader.ReadEncodedInt();
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if (guessCount <= 0)
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{
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return;
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}
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_guesses = new Dictionary<Mobile, PuzzleChestSolutionAndTime>(guessCount);
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for (var i = 0; i < guessCount; i++)
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{
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var m = reader.ReadEntity<Mobile>();
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(_guesses[m] = new PuzzleChestSolutionAndTime()).Deserialize(reader);
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}
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}
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[SerializableField(0, fieldChanged: nameof(OnSolutionChanged))]
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private PuzzleChestSolution _solution;
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private void OnSolutionChanged(PuzzleChestSolution oldValue, PuzzleChestSolution newValue)
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{
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InitHints();
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}
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public PuzzleChestCylinder FirstHint
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{
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get => _hints[0];
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set => _hints[0] = value;
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}
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public PuzzleChestCylinder SecondHint
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{
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get => _hints[1];
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set => _hints[1] = value;
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}
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public PuzzleChestCylinder ThirdHint
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{
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get => _hints[2];
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set => _hints[2] = value;
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}
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public override string DefaultName => null;
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private void InitHints()
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{
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Span<PuzzleChestCylinder> cylinders = stackalloc PuzzleChestCylinder[Solution.Cylinders.Length - 1];
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Solution.Cylinders.AsSpan(1).CopyTo(cylinders);
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cylinders.Shuffle();
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_hints = cylinders[..HintsCount].ToArray();
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}
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public override void OnDelete()
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{
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StopCleanupTimer();
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base.OnDelete();
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}
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protected override void SetLockLevel()
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{
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LockLevel = ILockpickable.CannotPick; // Can't be unlocked
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}
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public override bool CheckLocked(Mobile from)
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{
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if (Locked)
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{
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PuzzleChestSolution solution = GetLastGuess(from);
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if (solution != null)
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{
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solution = new PuzzleChestSolution(solution);
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}
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else
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{
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solution = new PuzzleChestSolution(
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PuzzleChestCylinder.None,
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PuzzleChestCylinder.None,
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PuzzleChestCylinder.None,
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PuzzleChestCylinder.None,
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PuzzleChestCylinder.None
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);
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}
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from.SendGump(new PuzzleGump(from, this, solution));
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return true;
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}
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return false;
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}
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public PuzzleChestSolutionAndTime GetLastGuess(Mobile m) => _guesses?.GetValueOrDefault(m);
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public void SubmitSolution(Mobile m, PuzzleChestSolution solution)
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{
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if (solution.Matches(Solution, out var correctCylinders, out var correctColors))
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{
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LockPick(m);
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DisplayTo(m);
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}
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else
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{
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(_guesses ??= []).Add(m, new PuzzleChestSolutionAndTime(Core.Now, solution));
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StartCleanupTimer();
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m.SendGump(new StatusGump(correctCylinders, correctColors));
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DoDamage(m);
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}
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}
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public static void DoDamage(Mobile to)
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{
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switch (Utility.Random(4))
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{
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case 0:
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{
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Effects.SendLocationEffect(to, 0x113A, 20);
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to.PlaySound(0x231);
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to.LocalOverheadMessage(MessageType.Regular, 0x44, 1010523); // A toxic vapor envelops thee.
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to.ApplyPoison(to, Poison.Regular);
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break;
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}
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case 1:
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{
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Effects.SendLocationEffect(to, 0x3709, 30);
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to.PlaySound(0x54);
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to.LocalOverheadMessage(MessageType.Regular, 0xEE, 1010524); // Searing heat scorches thy skin.
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AOS.Damage(to, to, Utility.RandomMinMax(10, 40), 0, 100, 0, 0, 0);
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break;
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}
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case 2:
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{
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to.PlaySound(0x223);
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// Pain lances through thee from a sharp metal blade.
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to.LocalOverheadMessage(MessageType.Regular, 0x62, 1010525);
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AOS.Damage(to, to, Utility.RandomMinMax(10, 40), 100, 0, 0, 0, 0);
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break;
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}
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default:
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{
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to.BoltEffect(0);
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// Lightning arcs through thy body.
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to.LocalOverheadMessage(MessageType.Regular, 0xDA, 1010526);
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AOS.Damage(to, to, Utility.RandomMinMax(10, 40), 0, 0, 0, 0, 100);
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break;
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}
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}
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}
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public override void LockPick(Mobile from)
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{
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base.LockPick(from);
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StopCleanupTimer();
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_guesses = null;
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}
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private static void GetRandomAOSStats(out int attributeCount, out int min, out int max)
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{
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var rnd = Utility.Random(15);
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if (rnd < 1)
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{
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attributeCount = Utility.RandomMinMax(2, 6);
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min = 20;
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max = 70;
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}
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else if (rnd < 3)
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{
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attributeCount = Utility.RandomMinMax(2, 4);
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min = 20;
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max = 50;
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}
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else if (rnd < 6)
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{
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attributeCount = Utility.RandomMinMax(2, 3);
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min = 20;
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max = 40;
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}
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else if (rnd < 10)
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{
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attributeCount = Utility.RandomMinMax(1, 2);
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min = 10;
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max = 30;
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}
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else
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{
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attributeCount = 1;
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min = 10;
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max = 20;
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}
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}
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protected override void GenerateTreasure()
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{
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DropItem(new Gold(600, 900));
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using var gems = PooledRefList<Item>.Create();
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for (var i = 0; i < 9; i++)
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{
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var gem = Loot.RandomGem();
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var gemType = gem.GetType();
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for (var j = 0; j < gems.Count; j++)
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{
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var listGem = gems[j];
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if (listGem.GetType() == gemType)
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{
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listGem.Amount++;
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gem.Delete();
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break;
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}
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}
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if (!gem.Deleted)
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{
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gems.Add(gem);
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}
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}
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for (var i = 0; i < gems.Count; i++)
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{
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var gem = gems[i];
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DropItem(gem);
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}
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if (Utility.RandomDouble() < 0.2)
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{
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DropItem(new BagOfReagents());
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}
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for (var i = 0; i < 2; i++)
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{
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var item = Core.AOS ? Loot.RandomArmorOrShieldOrWeaponOrJewelry() : Loot.RandomArmorOrShieldOrWeapon();
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if (item is BaseWeapon weapon)
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{
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if (Core.AOS)
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{
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GetRandomAOSStats(out var attributeCount, out var min, out var max);
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BaseRunicTool.ApplyAttributesTo(weapon, attributeCount, min, max);
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}
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else
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{
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weapon.DamageLevel = (WeaponDamageLevel)Utility.Random(6);
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weapon.AccuracyLevel = (WeaponAccuracyLevel)Utility.Random(6);
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weapon.DurabilityLevel = (WeaponDurabilityLevel)Utility.Random(6);
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}
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DropItem(weapon);
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}
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else if (item is BaseArmor armor)
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{
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if (Core.AOS)
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{
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GetRandomAOSStats(out var attributeCount, out var min, out var max);
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BaseRunicTool.ApplyAttributesTo(armor, attributeCount, min, max);
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}
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else
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{
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armor.ProtectionLevel = (ArmorProtectionLevel)Utility.Random(6);
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armor.Durability = (ArmorDurabilityLevel)Utility.Random(6);
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}
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DropItem(armor);
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}
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else if (item is BaseHat hat)
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{
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if (Core.AOS)
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{
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GetRandomAOSStats(out var attributeCount, out var min, out var max);
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BaseRunicTool.ApplyAttributesTo(hat, attributeCount, min, max);
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}
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DropItem(hat);
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}
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else if (item is BaseJewel jewel)
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{
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GetRandomAOSStats(out var attributeCount, out var min, out var max);
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BaseRunicTool.ApplyAttributesTo(jewel, attributeCount, min, max);
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DropItem(jewel);
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}
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}
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Solution = new PuzzleChestSolution();
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}
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private void StartCleanupTimer()
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{
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if (_cleanupTimerToken.Running || _guesses == null || _guesses.Count == 0)
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{
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return;
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}
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|
|
Timer.StartTimer(CleanupTime, CleanupTime, CleanupGuesses, out _cleanupTimerToken);
|
|
}
|
|
|
|
private void StopCleanupTimer()
|
|
{
|
|
_cleanupTimerToken.Cancel();
|
|
}
|
|
|
|
private void CleanupGuesses()
|
|
{
|
|
if (_guesses == null || _guesses.Count == 0)
|
|
{
|
|
StopCleanupTimer();
|
|
return;
|
|
}
|
|
|
|
foreach (var (key, value) in _guesses)
|
|
{
|
|
if (Core.Now - value.When > CleanupTime)
|
|
{
|
|
_guesses.Remove(key);
|
|
}
|
|
}
|
|
|
|
if (_guesses.Count == 0)
|
|
{
|
|
_guesses = null;
|
|
StopCleanupTimer();
|
|
}
|
|
}
|
|
|
|
private class PuzzleGump : DynamicGump
|
|
{
|
|
private int _check;
|
|
private readonly PuzzleChest _chest;
|
|
private readonly PuzzleChestSolution _solution;
|
|
private readonly double _lockpicking;
|
|
private readonly PuzzleChestSolution _lastGuess;
|
|
|
|
public override bool Singleton => true;
|
|
|
|
public PuzzleGump(Mobile from, PuzzleChest chest, PuzzleChestSolution solution) : base(50, 50)
|
|
{
|
|
_chest = chest;
|
|
_solution = solution;
|
|
_lockpicking = from.Skills.Lockpicking.Base;
|
|
_lastGuess = chest.GetLastGuess(from);
|
|
}
|
|
|
|
protected override void BuildLayout(ref DynamicGumpBuilder builder)
|
|
{
|
|
builder.SetNoDispose();
|
|
|
|
builder.AddBackground(25, 0, 500, 410, 0x53);
|
|
|
|
builder.AddImage(62, 20, 0x67);
|
|
|
|
builder.AddHtmlLocalized(80, 36, 110, 70, 1018309, true); // A Puzzle Lock
|
|
|
|
/* Correctly choose the sequence of cylinders needed to open the latch. Each cylinder
|
|
* may potentially be used more than once. Beware! A false attempt could be deadly!
|
|
*/
|
|
builder.AddHtmlLocalized(214, 26, 270, 90, 1018310, true, true);
|
|
|
|
AddLeftCylinderButton(ref builder, 62, 130, PuzzleChestCylinder.LightBlue, 10);
|
|
AddLeftCylinderButton(ref builder, 62, 180, PuzzleChestCylinder.Blue, 11);
|
|
AddLeftCylinderButton(ref builder, 62, 230, PuzzleChestCylinder.Green, 12);
|
|
AddLeftCylinderButton(ref builder, 62, 280, PuzzleChestCylinder.Orange, 13);
|
|
|
|
AddRightCylinderButton(ref builder, 451, 130, PuzzleChestCylinder.Purple, 14);
|
|
AddRightCylinderButton(ref builder, 451, 180, PuzzleChestCylinder.Red, 15);
|
|
AddRightCylinderButton(ref builder, 451, 230, PuzzleChestCylinder.DarkBlue, 16);
|
|
AddRightCylinderButton(ref builder, 451, 280, PuzzleChestCylinder.Yellow, 17);
|
|
|
|
if (_lockpicking >= 60.0)
|
|
{
|
|
builder.AddHtmlLocalized(160, 125, 230, 24, 1018308); // Lockpicking hint:
|
|
|
|
builder.AddBackground(159, 150, 230, 95, 0x13EC);
|
|
|
|
if (_lockpicking >= 80.0)
|
|
{
|
|
builder.AddHtmlLocalized(165, 157, 200, 40, 1018312); // In the first slot:
|
|
AddCylinder(ref builder, 350, 165, _chest.Solution.First);
|
|
|
|
builder.AddHtmlLocalized(165, 197, 200, 40, 1018313); // Used in unknown slot:
|
|
AddCylinder(ref builder, 350, 200, _chest.FirstHint);
|
|
|
|
if (_lockpicking >= 90.0)
|
|
{
|
|
AddCylinder(ref builder, 350, 212, _chest.SecondHint);
|
|
}
|
|
|
|
if (_lockpicking >= 100.0)
|
|
{
|
|
AddCylinder(ref builder, 350, 224, _chest.ThirdHint);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
builder.AddHtmlLocalized(165, 157, 200, 40, 1018313); // Used in unknown slot:
|
|
AddCylinder(ref builder, 350, 160, _chest.FirstHint);
|
|
|
|
if (_lockpicking >= 70.0)
|
|
{
|
|
AddCylinder(ref builder, 350, 172, _chest.SecondHint);
|
|
}
|
|
}
|
|
}
|
|
|
|
if (_lastGuess != null)
|
|
{
|
|
builder.AddHtmlLocalized(127, 249, 170, 20, 1018311); // Thy previous guess:
|
|
|
|
builder.AddBackground(290, 247, 115, 25, 0x13EC);
|
|
|
|
AddCylinder(ref builder, 281, 254, _lastGuess.First);
|
|
AddCylinder(ref builder, 303, 254, _lastGuess.Second);
|
|
AddCylinder(ref builder, 325, 254, _lastGuess.Third);
|
|
AddCylinder(ref builder, 347, 254, _lastGuess.Fourth);
|
|
AddCylinder(ref builder, 369, 254, _lastGuess.Fifth);
|
|
}
|
|
|
|
AddPedestal(ref builder, 140, 270, _solution.First, 0, _check == 0);
|
|
AddPedestal(ref builder, 195, 270, _solution.Second, 1, _check == 1);
|
|
AddPedestal(ref builder, 250, 270, _solution.Third, 2, _check == 2);
|
|
AddPedestal(ref builder, 305, 270, _solution.Fourth, 3, _check == 3);
|
|
AddPedestal(ref builder, 360, 270, _solution.Fifth, 4, _check == 4);
|
|
|
|
builder.AddButton(258, 370, 0xFA5, 0xFA7, 1);
|
|
}
|
|
|
|
private static void AddLeftCylinderButton(
|
|
ref DynamicGumpBuilder builder, int x, int y, PuzzleChestCylinder cylinder, int buttonID
|
|
)
|
|
{
|
|
builder.AddBackground(x, y, 30, 30, 0x13EC);
|
|
AddCylinder(ref builder, x - 7, y + 10, cylinder);
|
|
builder.AddButton(x + 38, y + 9, 0x13A8, 0x4B9, buttonID);
|
|
}
|
|
|
|
private static void AddRightCylinderButton(
|
|
ref DynamicGumpBuilder builder, int x, int y, PuzzleChestCylinder cylinder, int buttonID
|
|
)
|
|
{
|
|
builder.AddBackground(x, y, 30, 30, 0x13EC);
|
|
AddCylinder(ref builder, x - 7, y + 10, cylinder);
|
|
builder.AddButton(x - 26, y + 9, 0x13A8, 0x4B9, buttonID);
|
|
}
|
|
|
|
private static void AddPedestal(
|
|
ref DynamicGumpBuilder builder, int x, int y, PuzzleChestCylinder cylinder, int switchID, bool initialState
|
|
)
|
|
{
|
|
builder.AddItem(x, y, 0xB10);
|
|
builder.AddItem(x - 23, y + 12, 0xB12);
|
|
builder.AddItem(x + 23, y + 12, 0xB13);
|
|
builder.AddItem(x, y + 23, 0xB11);
|
|
|
|
if (cylinder != PuzzleChestCylinder.None)
|
|
{
|
|
builder.AddItem(x, y + 2, 0x51A);
|
|
AddCylinder(ref builder, x - 1, y + 19, cylinder);
|
|
}
|
|
else
|
|
{
|
|
builder.AddItem(x, y + 2, 0x521);
|
|
}
|
|
|
|
builder.AddRadio(x + 7, y + 65, 0x867, 0x86A, initialState, switchID);
|
|
}
|
|
|
|
private static void AddCylinder(ref DynamicGumpBuilder builder, int x, int y, PuzzleChestCylinder cylinder)
|
|
{
|
|
if (cylinder != PuzzleChestCylinder.None)
|
|
{
|
|
builder.AddItem(x, y, (int)cylinder);
|
|
}
|
|
else
|
|
{
|
|
builder.AddItem(x + 9, y, (int)cylinder);
|
|
}
|
|
}
|
|
|
|
public override void OnResponse(NetState sender, in RelayInfo info)
|
|
{
|
|
var from = sender.Mobile;
|
|
|
|
if (_chest.Deleted || info.ButtonID == 0 || !from.CheckAlive())
|
|
{
|
|
return;
|
|
}
|
|
|
|
if (from.AccessLevel == AccessLevel.Player &&
|
|
(from.Map != _chest.Map || !from.InRange(_chest.GetWorldLocation(), 2)))
|
|
{
|
|
from.LocalOverheadMessage(MessageType.Regular, 0x3B2, 500446); // That is too far away.
|
|
return;
|
|
}
|
|
|
|
if (info.ButtonID == 1)
|
|
{
|
|
_chest.SubmitSolution(from, _solution);
|
|
return;
|
|
}
|
|
|
|
if (info.Switches.Length == 0)
|
|
{
|
|
return;
|
|
}
|
|
|
|
var pedestal = info.Switches[0];
|
|
if (pedestal < 0 || pedestal >= _solution.Cylinders.Length)
|
|
{
|
|
return;
|
|
}
|
|
|
|
PuzzleChestCylinder cylinder = info.ButtonID switch
|
|
{
|
|
10 => PuzzleChestCylinder.LightBlue,
|
|
11 => PuzzleChestCylinder.Blue,
|
|
12 => PuzzleChestCylinder.Green,
|
|
13 => PuzzleChestCylinder.Orange,
|
|
14 => PuzzleChestCylinder.Purple,
|
|
15 => PuzzleChestCylinder.Red,
|
|
16 => PuzzleChestCylinder.DarkBlue,
|
|
17 => PuzzleChestCylinder.Yellow,
|
|
_ => PuzzleChestCylinder.None
|
|
};
|
|
|
|
if (cylinder == PuzzleChestCylinder.None)
|
|
{
|
|
return;
|
|
}
|
|
|
|
_solution.Cylinders[pedestal] = cylinder;
|
|
|
|
_check = pedestal;
|
|
from.SendGump(this);
|
|
}
|
|
}
|
|
|
|
private class StatusGump : StaticGump<StatusGump>
|
|
{
|
|
private readonly int _correctCylinders;
|
|
private readonly int _correctColors;
|
|
|
|
public override bool Singleton => true;
|
|
|
|
public StatusGump(int correctCylinders, int correctColors) : base(50, 50)
|
|
{
|
|
_correctCylinders = correctCylinders;
|
|
_correctColors = correctColors;
|
|
}
|
|
|
|
protected override void BuildLayout(ref StaticGumpBuilder builder)
|
|
{
|
|
builder.AddBackground(15, 250, 305, 163, 0x53);
|
|
builder.AddBackground(28, 265, 280, 133, 0xBB8);
|
|
|
|
builder.AddHtmlLocalized(35, 271, 270, 24, 1018314); // Thou hast failed to solve the puzzle!
|
|
|
|
builder.AddHtmlLocalized(35, 297, 250, 24, 1018315); // Correctly placed colors:
|
|
builder.AddLabelPlaceholder(285, 297, 0x44, "cylinders");
|
|
|
|
builder.AddHtmlLocalized(35, 323, 250, 24, 1018316); // Used colors in wrong slots:
|
|
builder.AddLabelPlaceholder(285, 323, 0x44, "colors");
|
|
|
|
builder.AddButton(152, 369, 0xFA5, 0xFA7, 0); // Close
|
|
}
|
|
|
|
protected override void BuildStrings(ref GumpStringsBuilder builder)
|
|
{
|
|
builder.SetStringSlot("cylinders", $"{_correctCylinders}");
|
|
builder.SetStringSlot("colors", $"{_correctColors}");
|
|
}
|
|
}
|
|
}
|
|
|
|
[Flippable(0xE41, 0xE40)]
|
|
[SerializationGenerator(0)]
|
|
public partial class MetalGoldenPuzzleChest : PuzzleChest
|
|
{
|
|
[Constructible]
|
|
public MetalGoldenPuzzleChest() : base(0xE41)
|
|
{
|
|
}
|
|
}
|
|
|
|
[Flippable(0xE80, 0x9A8)]
|
|
[SerializationGenerator(0)]
|
|
public partial class StrongBoxPuzzle : PuzzleChest
|
|
{
|
|
[Constructible]
|
|
public StrongBoxPuzzle() : base(0xE80)
|
|
{
|
|
}
|
|
}
|
|
}
|