ModernUO/Projects/Server/Gumps/GumpButton.cs
2020-09-12 15:31:21 -07:00

58 lines
1.5 KiB
C#

using Server.Network;
namespace Server.Gumps
{
public enum GumpButtonType
{
Page = 0,
Reply = 1
}
public class GumpButton : GumpEntry
{
private static readonly byte[] m_LayoutName = Gump.StringToBuffer("button");
public GumpButton(
int x, int y, int normalID, int pressedID, int buttonID,
GumpButtonType type = GumpButtonType.Reply, int param = 0
)
{
X = x;
Y = y;
NormalID = normalID;
PressedID = pressedID;
ButtonID = buttonID;
Type = type;
Param = param;
}
public int X { get; set; }
public int Y { get; set; }
public int NormalID { get; set; }
public int PressedID { get; set; }
public int ButtonID { get; set; }
public GumpButtonType Type { get; set; }
public int Param { get; set; }
public override string Compile(NetState ns) =>
$"{{ button {X} {Y} {NormalID} {PressedID} {(int)Type} {Param} {ButtonID} }}";
public override void AppendTo(NetState ns, IGumpWriter disp)
{
disp.AppendLayout(m_LayoutName);
disp.AppendLayout(X);
disp.AppendLayout(Y);
disp.AppendLayout(NormalID);
disp.AppendLayout(PressedID);
disp.AppendLayout((int)Type);
disp.AppendLayout(Param);
disp.AppendLayout(ButtonID);
}
}
}