ModernUO/Projects/UOContent/Items/Containers/FurnitureContainer.cs

293 lines
5.9 KiB
C#

using System;
using System.Collections.Generic;
using ModernUO.Serialization;
namespace Server.Items;
[Furniture]
[Flippable(0x2815, 0x2816)]
[SerializationGenerator(0, false)]
public partial class TallCabinet : BaseContainer
{
[Constructible]
public TallCabinet() : base(0x2815)
{
}
public override double DefaultWeight => 1.0;
}
[Furniture]
[Flippable(0x2817, 0x2818)]
[SerializationGenerator(0, false)]
public partial class ShortCabinet : BaseContainer
{
[Constructible]
public ShortCabinet() : base(0x2817)
{
}
public override double DefaultWeight => 1.0;
}
[Furniture]
[Flippable(0x2857, 0x2858)]
[SerializationGenerator(0, false)]
public partial class RedArmoire : BaseContainer
{
[Constructible]
public RedArmoire() : base(0x2857)
{
}
public override double DefaultWeight => 1.0;
}
[Furniture]
[Flippable(0x285D, 0x285E)]
[SerializationGenerator(0, false)]
public partial class CherryArmoire : BaseContainer
{
[Constructible]
public CherryArmoire() : base(0x285D)
{
}
public override double DefaultWeight => 1.0;
}
[Furniture]
[Flippable(0x285B, 0x285C)]
[SerializationGenerator(0, false)]
public partial class MapleArmoire : BaseContainer
{
[Constructible]
public MapleArmoire() : base(0x285B)
{
}
public override double DefaultWeight => 1.0;
}
[Furniture]
[Flippable(0x2859, 0x285A)]
[SerializationGenerator(0, false)]
public partial class ElegantArmoire : BaseContainer
{
[Constructible]
public ElegantArmoire() : base(0x2859)
{
}
public override double DefaultWeight => 1.0;
}
[Furniture]
[SerializationGenerator(0)]
[Flippable(0x2D07, 0x2D08)]
public partial class FancyElvenArmoire : BaseContainer
{
[Constructible]
public FancyElvenArmoire() : base(0x2D07)
{
}
public override double DefaultWeight => 1.0;
public override int DefaultGumpID => 0x4E;
public override int DefaultDropSound => 0x42;
}
[Furniture]
[SerializationGenerator(0)]
[Flippable(0x2D05, 0x2D06)]
public partial class SimpleElvenArmoire : BaseContainer
{
[Constructible]
public SimpleElvenArmoire() : base(0x2D05)
{
}
public override double DefaultWeight => 1.0;
public override int DefaultGumpID => 0x4F;
public override int DefaultDropSound => 0x42;
}
[Furniture]
[Flippable(0xa97, 0xa99, 0xa98, 0xa9a, 0xa9b, 0xa9c)]
[SerializationGenerator(0, false)]
public partial class FullBookcase : BaseContainer
{
[Constructible]
public FullBookcase() : base(0xA97)
{
}
public override double DefaultWeight => 1.0;
}
[Furniture]
[Flippable(0xa9d, 0xa9e)]
[SerializationGenerator(0, false)]
public partial class EmptyBookcase : BaseContainer
{
[Constructible]
public EmptyBookcase() : base(0xA9D)
{
}
}
[Furniture]
[Flippable(0xa2c, 0xa34)]
[SerializationGenerator(0, false)]
public partial class Drawer : BaseContainer
{
[Constructible]
public Drawer() : base(0xA2C)
{
}
public override double DefaultWeight => 1.0;
}
[Furniture]
[Flippable(0xa30, 0xa38)]
[SerializationGenerator(0, false)]
public partial class FancyDrawer : BaseContainer
{
[Constructible]
public FancyDrawer() : base(0xA30)
{
}
public override double DefaultWeight => 1.0;
}
[Furniture]
[Flippable(0xa4f, 0xa53)]
[SerializationGenerator(0, false)]
public partial class Armoire : BaseContainer
{
[Constructible]
public Armoire() : base(0xA4F)
{
}
public override double DefaultWeight => 1.0;
public override void DisplayTo(Mobile m)
{
if (DynamicFurniture.Open(this, m))
{
base.DisplayTo(m);
}
}
[AfterDeserialization]
private void AfterDeserialization()
{
DynamicFurniture.Close(this);
}
}
[Furniture]
[Flippable(0xa4d, 0xa51)]
[SerializationGenerator(0, false)]
public partial class FancyArmoire : BaseContainer
{
[Constructible]
public FancyArmoire() : base(0xA4D)
{
}
public override double DefaultWeight => 1.0;
public override void DisplayTo(Mobile m)
{
if (DynamicFurniture.Open(this, m))
{
base.DisplayTo(m);
}
}
[AfterDeserialization]
private void AfterDeserialization()
{
DynamicFurniture.Close(this);
}
}
public static class DynamicFurniture
{
private static readonly Dictionary<Container, Timer> _table = new();
public static bool Open(Container c, Mobile m)
{
if (_table.ContainsKey(c))
{
c.SendRemovePacket();
Close(c);
c.Delta(ItemDelta.Update);
c.ProcessDelta();
return false;
}
if (c is Armoire or FancyArmoire)
{
Timer t = new FurnitureTimer(c, m);
t.Start();
_table[c] = t;
c.ItemID = c.ItemID switch
{
0xA4D => 0xA4C,
0xA4F => 0xA4E,
0xA51 => 0xA50,
0xA53 => 0xA52,
_ => c.ItemID
};
}
return true;
}
public static void Close(Container c)
{
if (_table.Remove(c, out var t))
{
t.Stop();
}
if (c is Armoire or FancyArmoire)
{
c.ItemID = c.ItemID switch
{
0xA4C => 0xA4D,
0xA4E => 0xA4F,
0xA50 => 0xA51,
0xA52 => 0xA53,
_ => c.ItemID
};
}
}
}
public class FurnitureTimer : Timer
{
private readonly Container _container;
private readonly Mobile _mobile;
public FurnitureTimer(Container c, Mobile m) : base(TimeSpan.FromSeconds(0.5), TimeSpan.FromSeconds(0.5))
{
_container = c;
_mobile = m;
}
protected override void OnTick()
{
if (_mobile.Map != _container.Map || !_mobile.InRange(_container.GetWorldLocation(), 3))
{
DynamicFurniture.Close(_container);
}
}
}